Search found 3370 matches

by Oberlus
Fri Mar 05, 2021 1:28 am
Forum: General Discussion
Topic: New Multiplayer Game-Mode
Replies: 6
Views: 31

Re: New Multiplayer Game-Mode

taken from the AI difficulty setting. Should be separate rules, I think, though. Oh, you're right. For games with AIs in the team you should be able to set different difficulties (e.g. maniacal AIs with medium difficulty survival). So a checkbox in galaxy settings for the survival mode ON/OFF and a...
by Oberlus
Thu Mar 04, 2021 11:53 pm
Forum: General Discussion
Topic: New Multiplayer Game-Mode
Replies: 6
Views: 31

Re: New Multiplayer Game-Mode

Survival game is even available. Set monsters to max, enable experimenters, and set all player into single team. It needs some tailoring. A few players well coordinated will be able to clear out the galaxy of monsters and unowned nests in maybe 100 turns, and then nothing to do until turn 200 or 25...
by Oberlus
Thu Mar 04, 2021 6:31 pm
Forum: General Discussion
Topic: New Multiplayer Game-Mode
Replies: 6
Views: 31

Re: New Multiplayer Game-Mode

survival mode I like this idea, quite a lot actually. With or without the forced alliance, the idea is that there is constant and increasing pressure from something else than the other players, and all players get a victory if they survive until some galactic achievement is accomplished (like conqu...
by Oberlus
Thu Mar 04, 2021 6:19 pm
Forum: General Discussion
Topic: Fiftteent game on the multiplayer slow game server
Replies: 128
Views: 1479

Re: Fiftteent game on the multiplayer slow game server

I see two cases: 1.) The player tell us (in advance or not) that there are problems occuring (unplanned business trip, excavator scraped phone cable down the street), than we can find a solution for shure. Maybe just pause the game, but at least it could be discussed. The forum could be reached by ...
by Oberlus
Thu Mar 04, 2021 6:16 pm
Forum: General Discussion
Topic: Fiftteent game on the multiplayer slow game server
Replies: 128
Views: 1479

Re: Fiftteent game on the multiplayer slow game server

we need I think one diplomatic action that share supply but not information (view). This is especially important in a one-winner-only game with diplomacy, where every alliance is supposed to shatter one day. Yes sharing supply means that the ally can send scouts anywhere in the Empire, but it can b...
by Oberlus
Thu Mar 04, 2021 3:36 pm
Forum: General Discussion
Topic: Fiftteent game on the multiplayer slow game server
Replies: 128
Views: 1479

Re: Fiftteent game on the multiplayer slow game server

Regardles of that, can all the players see the diplomatic status between other players? Whether an empire is at war or not might give an indication of whether battles might be happening. Doh! I was so immersed in my own battles that I didn't bother to check that (yes, every player can see diplomati...
by Oberlus
Thu Mar 04, 2021 11:38 am
Forum: General Discussion
Topic: Fiftteent game on the multiplayer slow game server
Replies: 128
Views: 1479

Re: Fiftteent game on the multiplayer slow game server

Getting back to Bobit: two missed turns, soon a third. Whoever is close to his empire in this game, have you engaged in combat? is the empire suffering attacks while the player is MIA? If not, we can wait a bit more without pausing game, I guess, until Bobit shows up or we do something about it. Oth...
by Oberlus
Wed Mar 03, 2021 7:48 pm
Forum: General Discussion
Topic: Fiftteent game on the multiplayer slow game server
Replies: 128
Views: 1479

Re: Fiftteent game on the multiplayer slow game server

I think we need to agree on rules for this kind of situation (i.e. player doesn't show up), at least for next game. I suggest the following (let's discuss): - If a player asks for it in advance, game can be paused (maximum time?). - If a player has problems to connect to the server (maybe OTPs not a...
by Oberlus
Wed Mar 03, 2021 4:10 pm
Forum: Other Game Design
Topic: Colony Independence Decree (new building) and thoughts about conceding
Replies: 2
Views: 67

Re: Colony Independence Decree (new building) and thoughts about conceding

I also did an implementation PR-3336 which keeps the max shields, max defense and max troops values. I am looking for feedback on that. I haven't tested it. This one seems to me much better: the special can be ugly (I dunno) but the defenses dropping to zero is worse in multiplayer, causes unfair s...
by Oberlus
Wed Mar 03, 2021 11:57 am
Forum: General Discussion
Topic: Fiftteent game on the multiplayer slow game server
Replies: 128
Views: 1479

Re: Fiftteent game on the multiplayer slow game server

Iff Bobit doesn't make it before next turn, should we pause the game or something? If he shows up and asks for a rewind and we grant it, it would be awkward for those of us that are fighting. If he doesn't show up because something got in the way, we could be indefinitely playing a single turn per d...
by Oberlus
Mon Mar 01, 2021 7:42 pm
Forum: General Discussion
Topic: Fiftteent game on the multiplayer slow game server
Replies: 128
Views: 1479

Re: Fiftteent game on the multiplayer slow game server

The Herd Chronicles During generations, the interstellar hive-mind entity self-named George has terrorized our kind, demanding us to freeze and submit to its terrible aggressions, and accusing us of misbehaviour from trying to resist its invasion, adding insults to injury in a twisted attempt to tor...
by Oberlus
Sat Feb 27, 2021 6:23 pm
Forum: General Discussion
Topic: Fiftteent game on the multiplayer slow game server
Replies: 128
Views: 1479

Re: Fiftteent game on the multiplayer slow game server

I was mostly asking about whether it's okay to make diplomacy through non-game channels (like PM in the forum) or if it's supposed to be entirely done inside the game (I wouldn't know how to send a PM in-game, though). IMO, trying to impose rules that can't be enforced makes little sense and only s...
by Oberlus
Fri Feb 26, 2021 7:45 pm
Forum: Play-Testing Feedback
Topic: Thougts about balance of races
Replies: 4
Views: 102

Re: Thougts about balance of races

It's quite tricky to value species traits, they strongly depend on galaxy settings, synergies between traits and luck at start. You can check older threads about nerfing self-sustaining or reworking population sizes. I remember these: https://freeorion.org/forum/viewtopic.php?f=15&t=11844 https://fr...
by Oberlus
Fri Feb 26, 2021 6:44 pm
Forum: General Discussion
Topic: Fiftteent game on the multiplayer slow game server
Replies: 128
Views: 1479

Re: Fiftteent game on the multiplayer slow game server

drkosy wrote: Fri Feb 26, 2021 6:36 pm I love specials, but luck plays a great game with that. Same with monsters. I love some systems guarded by monsters since that gives scouting a bit of thrill. Maybe the next game...
Sure!
For multiplayer, what I like the most is specials, natives and monsters low.
by Oberlus
Fri Feb 26, 2021 5:31 pm
Forum: Play-Testing Feedback
Topic: Using Influence and Goverment Policies
Replies: 1
Views: 75

Re: Using Influence and Goverment Policies

IMO, all quite subject to changes in a near future (number and effects of policies, number of slots, what techs unlock).