Search found 30 matches

by Starionx
Sun Jul 09, 2017 12:23 am
Forum: General Discussion
Topic: New features to test: ship design revamp & engines limited
Replies: 9
Views: 1187

Re: New features to test: ship design revamp & engines limit

Completely off topic to this thread. Sorry about that. :( But no, it's deliberate, they're not the only species that prefer doing something they're not as good at and it acts as a mild nerf on their otherwise overpowered stats. There's a thread on it somewhere when we set the preferences for all sp...
by Starionx
Sat Jul 08, 2017 3:56 am
Forum: General Discussion
Topic: New features to test: ship design revamp & engines limited
Replies: 9
Views: 1187

Re: New features to test: ship design revamp & engines limit

Damn... I've obviously read the initial post incorrectly. I was hoping to be able to rearrange the order of the 'Producible Items list' as there are a number of things that pop up as the game goes on, that I will never build, but take up valuable visible real estate at the top of that list.
Sigh...
by Starionx
Sat Jul 08, 2017 3:21 am
Forum: General Discussion
Topic: New features to test: ship design revamp & engines limited
Replies: 9
Views: 1187

Re: New features to test: ship design revamp & engines limit

Any chance of someone fixing the Kobuntura script?
They have 'great industry', yet their preferred focus is research... seems a little counter intuitive.
by Starionx
Tue Jun 06, 2017 1:37 pm
Forum: Other Game Design
Topic: Replace Victory with Achievements
Replies: 9
Views: 935

Re: Replace Victory with Achievements

Geoff the Medio wrote: Current one can "win" a game of FreeOrion by researching the transcendence tech, or by defeating all other empires. These goals are rather boring or tedious, and don't give much motivation to do creative / different varied things in game.
I have never finished a game for this very reason.
by Starionx
Sun Jun 04, 2017 1:19 pm
Forum: Support
Topic: Problem colonizing a toxic planet for Chato
Replies: 4
Views: 1086

Re: Problem colonizing a toxic planet for Chato

Hmmm... well there you go. It was my first time playing them. Lesson learnt. :)
by Starionx
Sun Jun 04, 2017 3:14 am
Forum: Support
Topic: Problem colonizing a toxic planet for Chato
Replies: 4
Views: 1086

Problem colonizing a toxic planet for Chato

I've just started a game playing Chato. I've found a toxic planet (preferred planet type) with a computronium moon in a black hole system, and there is another planet with Kobuntura. When I look at the planet suitability, it's Good (-23). I thought this may be a visual bug, but when I colonized it, ...
by Starionx
Sat May 06, 2017 5:17 am
Forum: Play-Testing Feedback
Topic: General experience with 0.4.7 RC1
Replies: 42
Views: 4307

Re: General experience with 0.4.7 RC1

Minor issue.
Systems that have all Spacial bodies occupied with a colony/outpost, still give you the option of creating an outpost base. This is pointless as you will not be able to use it.

Bug?
by Starionx
Sun Apr 23, 2017 4:49 am
Forum: General Discussion
Topic: Planet ordering in star systems
Replies: 4
Views: 898

Re: Planet ordering in star systems

MatGB wrote:... I think we'd get sooo many complaints because it broke the perception of realism...
I couldn't stop laughing at this (and I do understand it was said with a smattering of semi-sarcism). Obviously, we all play video games to be in tune with the real world. :lol:
by Starionx
Sun Apr 23, 2017 2:30 am
Forum: General Discussion
Topic: Planet ordering in star systems
Replies: 4
Views: 898

Planet ordering in star systems

Currently, planets are displayed in order according to their number suffix. From a visual perspective, star systems with a large number of planets (I've just found one with 7) starts to become a little cumbersome, having to scroll up and down the list (which gets bigger once you start colonizing som...
by Starionx
Thu Apr 20, 2017 1:53 am
Forum: General Discussion
Topic: Ship sizing on map
Replies: 2
Views: 724

Re: Ship sizing on map

I had a look at that earlier, but it didn't seem to work. Having another play with it, I found there were a number of settings I had to change to get what I wanted.
Thanks Geoff. :D
by Starionx
Wed Apr 19, 2017 4:38 am
Forum: General Discussion
Topic: Ship sizing on map
Replies: 2
Views: 724

Ship sizing on map

When zooming the map out/in, there is a threshold where the ship/monster icons change from 'informative' to 'general' i.e. zooming in, you can tell what type of ship is there (scout, troop, fighter etc), zooming out, they all look the same. I like zooming out as much as possible to have more of the ...
by Starionx
Sat Aug 13, 2016 12:37 pm
Forum: Play-Testing Feedback
Topic: Planet naming error
Replies: 6
Views: 619

Planet naming error

I think something went wrong at Krull. :?
It doesn't appear to be affecting production, but I've only just noticed it, so not sure.
by Starionx
Sat Jul 30, 2016 2:01 pm
Forum: Play-Testing Feedback
Topic: UI - Keyboard Shortcuts
Replies: 25
Views: 1262

Re: UI - Keyboard Shortcuts

That looks like you've got an out of date stringtable, not sure how that's happened, try downloading a new copy from github? Ahhh, ok. That would explain it. I've had to 'doctor' the stringtable to change some of the names of various things I didn't like, and just copy that file over the new versio...
by Starionx
Sat Jul 30, 2016 1:36 am
Forum: Play-Testing Feedback
Topic: UI - Keyboard Shortcuts
Replies: 25
Views: 1262

Re: UI - Keyboard Shortcuts

User error - Nothing to see here... move along. :mrgreen:
by Starionx
Fri Jul 29, 2016 9:12 am
Forum: Translations
Topic: English stringtable
Replies: 103
Views: 32382

Re: English stringtable

Geoff the Medio wrote:I'd split it into two simpler sentences, like: "This makes it work better. This effect gets bigger."
:lol: