Search found 1583 matches

by Oberlus
Tue Nov 12, 2019 2:57 pm
Forum: General Discussion
Topic: Sixth game on the multiplayer slow game server
Replies: 47
Views: 479

Re: Sixth game on the multiplayer slow game server

alleryn wrote:
Tue Nov 12, 2019 2:50 pm
The fifth game had 60% default values for both industry and research. (Industry factor 0.6, Research factor 1.2 -- default values are 1.0 and 2.0).

I would prefer keeping the ratio consistent, unless we are specifically trying to test that.
Ah. Then 0.5 and 1.0.

/Edit: tic tac tic tac/
by Oberlus
Tue Nov 12, 2019 11:45 am
Forum: General Discussion
Topic: Sixth game on the multiplayer slow game server
Replies: 47
Views: 479

Re: Sixth game on the multiplayer slow game server

Maybe I should reduce production cost as well so industry-preferred species won't be in disadvantage. Hmm! Probably. What about production cost set to 0.8 (from default 1.0) and tech to 1.0? Ratio 0.8/1.0=0.8, a bit less advantage to research than in the fifth game (1.0/1.2=0.833, lower is better f...
by Oberlus
Tue Nov 12, 2019 11:15 am
Forum: General Discussion
Topic: Sixth game on the multiplayer slow game server
Replies: 47
Views: 479

Re: Sixth game on the multiplayer slow game server

o01eg wrote:
Tue Nov 12, 2019 10:52 am
Fifth game had 1.2 value. Should I raise it at least for 1.1?
I don't think so. 1.0 is fine. That game I mentioned was with Trith (random). Species like Egassem won't have it that "easy".
by Oberlus
Tue Nov 12, 2019 10:24 am
Forum: General Discussion
Topic: Sixth game on the multiplayer slow game server
Replies: 47
Views: 479

Re: Sixth game on the multiplayer slow game server

I'm counting the seconds (42?) to the next weekly test version to come out, then the updated server (another 42?) and then the beginning of the sixth game! By the way, I've played (for the first time) a single player game with tech cost factor = 1.0, and it is crazy. Research strategy becomes... eas...
by Oberlus
Mon Nov 11, 2019 9:16 pm
Forum: General Discussion
Topic: Diplomacy strategies in multiplayer games
Replies: 4
Views: 65

Re: Diplomacy strategies in multiplayer games

I let myself to be strongly influenced by my starting species and the corresponding roleplay. If I'm Gyisache I'll try to be coward and abuse numbers. If I'm Eaxaw or Trith I'll hate the guts of everyone else. If I'm Egassem, which I deem warlike, I'll only respect the military strongest empires and...
by Oberlus
Mon Nov 11, 2019 7:08 pm
Forum: General Discussion
Topic: Fifth game of the multiplayer slow game server
Replies: 236
Views: 5805

Re: Fifth game of the multiplayer slow game server

swaq wrote:
Mon Nov 11, 2019 5:42 pm
via Starlane Bore!
Cool!
Magnate wrote:
Mon Nov 11, 2019 6:51 pm
Sadly I think the server has crashed so we may not see the results of said sneak attack! I can see the lobby but it never goes to the game ...
I pressume the results: doom for JonCST.
by Oberlus
Mon Nov 11, 2019 7:06 pm
Forum: General Discussion
Topic: Diplomacy strategies in multiplayer games
Replies: 4
Views: 65

Diplomacy strategies in multiplayer games

What are the criteria you use when forging alliances in a multiplayer game? Do you prefer to ally the player(s) you know/like most? ("Friendship" criterion) Or the empire(s) that allows yours to better reduce the borders to other enemies? ("Layout" criterion) Or the empires with the species that bet...
by Oberlus
Mon Nov 11, 2019 5:01 pm
Forum: General Discussion
Topic: Sixth game on the multiplayer slow game server
Replies: 47
Views: 479

Re: Sixth game on the multiplayer slow game server

[...] the thing is I feel compelled to be a prick (diplomatic-wise) when I get a xenophobic species. Are you playing the role, or is the role playing you? As long as you enjoy it (and you're not my ally!)... :mrgreen: :lol: You know, I was going to betray everyone on the previous game. Only when su...
by Oberlus
Mon Nov 11, 2019 6:44 am
Forum: General Discussion
Topic: Sixth game on the multiplayer slow game server
Replies: 47
Views: 479

Re: Sixth game on the multiplayer slow game server

In my experience, expansion with per-colony learning and production boosts outweighs the losses for Xenophobia even with heterogeneous neighbors. But, i haven't played xenophobes against non-AI players much, so that experience may not carry over to multi-player games. Well, the thing is I feel comp...
by Oberlus
Sun Nov 10, 2019 5:35 pm
Forum: General Discussion
Topic: Sixth game on the multiplayer slow game server
Replies: 47
Views: 479

Re: Sixth game on the multiplayer slow game server

swaq wrote:
Sun Nov 10, 2019 3:38 pm
This still doesn't solve the problem of running into neighbors in the early game.
I promise to be a much more diplomatic empire this time (I mean, I hope to not get a xenophobic species this time).
by Oberlus
Sun Nov 10, 2019 1:25 pm
Forum: Play-Testing Feedback
Topic: Hidden planet gets attacked every turn.
Replies: 7
Views: 197

Re: Hidden planet gets attacked every turn.

Otherwise what's the point of stealth? Various other non-planet and non-combat applications. If planets can be initially stealthed in combat and attacking reveals them, so they can be attacked in later combat rounds, then there will been desire from players to control whether planets should attack ...
by Oberlus
Sun Nov 10, 2019 9:22 am
Forum: General Discussion
Topic: Sixth game on the multiplayer slow game server
Replies: 47
Views: 479

Re: Sixth game on the multiplayer slow game server

o01eg wrote:
Sun Nov 10, 2019 4:42 am
Magnate wrote:
Sat Nov 09, 2019 11:26 pm
Can I just check, are we going to leave AGGRESSIVE_CLOAKED_SHIPS_VISIBLE off? IMO stealth is worthless if it's on...
I didn't plan to change this value. Currently it is off, should it be set to on?
Nope, indeed!
by Oberlus
Sat Nov 09, 2019 4:50 pm
Forum: General Discussion
Topic: Sixth game on the multiplayer slow game server
Replies: 47
Views: 479

Re: Sixth game on the multiplayer slow game server

o01eg wrote:
Sat Nov 09, 2019 4:47 pm
I suppose Pedia page shows "Number of Systems: 108" - 18 per player.
Then can we have at least 20 systems per player this time? I do think it would be a good idea to reach more late game techs for bug-hunting.
by Oberlus
Sat Nov 09, 2019 3:35 pm
Forum: General Discussion
Topic: Sixth game on the multiplayer slow game server
Replies: 47
Views: 479

Re: Sixth game on the multiplayer slow game server

No, 20, and we met each other almost immediately. I think it ended up being ~23, right? Weren't there 140 systems for 6 players? Something like that. And IMO that was way too quick to meet neighbours. No fun with exploration and scouting. Oh... I counted ~95 systems in swaq's screenshot, +5-10 from...
by Oberlus
Sat Nov 09, 2019 12:57 pm
Forum: General Discussion
Topic: Sixth game on the multiplayer slow game server
Replies: 47
Views: 479

Re: Sixth game on the multiplayer slow game server

I'm more than happy with 17 systems per player. How many were for fifth game? 15?