Search found 1287 matches

by Oberlus
Mon Jul 15, 2019 4:55 pm
Forum: Support
Topic: Slightly outdated Linux
Replies: 2
Views: 50

Re: Slightly outdated Linux

I use Ubuntu 16.04 and compile from source (although the snaps also work for me, and I guess o01eg's ppa too).
Never used Mint, I assume you can't use Ubuntu PPAs, but have you tried compiling from source? Less burden than updating the system I guess.
by Oberlus
Mon Jul 15, 2019 4:51 pm
Forum: General Discussion
Topic: First game of the multiplayer slow game server
Replies: 27
Views: 1508

Re: First game of the multiplayer slow game server

The image says it all.
Bullies.png
Bullies.png (426.45 KiB) Viewed 33 times
For profanes: they two are allied! 2vs1!
by Oberlus
Sun Jul 14, 2019 6:45 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 257
Views: 5231

Re: Multiplayer slow game server

You all will suffer my wrath. I mean, count me in.
by Oberlus
Sun Jul 14, 2019 8:50 am
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 257
Views: 5231

Re: Multiplayer slow game server

The odd thing is that I had done none of those, which is why I assumed the new OTP was from some other cause. Hmmm. o01eg maybe know what was that. Anyway, I logged in and attempted to concede, and it said "cannot concede from a game with only one other human player". Haha, you found another bug. G...
by Oberlus
Sat Jul 13, 2019 3:43 pm
Forum: Other Game Design
Topic: Policy Cards Jumble
Replies: 50
Views: 3110

Re: Policy Cards Jumble

planets with low enough stability will be lost, probably following something like what was brought up in the topic here . Basically the worst-case scenario would be that you would loose your planets with that species. Working this out in detail is certainly something we should do. Certainly. If goi...
by Oberlus
Sat Jul 13, 2019 9:28 am
Forum: Other Game Design
Topic: Policy Cards Jumble
Replies: 50
Views: 3110

Re: Policy Cards Jumble

keep in mind that Hierarchical species will always like ECP and dislike IEU, while Horizontal species will always like IEU and dislike ECP. You're right. That is already a nice distinction. So one question will be weather or not you can afford to do that at the time. So another question would be ho...
by Oberlus
Fri Jul 12, 2019 10:37 pm
Forum: Other Game Design
Topic: Policy Cards Jumble
Replies: 50
Views: 3110

Re: Policy Cards Jumble

Check this out: Economic Central Planning (ECP) Interstellar Economic Union (IEU) +0.2 Production per Population at Capitol -0.1 Production Focus per Population away from Capitol +0.1 Production Focus per Population away from Capitol -0.2 Production Focus per Population at Capitol This seems like a ...
by Oberlus
Fri Jul 12, 2019 3:44 pm
Forum: Other Game Design
Topic: About Tech Tree GUI
Replies: 49
Views: 1625

Re: About Tech Tree GUI

I am so ready for the new tech tree. Pfffff, sit tight :lol: It's an overwhelming task. Currently I'm still fleshing out the distribution of techs among rather fuzzy/uncertain themes. Many doubts that are being sorted out at a rather slow pace, not much time to devote to it. Edit: but The Silent On...
by Oberlus
Fri Jul 12, 2019 3:39 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 257
Views: 5231

Re: Multiplayer slow game server

Magnate wrote:
Fri Jul 12, 2019 1:38 pm
I logged in to concede from the game but my password has been changed
If you updated or reinstalled FreeOrion, or if you connect using a machine different than the last one, it will ask you for a new password.
The password is sent to your email (always spam folder in my case).
by Oberlus
Thu Jul 11, 2019 10:21 am
Forum: Other Game Design
Topic: Policy Cards Jumble
Replies: 50
Views: 3110

Re: Policy Cards Jumble

Most of the policies in your table are "boring" in that they are just some "20% bonus to X, 20% malus to Y". And from those, since most are small variations of the others, "20% bonus to X and Y, 10% malus to Z", "20% bonus to X and Z, 10% malus to Y", they are both boring and redundant. I think you ...
by Oberlus
Wed Jul 10, 2019 11:38 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 257
Views: 5231

Re: Multiplayer slow game server

Magnate wrote:
Wed Jul 10, 2019 11:01 pm
Thanks for the game, I look forward to the next one. If anyone wants to take over from me, I'm happy for them to do so.
I've got a good start, but I don't mind starting a new one now.
by Oberlus
Wed Jul 10, 2019 6:41 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 257
Views: 5231

Re: Multiplayer slow game server

Well, whatever's happening, it's a game-changer for me. Invading this turn would have been successful, but the extra ground troops arising from the turn without combat mean that next turn I won't have enough troops. (Am I right that ground troops still don't grow when a planet is under siege? They ...
by Oberlus
Wed Jul 10, 2019 10:44 am
Forum: General Discussion
Topic: First game of the multiplayer slow game server
Replies: 27
Views: 1508

Re: First game of the multiplayer slow game server

_____________________________________________________________ Last game wasn't finished (expected, it was a nice bug hunting jam). New one is already on turn 20. Update to the latest weekly build for diplomatic status information, meatbags :mrgreen: I did at last, and founf out you and o01eg are ALL...
by Oberlus
Wed Jul 10, 2019 10:38 am
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 257
Views: 5231

Re: Multiplayer slow game server

I am not sure how the pattern actually looks in the game. So an informed guess as effect application happens after combat: Last turn on client: fleet will arrive next turn, defenses are non-zero Last Turn on server: defenses were non-zero, there was combat, defenses got knocked down to zero This tu...
by Oberlus
Wed Jul 10, 2019 9:40 am
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 257
Views: 5231

Re: Multiplayer slow game server

Magnate wrote:
Wed Jul 10, 2019 8:24 am
Not quite - the planet has 1 defence as well as 1 shields. Very odd indeed.
The planet has defence 1 on every turn? Then combat would be triggering every turn and you would have no problem at all.
I assume it has defence 1 only on odd turns, and you can invade it on even turns.