Search found 14 matches

by zarquan
Fri Mar 03, 2017 11:25 pm
Forum: Play-Testing Feedback
Topic: Objects Menu Crashing (0.4.6)
Replies: 5
Views: 579

Re: Objects Menu Crashing (0.4.6)

I would like to point out that this is something that does happen in the course of normal gameplay, not just when you do something ridiculous. It just happens more consistently when I do something absurd.
by zarquan
Thu Mar 02, 2017 9:19 am
Forum: Play-Testing Feedback
Topic: Objects Menu Crashing (0.4.6)
Replies: 5
Views: 579

Re: Objects Menu Crashing (0.4.6)

The images are out of order. I ordered the construction, then I click on the tab and it instantly crashes. I also brought up the console myself to show that nothing appeared, it did not focus itself.
by zarquan
Thu Mar 02, 2017 9:15 am
Forum: Play-Testing Feedback
Topic: Objects Menu Crashing (0.4.6)
Replies: 5
Views: 579

Re: Objects Menu Crashing (0.4.6)

The save file is 5.32 MB. I think the problem comes from adding buildings to the queue from the objects menu. I actually lost the original save by grabbing the wrong turn, but I was able to reproduce it on the turn I did save by ordering the construction of 177 enclaves to the void and then trying t...
by zarquan
Thu Mar 02, 2017 6:18 am
Forum: Play-Testing Feedback
Topic: Objects Menu Crashing (0.4.6)
Replies: 5
Views: 579

Objects Menu Crashing (0.4.6)

Hello. When I play FreeOrion, my game occasionally crashes in the objects menu. Usually, I just reload and can't reproduce the bug, but now I have a scenario where the crash is reliable. I would attach the save file, but it is too large to attach If you select all the planets in the objects menu, th...
by zarquan
Fri Dec 02, 2016 11:21 pm
Forum: Play-Testing Feedback
Topic: Producing Colony Ship Bug
Replies: 6
Views: 987

Re: Producing Colony Ship Bug

Thank you for your response.
by zarquan
Fri Dec 02, 2016 11:18 pm
Forum: Other Game Design
Topic: Suggestion: Build unavailable buildings
Replies: 2
Views: 532

Re: Suggestion: Build unavailable buildings

Thank you for your response. I understand that is it difficult to find a reasonable way to handle production queues.
by zarquan
Fri Dec 02, 2016 11:08 pm
Forum: Other Game Design
Topic: Suggestion: Adding specific specials to Objects menu
Replies: 4
Views: 805

Re: Suggestion: Adding specific specials to Objects menu

For some reason, I did not see the filters button. My bad. Also, I didn't realize I could select more than one planet on the objects menu. Thank you very much.
by zarquan
Tue Nov 22, 2016 10:03 am
Forum: Other Game Design
Topic: Suggestion: Adding specific specials to Objects menu
Replies: 4
Views: 805

Suggestion: Adding specific specials to Objects menu

I think it would be nice if we could create a boolean section for if a special exists on the object. We currently (as of 0.4.6) have number of specials, but not a check for specific specials. For example, if I wanted to search for planets without the Gaia special, I would go to Has Special (which wo...
by zarquan
Tue Nov 22, 2016 9:54 am
Forum: Other Game Design
Topic: Suggestion: Build unavailable buildings
Replies: 2
Views: 532

Suggestion: Build unavailable buildings

When I am terraforming a planet, I would like to be able to order a Gia Transformation at the same time. These things are allowed in the queue (for example, if the population dies out and a new race is put in), but we are not allowed to add them. This leads to me having to go through all my systems ...
by zarquan
Tue Nov 22, 2016 9:34 am
Forum: Play-Testing Feedback
Topic: Troop Drops, Troop Ships
Replies: 17
Views: 1528

Re: Troop Drops, Troop Ships

Honestly, I think asteroid hulls are the best for troop ships because they can hold 6 slots, have 30 structure, and are dirt cheap. The one downside is that you have to have an asteroid belt and, now that troop modifiers effect troop ships, a planet in the system, but that's not uncommon. At higher ...
by zarquan
Tue Nov 22, 2016 9:05 am
Forum: Play-Testing Feedback
Topic: Producing Colony Ship Bug
Replies: 6
Views: 987

Producing Colony Ship Bug

Hello. I like the more realistic cost of population for a colony ship. Unfortunately, this has resulted in a bug. I quite often dump my production points in colony, outpost, and troop ships if I am waiting for my next military tech. In version 0.4.5, this was fine. However, in 0.4.6, this was a prob...
by zarquan
Tue Nov 22, 2016 8:48 am
Forum: Play-Testing Feedback
Topic: Need a harder difficulty
Replies: 40
Views: 3501

Re: Need a harder difficulty

I think one of the reasons the AI's are so weak compared to me (when I play) is that I pretty much avoid interacting with them and they fight each other. I know diplomacy is not worked out yet, but it would be nice if I could manually force computer alliances. I bet a human vs 6 allied computers wou...
by zarquan
Tue Nov 22, 2016 8:34 am
Forum: Play-Testing Feedback
Topic: No repair sit rep with new drydock
Replies: 5
Views: 525

Re: No repair sit rep with new drydock

I know this is post is a bit old, but it looks like your fleet just arrived in the system. I believe drydocks were changed to require you to stay there for a full turn before any repairs take place.
by zarquan
Tue Nov 22, 2016 8:30 am
Forum: Play-Testing Feedback
Topic: Orbital Drydock Bug (v0.4.6)
Replies: 1
Views: 433

Orbital Drydock Bug (v0.4.6)

Hello. First of all, I really like the changes to the orbital drydocks. It makes conquests harder and gives the defenders an advantage. Unfortunately, there is a minor bug involving more than one orbital drydock in a system. If there are two orbital drydocks in a system, but the closer planet has no...