Search found 5716 matches

by Oberlus
Fri Mar 29, 2024 12:39 pm
Forum: Play-Testing Feedback
Topic: Thoughts on Flanking & Charge
Replies: 9
Views: 907

Re: Thoughts on Flanking & Charge

Mass drivers do damage because of the speed they have. Plasma, laser and death rays do not cause more damage for going faster, or just can't go faster regardless of the speed of the firing ship because of relativistic stuff, so they can benefit from better accuracy but not from greater damage. All t...
by Oberlus
Thu Mar 28, 2024 2:29 pm
Forum: Scripting & Balancing
Topic: Rebalance Organic Growth?/Organic Hull Balance
Replies: 3
Views: 49

Re: Rebalance Organic Growth?/Organic Hull Balance

I like all those changes!
by Oberlus
Thu Mar 28, 2024 9:13 am
Forum: General Discussion
Topic: Twenty-sixth game on the multiplayer slow game server
Replies: 323
Views: 187740

Re: Twenty-sixth game on the multiplayer slow game server

Even if it wasn't a bug, I'm sure the player base won't agree. I don't.
It's the old issue about conquerors getting nothing from their investment because the conquered vanishes from existence.
by Oberlus
Wed Mar 27, 2024 12:38 pm
Forum: General Discussion
Topic: Twenty-sixth game on the multiplayer slow game server
Replies: 323
Views: 187740

Re: Twenty-sixth game on the multiplayer slow game server

wobbly wrote: Wed Mar 27, 2024 12:33 pm So not a pure bomber fleet then?
True, but who goes a pure laser fleet? With not a single flak at least? :twisted:
by Oberlus
Wed Mar 27, 2024 12:33 pm
Forum: Scripting & Balancing
Topic: Military Command Cost
Replies: 15
Views: 339

Re: Military Command Cost

I'm gonna lean towards the "Wobbly has no brain" explanation. Now this open an insteresting subject of debate, what's in there instead of grey matter? Hummm...

Edit: Probably this:
by Oberlus
Wed Mar 27, 2024 12:30 pm
Forum: General Discussion
Topic: Twenty-sixth game on the multiplayer slow game server
Replies: 323
Views: 187740

Re: Twenty-sixth game on the multiplayer slow game server

Don't worry for me. I can postpone that fun for next game. Also, it's a fleet of interceptors and bombers, so I guess it doesn't really exist :lol:
by Oberlus
Tue Mar 26, 2024 10:07 pm
Forum: General Discussion
Topic: Twenty-sixth game on the multiplayer slow game server
Replies: 323
Views: 187740

Re: Twenty-sixth game on the multiplayer slow game server

I didn't check it before o01eg removed it 8) 8) 8)
I'm serious.
by Oberlus
Tue Mar 26, 2024 12:27 pm
Forum: Other Game Design
Topic: Large hull vs Small Hull Balance
Replies: 18
Views: 305

Re: Large hull vs Small Hull Balance

If a carrier is hit by a bomber carrier with 2 bombers, it takes full damage from those bombers.

Same for Arcs: they won't be as effective against ships if there are fighters around.

I don't see a problem here. Where is the unbalance?
by Oberlus
Sun Mar 24, 2024 12:24 pm
Forum: Play-Testing Feedback
Topic: Centralisation Policy Mechanics Review
Replies: 19
Views: 886

Re: Centralisation Policy Mechanics Review

So centralization giving bonuses to capital and all colonies 2-hops away, based on stability and population of each planet?
Seems good balance wise, let's try that.
by Oberlus
Sat Mar 23, 2024 12:06 pm
Forum: Other Game Design
Topic: Species balancing
Replies: 81
Views: 8742

Re: Species balancing

I've never adopted Isolation because every single time it was a neat loss. Sometimes it was a loss of stability for every single colony I had. There was some room for improvement in some niche cases, in which I could have neglected some relatively good planets in order to keep my planets separated e...
by Oberlus
Fri Mar 22, 2024 8:00 pm
Forum: FreeOrion Project
Topic: Forum Reorganization
Replies: 37
Views: 6056

Re: Forum Reorganization

We certainly see things differently. I don't see any contradiction with what Geoff said.
Too bad you don't like it :twisted:
by Oberlus
Tue Mar 19, 2024 9:46 pm
Forum: General Discussion
Topic: Twenty-seventh game on the multiplayer slow game server
Replies: 45
Views: 1488

Re: Twenty-seventh game on the multiplayer slow game server

Can we have different flavors of it to select from the menu? I'd like one like your last screenshot, and one with longer arms and thinner core (for extra choke points and making impossible to go to any other arm without owning, or being allied or in peace to the owner of, the core). But having 2+ ve...
by Oberlus
Sun Mar 17, 2024 10:32 am
Forum: Play-Testing Feedback
Topic: Annexation feedback
Replies: 31
Views: 4443

Re: Annexation feedback

wobbly wrote: Sat Mar 16, 2024 9:30 am Laenfa is a natural fit but they already have 10 liked policy, maybe swap out conformance for insurgency.
That sounds quite fit.
by Oberlus
Sun Mar 17, 2024 10:30 am
Forum: Scripting & Balancing
Topic: Military Command Cost
Replies: 15
Views: 339

Re: Military Command Cost

I like your suggested change but I don't know if it will really bring in more diversity. Getting this building done as soon as you have 5 kills is a must to get two military slots. For me there is only two ways for this building: before or after Aut. His. Ana. If I do need the first military slot AS...
by Oberlus
Sun Mar 17, 2024 10:24 am
Forum: Other Game Design
Topic: Species balancing
Replies: 81
Views: 8742

Re: Species balancing

wobbly wrote: Sun Mar 17, 2024 12:05 am Fulver
Unlocking generic supplies from start would at least give them their native focus.
There's also good pop. They have narrow planet tolerance.
I would start with generic supplies.