Search found 2684 matches

by Oberlus
Fri Jul 03, 2020 8:07 am
Forum: General Discussion
Topic: Eleventh game on the multiplayer slow game server
Replies: 50
Views: 484

Re: Eleventh game on the multiplayer slow game server

o01eg wrote:
Fri Jul 03, 2020 6:27 am
I thought rescaling depends on combat bouts value. Which rules should be changed?
Here: viewtopic.php?f=2&t=11274&p=101801#p101797
by Oberlus
Thu Jul 02, 2020 10:07 pm
Forum: General Discussion
Topic: Eleventh game on the multiplayer slow game server
Replies: 50
Views: 484

Re: Eleventh game on the multiplayer slow game server

Ophiuchus wrote:
Thu Jul 02, 2020 9:03 pm
Just had a moment to log in. Wont we go for the four combat bouts damage and structure rescaling?
o01eg set it to 4 bout combats but didn't change structure/damage factors. What were the right values?
by Oberlus
Thu Jul 02, 2020 1:49 pm
Forum: General Discussion
Topic: Eleventh game on the multiplayer slow game server
Replies: 50
Views: 484

Re: Eleventh game on the multiplayer slow game server

Server crashed maybe. Time out connecting.
by Oberlus
Wed Jul 01, 2020 6:17 pm
Forum: General Discussion
Topic: Eleventh game on the multiplayer slow game server
Replies: 50
Views: 484

Re: Eleventh game on the multiplayer slow game server

I would like to play too. Though I may need instructions on how to connect up to the server. Do we have a rough estimate on how long a game lasts? How long did the 10th take? Last game lasted 7-8 weeks. First player eliminated by conquest was around a month from start. Send a PM to o01eg with your ...
by Oberlus
Tue Jun 30, 2020 11:49 am
Forum: General Discussion
Topic: Eleventh game on the multiplayer slow game server
Replies: 50
Views: 484

Re: Eleventh game on the multiplayer slow game server

I'll probably be able to do that, but it may happen that one day or another even this will be impossible. Would that be bothering the other players or just dooming my own empire ? I don't want to be a burden to the game... A single turn in which you can play is bad only sometimes, e.g. by delaying ...
by Oberlus
Mon Jun 29, 2020 7:31 pm
Forum: General Discussion
Topic: Eleventh game on the multiplayer slow game server
Replies: 50
Views: 484

Re: Eleventh game on the multiplayer slow game server

Magnate told me by email he will join too. Swaq will pass, it seems. Not happy with current balance plus needs a break.
by Oberlus
Mon Jun 29, 2020 12:02 pm
Forum: General Discussion
Topic: Eleventh game on the multiplayer slow game server
Replies: 50
Views: 484

Re: Eleventh game on the multiplayer slow game server

danyspin told me in xmpp he will join. I wrote swaq to warn him about incomin game but he hasn't answered (yet).
by Oberlus
Sun Jun 28, 2020 11:56 am
Forum: General Discussion
Topic: Eleventh game on the multiplayer slow game server
Replies: 50
Views: 484

Re: Eleventh game on the multiplayer slow game server

Oberlus wrote:
Thu May 28, 2020 7:54 am
I'd like to use v0.4.10+ with tweaked bouts per combat (PR#2962, it's FOCS only so it would be doable without Windows/MacOS builds).
Is this possible, o01eg? It means changing game rules only.
by Oberlus
Sun Jun 28, 2020 9:05 am
Forum: General Discussion
Topic: Eleventh game on the multiplayer slow game server
Replies: 50
Views: 484

Re: Eleventh game on the multiplayer slow game server

And if nothing else will change, why o01eg has a problem taking responsibility and stopping updating if these changes do happen? o01eg is taking responsibility of testing v0.4.10, which includes any change you might not like to test. On the other hand, you are being just selfish, "I want to play wi...
by Oberlus
Sat Jun 27, 2020 10:37 pm
Forum: General Discussion
Topic: Eleventh game on the multiplayer slow game server
Replies: 50
Views: 484

Re: Eleventh game on the multiplayer slow game server

Voker57 wrote:
Sat Jun 27, 2020 9:32 pm
Still, that's half of BHPG for free.
It's less than 10% of end-game popbased bonus, and barely 5% of total endgame production.
by Oberlus
Sat Jun 27, 2020 10:35 pm
Forum: General Discussion
Topic: Eleventh game on the multiplayer slow game server
Replies: 50
Views: 484

Re: Eleventh game on the multiplayer slow game server

In fact, 0.4.10 has not been released yet, and developers were happily pushing balance changes to its branch, so I'm not sure what you are even talking about. I was the only one pushing balance changes, to fix wroken stuff from insufficiently tested previous balance changes, and there are no more. ...
by Oberlus
Sat Jun 27, 2020 9:03 pm
Forum: General Discussion
Topic: Eleventh game on the multiplayer slow game server
Replies: 50
Views: 484

Re: Eleventh game on the multiplayer slow game server

0.5, half of BHPG and completely free w/o monsters: stackinggroup = "HONEYCOMB_STACK" priority = [[VERY_LATE_PRIORITY]] effects = SetTargetIndustry value = Value + Target.Population * 0.5 * [[INDUSTRY_PER_POP]] INDUSTRY_PER_POP is 0.2, so total 0.1, like fusion. This is what expected from release b...
by Oberlus
Sat Jun 27, 2020 5:24 pm
Forum: General Discussion
Topic: Eleventh game on the multiplayer slow game server
Replies: 50
Views: 484

Re: Eleventh game on the multiplayer slow game server

Voker57 wrote:
Sat Jun 27, 2020 4:55 pm
[*] Honeycomb is disabled
What's the problem with it? It gives 0.1 per pop.
by Oberlus
Sat Jun 27, 2020 4:32 pm
Forum: General Discussion
Topic: Eleventh game on the multiplayer slow game server
Replies: 50
Views: 484

Re: Eleventh game on the multiplayer slow game server

Sing me in!
o01eg wrote:
Sat Jun 27, 2020 4:17 pm
  • Tech cost: 70%.
  • Production cost: 140%.
Are these two inverted? Should it be tech 1.4 and production 0.7?