Search found 81 matches

by L29Ah
Sat Sep 12, 2020 10:43 pm
Forum: General Discussion
Topic: Twelfth game on the multiplayer slow game server
Replies: 83
Views: 1177

Re: Twelfth game on the multiplayer slow game server

So he knows there will be updates that he'll want applying regardless of the other players' preferences on this matter, otherwise he would accept such a condition. :roll: No, he is not aware of any plans from any developer to add anything to 0.4.10. Anything that is not a bug fix will go to master ...
by L29Ah
Sat Sep 12, 2020 4:25 pm
Forum: General Discussion
Topic: Twelfth game on the multiplayer slow game server
Replies: 83
Views: 1177

Re: Twelfth game on the multiplayer slow game server

Why is O01eg troubled with the requirement of unanimous acceptance of the fixes then? I don't think he is troubled. He is just being systematic, IF there is an update that has new functionalities, he will update server. However, there won't be any new functionalities. So he knows there will be upda...
by L29Ah
Sat Sep 12, 2020 12:38 pm
Forum: General Discussion
Topic: Twelfth game on the multiplayer slow game server
Replies: 83
Views: 1177

Re: Twelfth game on the multiplayer slow game server

I'd play if any server changes would require an unanimous decision of all non-eliminated participants (so the rules don't change mid-game for no compelling reason). Last game (11th) had no changes, as expected. This one won't have either. Only bugfixes allowed, no new functionalities or balance twe...
by L29Ah
Sat Sep 12, 2020 12:36 pm
Forum: General Discussion
Topic: Twelfth game on the multiplayer slow game server
Replies: 83
Views: 1177

Re: Twelfth game on the multiplayer slow game server

I'd play if any server changes would require an unanimous decision of all non-eliminated participants (so the rules don't change mid-game for no compelling reason). There is much less chance to get next minor release after first bug-fix, especially which will require to change content. Interpreting...
by L29Ah
Thu Sep 10, 2020 12:40 pm
Forum: General Discussion
Topic: Twelfth game on the multiplayer slow game server
Replies: 83
Views: 1177

Re: Twelfth game on the multiplayer slow game server

I'd play if any server changes would require an unanimous decision of all non-eliminated participants (so the rules don't change mid-game for no compelling reason).
by L29Ah
Sat Jun 27, 2020 8:00 pm
Forum: General Discussion
Topic: Eleventh game on the multiplayer slow game server
Replies: 250
Views: 5472

Re: Eleventh game on the multiplayer slow game server

Voker57 wrote: Sat Jun 27, 2020 7:34 pm
o01eg wrote: Sat Jun 27, 2020 7:20 pm I will upgrade the server.
Then I'll pass.
Me too.
by L29Ah
Sat Jun 27, 2020 4:56 pm
Forum: General Discussion
Topic: Eleventh game on the multiplayer slow game server
Replies: 250
Views: 5472

Re: Eleventh game on the multiplayer slow game server

o01eg wrote: Sat Jun 27, 2020 4:36 pm
Oberlus wrote: Sat Jun 27, 2020 4:32 pm Sing me in!
o01eg wrote: Sat Jun 27, 2020 4:17 pm
  • Tech cost: 70%.
  • Production cost: 140%.
Are these two inverted? Should it be tech 1.4 and production 0.7?
Yep, fixed it.
The previous game had tech 0.6; was it correct?
by L29Ah
Fri Jun 26, 2020 11:46 pm
Forum: General Discussion
Topic: 11th slow game wishlist
Replies: 49
Views: 3111

Re: 11th slow game wishlist

My wishlist: * one winner * free diplomacy * no monsters, honeycomb, ruins * any server changes require unanimous decision of all non-eliminated participants (so the rules don't change mid-game for no compelling reason) * the resigning empire preserves its technologies (or better given to an AI) * e...
by L29Ah
Tue Jun 23, 2020 11:26 am
Forum: General Discussion
Topic: Tenth game on the multiplayer slow game server
Replies: 217
Views: 8094

Re: Tenth game on the multiplayer slow game server

We the people who actually play Freeorion have to decide how to fix https://github.com/freeorion/freeorion/issues/3059. Please post your preferred way of solution and Geoff will implement it My proposal is to drop player once they lose all population, another example that I like is to allow them 7 ...
by L29Ah
Wed May 27, 2020 5:16 am
Forum: General Discussion
Topic: Tenth game on the multiplayer slow game server
Replies: 217
Views: 8094

Re: Tenth game on the multiplayer slow game server

Every tech we researched is rebalanced. I agree with L29Ah proposal that non-bug-fixing patches should not be applied in the middle of the game, and now the server should be rolled back to previous version. We still have the problem that o01eg can't provide Windows builds. My proposal was about fut...
by L29Ah
Mon May 18, 2020 12:02 pm
Forum: General Discussion
Topic: Tenth game on the multiplayer slow game server
Replies: 217
Views: 8094

Re: Tenth game on the multiplayer slow game server

14:41:23]<L29Ah> anyway i propose refusing the pause request from Magnate
14:41:33]<L29Ah> no one have paused the game when i had troubles with it
14:42:00]<L29Ah> he can always install linux and play the game like an open source boss
by L29Ah
Fri May 08, 2020 6:50 pm
Forum: Other Game Design
Topic: List of worthless/broken game mechanics
Replies: 12
Views: 1671

List of worthless/broken game mechanics

Bombardment UI is broken for years, and the effect is questionable at best: it makes more sense to capture the planet and use its productive capacity than to leave it for the enemy to observe your troops. Bioterror is fucked up beyond any reason. Same for Artificial moon and Genome bank, since it's ...
by L29Ah
Thu May 07, 2020 7:51 pm
Forum: General Discussion
Topic: Tenth game on the multiplayer slow game server
Replies: 217
Views: 8094

Re: Tenth game on the multiplayer slow game server

Also O01eg gets a strike for being a jackass.
by L29Ah
Thu May 07, 2020 7:47 pm
Forum: General Discussion
Topic: Tenth game on the multiplayer slow game server
Replies: 217
Views: 8094

Re: Tenth game on the multiplayer slow game server

I'd play two games in parallel.
by L29Ah
Wed Apr 29, 2020 5:41 pm
Forum: General Discussion
Topic: Tenth game on the multiplayer slow game server
Replies: 217
Views: 8094

Re: Tenth game on the multiplayer slow game server

Oberlus wrote: Wed Apr 29, 2020 5:24 pm
L29Ah wrote: Wed Apr 29, 2020 4:38 pm As the game is teamless, i think only one empire should be able to win.
It's not teamless, it's free diplomacy: teams (alliances) can be made and dissolved during game.
Would you prefer it "no diplomacy" ?
No. I would prefer only one empire being able to win.