Search found 2926 matches

by Oberlus
Sun Sep 20, 2020 6:31 pm
Forum: Play-Testing Feedback
Topic: Testing 4.10
Replies: 26
Views: 961

Re: Testing 4.10

As you see, for Plasma the combatTargets are missing [...] Edit: I recongnized that due to my work on a weapon mod... Edit #2: Just added lines for combatTargets in SR_WEAPON_3_1 and 4_1. The game went weird, because both weapons can't be build any more, showing that ancient pyramid-icon in science...
by Oberlus
Sat Sep 19, 2020 10:37 am
Forum: Play-Testing Feedback
Topic: Testing Government and Influence
Replies: 34
Views: 698

Re: Testing Government and Influence

Magnate wrote: Sat Sep 19, 2020 8:02 am Also, are there going to be penalties for negative influence? Other meters can't go negative so it's anomalous, and it feels wrong to be conquering the galaxy with -900 influence ...
I guess so. I think lack of influence will cause stability drops, and thus colonies stopping production.
by Oberlus
Sat Sep 19, 2020 10:36 am
Forum: Play-Testing Feedback
Topic: Testing Government and Influence
Replies: 34
Views: 698

Re: Testing Government and Influence

this new Influence mechanism : where’s the fun in it ? Right now, one has just to put one on three planet to Influence focus: what does it actually bring to the game ? Where is the strategy ? Where is the challenge ? What does it change in the decision process of the player ? It’s not even preventi...
by Oberlus
Fri Sep 18, 2020 3:17 pm
Forum: Play-Testing Feedback
Topic: Some bugs and other issues (4.10+ 2020-08-17.2240ab3)
Replies: 6
Views: 352

Re: Some bugs and other issues (4.10+ 2020-08-17.2240ab3)

My point was that with monster frequency set to high and a larger galaxy, shouldn't that pretty much guarantee all 3 types? No. If you would have that guarantee, then it would mean random number generators were wrong. With default values in the FOCS files I pointed, chances are Snowflake nests will...
by Oberlus
Fri Sep 18, 2020 10:23 am
Forum: Play-Testing Feedback
Topic: Some bugs and other issues (4.10+ 2020-08-17.2240ab3)
Replies: 6
Views: 352

Re: Some bugs and other issues (4.10+ 2020-08-17.2240ab3)

EVERY time I exit to the main screen, I get a message about how a save is in progress with an option to exit anyway: it doesn't matter how long I have been in-game without clicking "next turn": I could even have walked away from the computer for 30 minutes before returning and I'll still get the me...
by Oberlus
Fri Sep 18, 2020 9:44 am
Forum: Support
Topic: Crash randomly while playing game every 2 to 10 minutes
Replies: 3
Views: 1973

Re: Crash randomly while playing game every 2 to 10 minutes

Crash randomly while playing game every 2 to 10 minutes. Windows 7 With two ATI HD4850 cards with crossfire disabled. Driver Version 8.970.100.1100 Win 8.1 ATI HD 4850 Driver 8.97.100.7-121116a-160540C-ATI From the attached logs, in both cases the client crashes unexpectedly, with no error message ...
by Oberlus
Thu Sep 17, 2020 7:09 pm
Forum: Play-Testing Feedback
Topic: Testing Government and Influence
Replies: 34
Views: 698

Re: Testing Government and Influence

My guess on what freem is getting at is that you can add a item to the research queue and all prerequisites will also be added. However, if you delete something, then it wouldn't affect the prereqs. However, sometimes you'd want those to remain either because they're useful on their own or as a pre...
by Oberlus
Thu Sep 17, 2020 11:38 am
Forum: Play-Testing Feedback
Topic: Testing Government and Influence
Replies: 34
Views: 698

Re: Testing Government and Influence

What I think should be improved there is how to make changes: currently, one must remove everything to replace/remove a single element. The need to remove everything to remove a single element is also in the "conception" dialog, so I guess "it's ok" but not being able to replace an element is prett...
by Oberlus
Thu Sep 17, 2020 9:58 am
Forum: Other Game Design
Topic: bombardment revision suggestions
Replies: 11
Views: 1394

Re: bombardment revision suggestions

It' a pitty we have so many stuff in the tech tree for bombardment and it's been broken for years now. Maybe not too much effort is needed to fix it once we know what we really want from it...
by Oberlus
Tue Sep 15, 2020 12:19 pm
Forum: Play-Testing Feedback
Topic: Bioadaptive hull bug
Replies: 6
Views: 111

Re: Bioadaptive hull bug

I've open a PR with the documentation fix.
by Oberlus
Tue Sep 15, 2020 8:00 am
Forum: Play-Testing Feedback
Topic: Bioadaptive hull bug
Replies: 6
Views: 111

Re: Bioadaptive hull bug

It's a documentation bug, IMO: their hull regeneration happens every turn regardless of combat. Edit: so it should be something like This living hull regenerates [[metertype METER_STRUCTURE]] quickly, gaining its current structure every turn (even when involved in a fight or blockade), meaning if it...
by Oberlus
Tue Sep 15, 2020 7:57 am
Forum: General Discussion
Topic: Eleventh game on the multiplayer slow game server
Replies: 245
Views: 5101

Re: Eleventh game on the multiplayer slow game server

They regenerate 112 points a turn?? They regenerate half their structure every turn. Since the ships have much more than 112, they become immune to mines. The same happens with the nanorobotic hull. My mines could not kill Hyperant because he had a drydock in the system where he was blockading one ...
by Oberlus
Mon Sep 14, 2020 9:50 pm
Forum: General Discussion
Topic: Eleventh game on the multiplayer slow game server
Replies: 245
Views: 5101

Re: Eleventh game on the multiplayer slow game server

Bioadaptive hulls? They regenerate, not a bug.