Search found 5760 matches
- Thu Apr 18, 2024 10:14 am
- Forum: General Discussion
- Topic: Twenty-sixth game on the multiplayer slow game server
- Replies: 437
- Views: 189995
- Tue Apr 16, 2024 11:54 am
- Forum: Other Game Design
- Topic: No more OP death stacks
- Replies: 55
- Views: 1143
Re: No more OP death stacks
Could you elaborate? I mean in FreeCiv stacks issue mitigated by killing entire stack if the stack's defender gets killed. I suppose additional damage to stack's ships if something gets destroyed is the somewhat same approach. What I remember from last time I played it, a few years back, is that ki...
- Sun Apr 14, 2024 10:13 am
- Forum: Play-Testing Feedback
- Topic: Annexation feedback
- Replies: 40
- Views: 4773
Re: Annexation feedback
I'm also pondering making gifting cost IP, perhaps (partly) dependent on the costs for annexing a planet by the empires involved. I find that much reasonable. Helps against micromanagement around planets and fleets, and makes sense fluff-wise (your population can't be happy if you gift away their b...
- Thu Apr 11, 2024 12:40 pm
- Forum: General Discussion
- Topic: Twenty-sixth game on the multiplayer slow game server
- Replies: 437
- Views: 189995
- Wed Apr 10, 2024 10:23 am
- Forum: Scripting & Balancing
- Topic: Industrial Centres and Stability
- Replies: 5
- Views: 478
Re: Industrial Centres and Stability
Could round up to 1 decimal, or no decimals (so stability 10 == stability 10.5).
- Wed Apr 10, 2024 8:00 am
- Forum: Play-Testing Feedback
- Topic: Centralisation Policy Mechanics Review
- Replies: 25
- Views: 1062
Re: Centralisation Policy Mechanics Review
...is above 10, capped at 30 stability.
Or
...is above 10, up to a maximum at 30.
Or
...is above 10, up to a maximum at 30 stability.
Would any of these be better?
Or
...is above 10, up to a maximum at 30.
Or
...is above 10, up to a maximum at 30 stability.
Would any of these be better?
- Sun Apr 07, 2024 11:17 pm
- Forum: Other Game Design
- Topic: No more OP death stacks
- Replies: 55
- Views: 1143
Re: No more OP death stacks
Then make the upkeep of a given ship dependent on the count of non-enemy ships in the vicinity (maybe half the weight of peaceful ships). In your example: A at war with C and D. B at war with C. Everyone else at peace. So A+B vs C and A vs C+D. A and C have less peace-or-allied ships around and so w...
- Sun Apr 07, 2024 7:16 pm
- Forum: Scripting & Balancing
- Topic: Buff Construction Research Realm
- Replies: 17
- Views: 367
Re: Buff Construction Research Realm
Don't think that's a problem.
- Sun Apr 07, 2024 7:14 pm
- Forum: Other Game Design
- Topic: No more OP death stacks
- Replies: 55
- Views: 1143
- Sun Apr 07, 2024 4:19 pm
- Forum: Play-Testing Feedback
- Topic: Design Simplicity
- Replies: 24
- Views: 438
Re: Design Simplicity
And exclude designs with outpost/colony parts, to not make too direct competition with colonization, I guess?
- Sun Apr 07, 2024 1:10 pm
- Forum: Play-Testing Feedback
- Topic: Design Simplicity
- Replies: 24
- Views: 438
Re: Design Simplicity
With a cost discount for 2 parts: - Good for cheaper chaff (armor and maybe fuel), scouts, troops, colony/outpost ships, and gun-only warships. - Useless for carriers and gunships with any extra (shields, fuel, speed or stealth), although long range operation can be backed up with outposts. With a c...
- Sun Apr 07, 2024 12:01 pm
- Forum: Other Game Design
- Topic: No more OP death stacks
- Replies: 55
- Views: 1143
Re: No more OP death stacks
No, I meant you wrote "...is counted for the upkeep in that system..." and i wanted to ask which systems this applies to (and i assumed you meant basically any system) I was talking about ship upkeep (in IP). A base upkeep per ship would be increased based on the number of other ships at ...
- Sat Apr 06, 2024 6:01 pm
- Forum: Play-Testing Feedback
- Topic: Design Simplicity
- Replies: 24
- Views: 438
Re: Design Simplicity
The less different parts, the simpler ...? Oh, maybe it would play well to make it about number of different parts, so that a ship with only weapons or only armor pays less... Nah, I don't like it, it makes cheaper to specialize your ships (many tanks + crystal cannons) and that always means more fl...
- Sat Apr 06, 2024 5:42 pm
- Forum: Other Game Design
- Topic: No more OP death stacks
- Replies: 55
- Views: 1143
Re: No more OP death stacks
Or just use distance: any owned (armed or not, for chaff) ship at less than 1 turn (or 2) of distance is counted for the upkeep in that system (and in other systems as well...). Would that mean I have to keep upkeep in every system in 1 (or 2) turns distance of one of my ships? Sorry, I don't' unde...
- Sat Apr 06, 2024 10:34 am
- Forum: Other Game Design
- Topic: No more OP death stacks
- Replies: 55
- Views: 1143
Re: No more OP death stacks
Or just use distance: any owned (armed or not, for chaff) ship at less than 1 turn (or 2) of distance is counted for the upkeep in that system (and in other systems as well...). Distance measured considering their speed (so a 200 speed ship at 180 uu via 3 hops counts for the upkeep, a 60 speed ship...