Search found 2109 matches

by Oberlus
Tue Mar 31, 2020 4:17 pm
Forum: Scripting & Balancing
Topic: [Balance] Specials and Guards
Replies: 22
Views: 510

Re: [Balance] Specials and Guards

Currently, all monster weapons target everything. I think some should be restricted. But such changes should probably come along a revision of monster designs. Krills (1 dmg, fighter type, ignore shields) targets everything, like Fighters, and that's OK. Jaws (5 dmg) are in Kraken 1-3, Juggernaut 1...
by Oberlus
Tue Mar 31, 2020 4:04 pm
Forum: General Discussion
Topic: Ninth game on the multiplayer slow game server
Replies: 32
Views: 384

Re: Ninth game on the multiplayer slow game server

I wonder if some other newbies from #[email protected] would also like to play, could you put us into an alliance? :) The more the merrier! Hurry up and bring all your friends here. Alliances can be pre-made before game starts (fixed teams option, alliances can't be broken during game, but ea...
by Oberlus
Tue Mar 31, 2020 9:05 am
Forum: Play-Testing Feedback
Topic: Feedback on recent UI changes (v0.4.9)
Replies: 1
Views: 18

Feedback on recent UI changes (v0.4.9)

I've been playing on the multiplayer games for the last few months and I hadn't the chance to see the ongoing work on the UI until recently. I've spotted: Better/more informative combat logs, particularly the breakdown of initial and lost forces at the start of the log. A circle demarcating the boun...
by Oberlus
Tue Mar 31, 2020 5:48 am
Forum: Play-Testing Feedback
Topic: Arrrrgh tooo many clicks and notifications arrrrgh
Replies: 1
Views: 33

Re: Arrrrgh tooo many clicks and notifications arrrrgh

Terraforming will, eventually, get a revamp to make it automatic (enqueue one project and get up to good environment, Gaia aside). However, you can do some of the following to reduce number of clicks and mouse pointer trips: Move the sitrep window and the Producible Items window closer to whatever y...
by Oberlus
Mon Mar 30, 2020 7:43 pm
Forum: General Discussion
Topic: Ninth game on the multiplayer slow game server
Replies: 32
Views: 384

Re: Ninth game on the multiplayer slow game server

Oberlus wrote:
Thu Mar 26, 2020 7:38 pm
For those that can connect during the test game, don't forget to try the Arc Disruptor (formerly GBS) stuff.
I'm playing a game for warm-up, abusing organic hulls with bomber, shields and arc disruptor, and so far the arc disruptor looks great but doesn't seem OP.
by Oberlus
Mon Mar 30, 2020 11:30 am
Forum: Scripting & Balancing
Topic: Excruciating FOCS doubts
Replies: 9
Views: 212

Re: Excruciating FOCS doubts

Probably no point at present, but if any content removed ownership from some ships, it would start refueling them. Could be useful for making some pirates or other non-monster non-player ships do stuff. Doesnt the psionic snowflake steal ships? Yes! The hull of the Psionic Snowflake has a 0.2 chanc...
by Oberlus
Sun Mar 29, 2020 8:19 pm
Forum: Scripting & Balancing
Topic: Excruciating FOCS doubts
Replies: 9
Views: 212

Re: Excruciating FOCS doubts

Another doubt: Some organic hulls have this effect (either from its own hull definition or calling to LIVING_HULL_EFFECTS_GROUPS): scope = Source activation = Source effects = [ SetStructure value = Value + 2 SetDetection value = Value + 50 ] That "SetStructure value = Value + 2" is the living hull ...
by Oberlus
Sun Mar 29, 2020 6:49 pm
Forum: Scripting & Balancing
Topic: Excruciating FOCS doubts
Replies: 9
Views: 212

Re: Excruciating FOCS doubts

All playable hulls (all those not in the monster folder) except base hull call the macro "SCAVANGE_FUEL_UNOWNED" (ahem, Scavenge). SCAVANGE_FUEL_UNOWNED '''EffectsGroup scope = Source activation = And [ Stationary Unowned Random probability = 0.6 ] effects = SetFuel value = Value + 1 ''' From the pa...
by Oberlus
Sun Mar 29, 2020 4:41 pm
Forum: Other Game Design
Topic: Unused hull tags
Replies: 0
Views: 33

Unused hull tags

I've found that there are some tags in some hulls that do not appear elsewhere (not in the FOCS files nor in any other source file). For example, "SHINY", in the Xentronium hull, or "EXOTIC", also in Xentronium hull as well as in molecular cloud and ion storm fields. /freeorion$ grep -r EXOTIC * def...
by Oberlus
Sun Mar 29, 2020 1:25 am
Forum: General Discussion
Topic: Ninth game on the multiplayer slow game server
Replies: 32
Views: 384

Re: Ninth game on the multiplayer slow game server

Magnate wrote:
Sun Mar 29, 2020 12:58 am
I'm in!
GREAT!
by Oberlus
Sat Mar 28, 2020 6:06 pm
Forum: Other Game Design
Topic: Ship part or hull that counters mines?
Replies: 6
Views: 152

Re: Ship part or hull that counters mines?

What if, instead of stackable, you make that part upgradeable?
First level negates 2 damage (-100% of mines 1), second level negates 4 damage (-66% of mines 2), third level negates 8 damage (-57% of mines 3).
by Oberlus
Sat Mar 28, 2020 5:59 pm
Forum: Other Game Design
Topic: Should fighters really act as cannonfodder?
Replies: 79
Views: 4271

Re: Should fighters really act as cannonfodder?

The merged PR only updated the player-available weapons. Shouldn't targets of monster weapons also be restricted? Currently, all monster weapons target everything. I think some should be restricted. But such changes should probably come along a revision of monster designs. Krills (1 dmg, fighter ty...
by Oberlus
Fri Mar 27, 2020 7:16 pm
Forum: Compile
Topic: Could not find boost_python36 (Ubuntu 18.04)
Replies: 14
Views: 203

Re: Could not find boost_python36 (Ubuntu 18.04)

adrian_broher wrote:
Fri Mar 27, 2020 2:47 pm
Adding the backslash tells the compiler not to interpret the '??)' as trigraph ']' but as the actual character sequence.
So it was really a bug!
by Oberlus
Fri Mar 27, 2020 2:27 pm
Forum: Compile
Topic: Could not find boost_python36 (Ubuntu 18.04)
Replies: 14
Views: 203

Re: Could not find boost_python36 (Ubuntu 18.04)

The trigraph '??)' is still converted because it's still part of C++14, C++17 will drop support for trigraphs. Would be good to fix those now, though. A pull request to escape the last ? by putting \ before it in those cases would be appreciated (Oberlus). I don't even know what that piece of code ...
by Oberlus
Thu Mar 26, 2020 7:38 pm
Forum: General Discussion
Topic: Ninth game on the multiplayer slow game server
Replies: 32
Views: 384

Re: Ninth game on the multiplayer slow game server

For those that can connect during the test game, don't forget to try the Arc Disruptor (formerly GBS) stuff.