Search found 76 matches

by L29Ah
Sat Jun 27, 2020 8:00 pm
Forum: General Discussion
Topic: Eleventh game on the multiplayer slow game server
Replies: 82
Views: 1007

Re: Eleventh game on the multiplayer slow game server

Voker57 wrote:
Sat Jun 27, 2020 7:34 pm
o01eg wrote:
Sat Jun 27, 2020 7:20 pm
I will upgrade the server.
Then I'll pass.
Me too.
by L29Ah
Sat Jun 27, 2020 4:56 pm
Forum: General Discussion
Topic: Eleventh game on the multiplayer slow game server
Replies: 82
Views: 1007

Re: Eleventh game on the multiplayer slow game server

o01eg wrote:
Sat Jun 27, 2020 4:36 pm
Oberlus wrote:
Sat Jun 27, 2020 4:32 pm
Sing me in!
o01eg wrote:
Sat Jun 27, 2020 4:17 pm
  • Tech cost: 70%.
  • Production cost: 140%.
Are these two inverted? Should it be tech 1.4 and production 0.7?
Yep, fixed it.
The previous game had tech 0.6; was it correct?
by L29Ah
Fri Jun 26, 2020 11:46 pm
Forum: General Discussion
Topic: 11th slow game wishlist
Replies: 49
Views: 1543

Re: 11th slow game wishlist

My wishlist: * one winner * free diplomacy * no monsters, honeycomb, ruins * any server changes require unanimous decision of all non-eliminated participants (so the rules don't change mid-game for no compelling reason) * the resigning empire preserves its technologies (or better given to an AI) * e...
by L29Ah
Tue Jun 23, 2020 11:26 am
Forum: General Discussion
Topic: Tenth game on the multiplayer slow game server
Replies: 217
Views: 5713

Re: Tenth game on the multiplayer slow game server

We the people who actually play Freeorion have to decide how to fix https://github.com/freeorion/freeorion/issues/3059. Please post your preferred way of solution and Geoff will implement it My proposal is to drop player once they lose all population, another example that I like is to allow them 7 ...
by L29Ah
Wed May 27, 2020 5:16 am
Forum: General Discussion
Topic: Tenth game on the multiplayer slow game server
Replies: 217
Views: 5713

Re: Tenth game on the multiplayer slow game server

Every tech we researched is rebalanced. I agree with L29Ah proposal that non-bug-fixing patches should not be applied in the middle of the game, and now the server should be rolled back to previous version. We still have the problem that o01eg can't provide Windows builds. My proposal was about fut...
by L29Ah
Mon May 18, 2020 12:02 pm
Forum: General Discussion
Topic: Tenth game on the multiplayer slow game server
Replies: 217
Views: 5713

Re: Tenth game on the multiplayer slow game server

14:41:23]<L29Ah> anyway i propose refusing the pause request from Magnate
14:41:33]<L29Ah> no one have paused the game when i had troubles with it
14:42:00]<L29Ah> he can always install linux and play the game like an open source boss
by L29Ah
Fri May 08, 2020 6:50 pm
Forum: Other Game Design
Topic: List of worthless/broken game mechanics
Replies: 12
Views: 789

List of worthless/broken game mechanics

Bombardment UI is broken for years, and the effect is questionable at best: it makes more sense to capture the planet and use its productive capacity than to leave it for the enemy to observe your troops. Bioterror is fucked up beyond any reason. Same for Artificial moon and Genome bank, since it's ...
by L29Ah
Thu May 07, 2020 7:51 pm
Forum: General Discussion
Topic: Tenth game on the multiplayer slow game server
Replies: 217
Views: 5713

Re: Tenth game on the multiplayer slow game server

Also O01eg gets a strike for being a jackass.
by L29Ah
Thu May 07, 2020 7:47 pm
Forum: General Discussion
Topic: Tenth game on the multiplayer slow game server
Replies: 217
Views: 5713

Re: Tenth game on the multiplayer slow game server

I'd play two games in parallel.
by L29Ah
Wed Apr 29, 2020 5:41 pm
Forum: General Discussion
Topic: Tenth game on the multiplayer slow game server
Replies: 217
Views: 5713

Re: Tenth game on the multiplayer slow game server

Oberlus wrote:
Wed Apr 29, 2020 5:24 pm
L29Ah wrote:
Wed Apr 29, 2020 4:38 pm
As the game is teamless, i think only one empire should be able to win.
It's not teamless, it's free diplomacy: teams (alliances) can be made and dissolved during game.
Would you prefer it "no diplomacy" ?
No. I would prefer only one empire being able to win.
by L29Ah
Wed Apr 29, 2020 4:38 pm
Forum: General Discussion
Topic: Tenth game on the multiplayer slow game server
Replies: 217
Views: 5713

Re: Tenth game on the multiplayer slow game server

As the game is teamless, i think only one empire should be able to win.
by L29Ah
Wed Apr 29, 2020 12:28 am
Forum: General Discussion
Topic: Tenth game on the multiplayer slow game server
Replies: 217
Views: 5713

Re: Tenth game on the multiplayer slow game server

I'm in if Voker57 is in.
by L29Ah
Fri Apr 24, 2020 5:09 pm
Forum: General Discussion
Topic: Ninth game on the multiplayer slow game server
Replies: 256
Views: 4494

Re: Ninth game on the multiplayer slow game server

hello-cthulhu.jpg
hello-cthulhu.jpg (230.73 KiB) Viewed 233 times
by L29Ah
Wed Apr 22, 2020 9:13 pm
Forum: General Discussion
Topic: Ninth game on the multiplayer slow game server
Replies: 256
Views: 4494

Re: Ninth game on the multiplayer slow game server

The Interception at Uluru alpha Overview of Operation https://freeorion.org/forum/download/file.php?id=6712 Intelligence Report Sensors indicate that a fleet of 7 ships is approaching the northern border. Long range scans show that the fleet is followed by two more unidentified vessels. The agency ...
by L29Ah
Tue Apr 21, 2020 6:55 pm
Forum: General Discussion
Topic: Ninth game on the multiplayer slow game server
Replies: 256
Views: 4494

Re: Ninth game on the multiplayer slow game server

The Skirmish over Shelly Beta Overview of Operation https://www.freeorion.org/forum/download/file.php?id=6706 Battle Analysis Entering the system near to the gas giant, the lone light cruiser, the Celsius closed the distance to Shelly B II, a colony of the Crystalline Empire Although the ship was o...