Search found 3161 matches

by Oberlus
Mon Nov 23, 2020 7:24 pm
Forum: General Discussion
Topic: Fourteenth game on the multiplayer slow game server
Replies: 37
Views: 446

Re: Fourteenth game on the multiplayer slow game server

Dead fish flag then!
e5ea5e7557637fc9c45ea3bcf346ea17.jpg
e5ea5e7557637fc9c45ea3bcf346ea17.jpg (10.33 KiB) Not viewed yet
by Oberlus
Mon Nov 23, 2020 5:00 pm
Forum: General Discussion
Topic: Fourteenth game on the multiplayer slow game server
Replies: 37
Views: 446

Re: Fourteenth game on the multiplayer slow game server

Every time I come back to my laptop (even if it's from a 5' break), first thing I do is checking if there's a FreeOrion LT Notification in my email...
Damn, this game gains a lot when playing with human players!
by Oberlus
Mon Nov 23, 2020 1:27 pm
Forum: Other Game Design
Topic: Hull lines design/balancing
Replies: 11
Views: 183

Re: Hull lines design/balancing

Isn't it a bit self-defeating to have the Flak kill fighters after they shot rather than before ? If this was solved, Fighters would be less of a no-brainer. No. Shields can't negate all gun damage, and so with guns you know for sure you can (slowly) kill the enemy (exception: late shield versus ea...
by Oberlus
Sat Nov 21, 2020 10:44 am
Forum: General Discussion
Topic: Fourteenth game on the multiplayer slow game server
Replies: 37
Views: 446

Re: Fourteenth game on the multiplayer slow game server

wobbly wrote: Sat Nov 21, 2020 9:28 am So what does happen if 3 seperate empires press invade in the same turn?
I don't know what does the code do, but maybe no one gets the planet.

When it's allies who try to invade, at least once it failed: https://github.com/freeorion/freeorion/issues/3227
by Oberlus
Fri Nov 20, 2020 8:02 pm
Forum: General Discussion
Topic: Fourteenth game on the multiplayer slow game server
Replies: 37
Views: 446

Re: Fourteenth game on the multiplayer slow game server

If I don't find Kobuntura nearby my HW I will open an issue about Kobuntura being OP. Not gonna happen. You found em? Lucky bastard. There are three lucky bastards with scouts hovering over the Kobuntura world right now. In Spanish I would say "van a haber hostias a mansalva", not sure about the pr...
by Oberlus
Fri Nov 20, 2020 1:10 pm
Forum: General Discussion
Topic: Fourteenth game on the multiplayer slow game server
Replies: 37
Views: 446

Re: Fourteenth game on the multiplayer slow game server

Oberlus wrote: Thu Nov 19, 2020 2:45 pm If I don't find Kobuntura nearby my HW I will open an issue about Kobuntura being OP.
Not gonna happen.
by Oberlus
Fri Nov 20, 2020 9:35 am
Forum: Other Game Design
Topic: Hull lines design/balancing
Replies: 11
Views: 183

Re: Hull lines design/balancing

Early game they are simply too expensive given the cost of finished ships and fighter-heavy organics. There might be no solution for that. If you make shields cheaper, so they are more probable to be deployed early game (if enemy abuses cannons, shields will be great advantage; if enemy abuses figh...
by Oberlus
Thu Nov 19, 2020 6:23 pm
Forum: General Discussion
Topic: Fourteenth game on the multiplayer slow game server
Replies: 37
Views: 446

Re: Fourteenth game on the multiplayer slow game server

We made a flag too!
DigDigFlag.jpg
DigDigFlag.jpg (23.1 KiB) Viewed 43 times
by Oberlus
Thu Nov 19, 2020 6:12 pm
Forum: General Discussion
Topic: Fourteenth game on the multiplayer slow game server
Replies: 37
Views: 446

Re: Fourteenth game on the multiplayer slow game server

Hyperant wrote: Thu Nov 19, 2020 6:08 pm We are a race of mole people destined to spread our burrowing methods across the countless planets!

Dig dig
Brothers! We are not alone!

Dig dig
by Oberlus
Thu Nov 19, 2020 2:45 pm
Forum: General Discussion
Topic: Fourteenth game on the multiplayer slow game server
Replies: 37
Views: 446

Re: Fourteenth game on the multiplayer slow game server

If I don't find Kobuntura nearby my HW I will open an issue about Kobuntura being OP.
by Oberlus
Thu Nov 19, 2020 12:44 pm
Forum: Other Game Design
Topic: Hull lines design/balancing
Replies: 11
Views: 183

Re: Hull lines design/balancing

one can tweak the base [cost] [...] so one can design for a cost efficiency of a hull relative to tech level Yes, all that is considered in the first post. - more internal slots should cost exponentially more PP per slot. um, no. i am pretty sure there is no easy formula for accessing the value of ...
by Oberlus
Thu Nov 19, 2020 12:38 pm
Forum: Other Game Design
Topic: RFC: A single source for default values (FOCS, python, stringtables, backend)
Replies: 59
Views: 4244

Re: RFC: A single source for default values (FOCS, python, stringtables, backend)

Fair enough. I know you are solving the issues. We'll see if there is any performance impact. I do not have the time to follow your suggestion through. [...] It should not slow down parsing since it is done only once before first turn of current game session. Just as an example: This is self-contrad...
by Oberlus
Thu Nov 19, 2020 11:09 am
Forum: Other Game Design
Topic: RFC: A single source for default values (FOCS, python, stringtables, backend)
Replies: 59
Views: 4244

Re: RFC: A single source for default values (FOCS, python, stringtables, backend)

I am not sure how this is supposed to work - possibly i did not understand what you suggest. Or maybe I didn't explain it right (and certainly not briefly). Second try follows. I'm suggesting 1. moving all FOCS expressions that involve only constants and that are used in more places than just FOCS ...
by Oberlus
Thu Nov 19, 2020 9:34 am
Forum: Other Game Design
Topic: Hull lines design/balancing
Replies: 11
Views: 183

Re: Hull lines design/balancing

Thanks, wobbly, for that insight. I'll consider them once I get down to real business. Continuing with my onanistic system of rules for hull balance. - Shields. These are a twist for ship structure, increasing survivability against direct damage weapons depending on shield strength, enemy damage per...
by Oberlus
Wed Nov 18, 2020 7:29 pm
Forum: Play-Testing Feedback
Topic: Silexian: bad pilots and cannot produce ships?
Replies: 3
Views: 92

Re: Silexian: bad pilots and cannot produce ships?

I think it is for sugar in description. They are bad pilots that will not build any ship.
It's a native species anyways.