Search found 133 matches
- Sat Feb 06, 2021 1:02 pm
- Forum: General Discussion
- Topic: Lifecycle manipulation and Exobots
- Replies: 2
- Views: 989
Re: Lifecycle manipulation and Exobots
Why does LM cause exobots to go from initial population 1 to 3? Exobots aren't alive. With the exobots nerfed across the board (very bad everything, bad population AND being more expensive to produce), why not make them start with 3.0 population regardless if LM is researched or not? They live ever...
- Fri Jan 29, 2021 2:18 pm
- Forum: General Discussion
- Topic: Fiftteent game on the multiplayer slow game server
- Replies: 135
- Views: 1524
Re: Fiftteent game on the multiplayer slow game server
I'd play if
* No monsters
* No natives
* Diplomacy
* No team win
* AI takes over MIA players.
* No monsters
* No natives
* Diplomacy
* No team win
* AI takes over MIA players.
- Mon Sep 14, 2020 8:29 pm
- Forum: General Discussion
- Topic: Twelfth game on the multiplayer slow game server
- Replies: 83
- Views: 3096
Re: Twelfth game on the multiplayer slow game server
I understand that people can leave, that's why I want AI to fill their roles so that other people's game is not ruined.
Hyperant didn't go to such pains in the previous game... And I don't think they did have to.
Hyperant didn't go to such pains in the previous game... And I don't think they did have to.
- Mon Sep 14, 2020 12:40 pm
- Forum: General Discussion
- Topic: Twelfth game on the multiplayer slow game server
- Replies: 83
- Views: 3096
Re: Twelfth game on the multiplayer slow game server
I guarantee following 0.4.10 releases. Up here was guaranteed "Vezzra won't allow anything but bugfixes unless it is something very important for the game to be OK. v0.4.10 is OK so I can't imagine of anything that could be allowed." Unrelated. No issue here, I can make last two alive players win e...
- Mon Sep 14, 2020 12:07 pm
- Forum: General Discussion
- Topic: Twelfth game on the multiplayer slow game server
- Replies: 83
- Views: 3096
Re: Twelfth game on the multiplayer slow game server
* Non-guarantee of balance breaking updates
* Alliance win
* No AI replacements
^ these are the dealbreakers for me.
I'd maybe be willing to pay for the resources needed to host game with AI replacements if other requirements were met.
* Alliance win
* No AI replacements
^ these are the dealbreakers for me.
I'd maybe be willing to pay for the resources needed to host game with AI replacements if other requirements were met.
- Sun Jun 28, 2020 9:50 am
- Forum: General Discussion
- Topic: Eleventh game on the multiplayer slow game server
- Replies: 250
- Views: 8215
Re: Eleventh game on the multiplayer slow game server
And if nothing else will change, why o01eg has a problem taking responsibility and stopping updating if these changes do happen? o01eg is taking responsibility of testing v0.4.10, which includes any change you might not like to test. On the other hand, you are being just selfish, "I want to play wi...
- Sat Jun 27, 2020 10:44 pm
- Forum: General Discussion
- Topic: Eleventh game on the multiplayer slow game server
- Replies: 250
- Views: 8215
Re: Eleventh game on the multiplayer slow game server
In fact, 0.4.10 has not been released yet, and developers were happily pushing balance changes to its branch, so I'm not sure what you are even talking about. I was the only one pushing balance changes, to fix wroken stuff from insufficiently tested previous balance changes, and there are no more. ...
- Sat Jun 27, 2020 9:47 pm
- Forum: General Discussion
- Topic: Eleventh game on the multiplayer slow game server
- Replies: 250
- Views: 8215
Re: Eleventh game on the multiplayer slow game server
In fact, 0.4.10 has not been released yet, and developers were happily pushing balance changes to its branch, so I'm not sure what you are even talking about.
- Sat Jun 27, 2020 9:32 pm
- Forum: General Discussion
- Topic: Eleventh game on the multiplayer slow game server
- Replies: 250
- Views: 8215
Re: Eleventh game on the multiplayer slow game server
There will be no content or balance changes, only bug fixes, you can play. I don't trust the developers not to change gameplay, if O01eg would stop updating when they do (and if they don't, he doesn't have to do nothing) then I'd play. 0.5, half of BHPG and completely free w/o monsters: stackinggro...
- Sat Jun 27, 2020 7:34 pm
- Forum: General Discussion
- Topic: Eleventh game on the multiplayer slow game server
- Replies: 250
- Views: 8215
- Sat Jun 27, 2020 7:16 pm
- Forum: General Discussion
- Topic: Eleventh game on the multiplayer slow game server
- Replies: 250
- Views: 8215
Re: Eleventh game on the multiplayer slow game server
[*] Honeycomb is disabled What's the problem with it? It gives 0.1 per pop. 0.5, half of BHPG and completely free w/o monsters: stackinggroup = "HONEYCOMB_STACK" priority = [[VERY_LATE_PRIORITY]] effects = SetTargetIndustry value = Value + Target.Population * 0.5 * [[INDUSTRY_PER_POP]] This is what...
- Sat Jun 27, 2020 4:55 pm
- Forum: General Discussion
- Topic: Eleventh game on the multiplayer slow game server
- Replies: 250
- Views: 8215
Re: Eleventh game on the multiplayer slow game server
I will join if
[*] Updates are verified not to modify the game rules
[*] Honeycomb is disabled
[*] Updates are verified not to modify the game rules
[*] Honeycomb is disabled
- Sat Jun 27, 2020 2:57 pm
- Forum: General Discussion
- Topic: 11th slow game wishlist
- Replies: 49
- Views: 4913
Re: 11th slow game wishlist
Something I would like to see is more people play-testing out the FOCS only missiles that got created. As I only have a limited time to do so with working form home. Playtesting is not something done with slowgames. But of course it is. The slow game multiplayer is basically the current freeorion Q...
- Sat Jun 27, 2020 2:43 pm
- Forum: General Discussion
- Topic: 11th slow game wishlist
- Replies: 49
- Views: 4913
Re: 11th slow game wishlist
Does anybody who wants to play have to use official builds and/or is on Windows/MacOS?
- Fri Jun 26, 2020 11:01 pm
- Forum: General Discussion
- Topic: Tenth game on the multiplayer slow game server
- Replies: 217
- Views: 11570
Re: Tenth game on the multiplayer slow game server
The Daily Gormoshk, Cycle 140 Galaxy surrenders After two final grave defeats. Hyperant empire gives up. Its emperor has honorably admitted the defeat and disbanded the government. Seeing the overwhelming L29Ah's might, his ally, Querens, does the same. The rest is a question of short opportunity e...