Search found 30 matches

by Heracliton
Tue May 12, 2020 9:41 pm
Forum: Other Game Design
Topic: FreeOrion Galaxy Editor specification
Replies: 8
Views: 1042

Re: FreeOrion Galaxy Editor specification

Great stuff, thank you Geoff. A very popular game mode in Stars! was team play. Required the ability to change where team members' HWs were to get them loosely grouped,etc. Apart from being enormous fun, it was a really effective method of bringing on new players. I didn't know FO could offer that o...
by Heracliton
Thu Apr 16, 2020 7:17 pm
Forum: Play-Testing Feedback
Topic: Return of the regenerating shields/defenses invasion bug
Replies: 31
Views: 1190

Re: Return of the regenerating shields/defenses invasion bug

Thank you, Oberlus and Ophiuchus - for me that bug is a game killer.

Dunno who to thank for getting rid of the 'duplicate design' block - nicely done.
by Heracliton
Mon Apr 13, 2020 3:32 pm
Forum: Other Game Design
Topic: Improve production queue management
Replies: 12
Views: 634

Re: Improve production queue management

@Oberlus: "Solution for issue 1: change the drop down menu with fixed numbers for the size and repetition fields for an editable box with the up and down arrows, same we have to set (e.g.) number of systems per galaxy at game creation (that can be affected by the mouse wheel). Also, make it show "in...
by Heracliton
Mon Apr 13, 2020 12:51 pm
Forum: Play-Testing Feedback
Topic: Return of the regenerating shields/defenses invasion bug
Replies: 31
Views: 1190

Re: Return of the regenerating shields/defenses invasion bug

Hi Saw GeoffThe Medio's comment on the Github thread. Attached (I hope) a .7z file showing the issue. File details: Name: Invasion bug Redux.7z Size: 2773267 bytes (2708 KiB) SHA256: E845BCE4D336E7053546AAC8D12635389149520322EA5726B68879B4C104E703 VirusTotal scan: https://www.virustotal.com/gui/file...
by Heracliton
Mon Apr 13, 2020 12:27 pm
Forum: Play-Testing Feedback
Topic: Return of the regenerating shields/defenses invasion bug
Replies: 31
Views: 1190

Re: Return of the regenerating shields/defenses invasion bug

Hi Oberlus Sorry, my bad - really rather tired. This was using the latest version: FreeOrion_2020-04-05.aa122c8_Test_Win32_Setup Win 7 Pro 64 (I know; - as soon as some other bits get here it will be Linux/Win10 dual boot on a rebuilt system); 16 GB Corsair Vengeance 2133 MHz Intel i7-3770K @ stock ...
by Heracliton
Mon Apr 13, 2020 10:45 am
Forum: Play-Testing Feedback
Topic: Return of the regenerating shields/defenses invasion bug
Replies: 31
Views: 1190

Return of the regenerating shields/defenses invasion bug

Ref: https://www.freeorion.org/forum/viewtopic.php?f=25&t=11297&p=96327&hilit=heracliton#p96327 Pity, I was really keen to explore all the new developments. Thanks to the devs and other contributors for the creativity and hard work; FO is developing fast. The changes to weapons, the advances in game...
by Heracliton
Sat Jun 22, 2019 4:52 pm
Forum: Support
Topic: Bad Invasion or Combat bug in last several FO builds
Replies: 5
Views: 8123

Bad Invasion or Combat bug in last several FO builds

After a long hiatus I downloaded FO_2019-06-11.470d071 for W7 and found that invasion of defended planets is borked. My normal practice is to build fast cheap troopships using Flux and, later, the basic organic hulls; normally I send them once the defenses have been taken down to avod losses. This n...
by Heracliton
Tue Dec 26, 2017 6:13 pm
Forum: Support
Topic: Possible bug in build 2017-12-11.05ee54a
Replies: 16
Views: 9913

Re: Possible bug in build 2017-12-11.05ee54a

@Oberlus Thanks for that information, though I haven't ever noticed any boost - perhaps because by that stage I'm usually expanding quite fast and getting other production-related tech. Maybe a brief note in the relevant Pedia entries tp prevent other newbies getting confused? @Vezzra Cheers mate, h...
by Heracliton
Sun Dec 24, 2017 8:17 pm
Forum: Support
Topic: Possible bug in build 2017-12-11.05ee54a
Replies: 16
Views: 9913

Re: Possible bug in build 2017-12-11.05ee54a

Apologies for the delay in following up/replying, due to illness. I shall indeed post screenshots & files, but before that I want to install FO on my new(ish) laptop to see if that resolves various persistent bugs on my i7 desktop (e.g., nothing higher than Industrial Centers ever appears on either ...
by Heracliton
Tue Dec 12, 2017 11:26 am
Forum: Support
Topic: Possible bug in build 2017-12-11.05ee54a
Replies: 16
Views: 9913

Possible bug in build 2017-12-11.05ee54a

Hi Tried a game as Egassem and found that after turn 6 the pop on my HW started to decline. There was no Kraken sitting on the HW; AFAIK Kraken are the only 'normal' monster to kill lithic species. Looking at the planet data shows a continual prediction of pop dropping after turn 6. PP drops in para...
by Heracliton
Tue Nov 21, 2017 3:27 pm
Forum: Support
Topic: Possible game-breaking bug in FreeOrion_2017-11-20 Win exe
Replies: 2
Views: 4882

Re: Possible game-breaking bug in FreeOrion_2017-11-20 Win e

Thanks, Geoff :)

My bad, should have checked GitHub firs., Still, at least there's now a helpful post for others who encounter it.
by Heracliton
Tue Nov 21, 2017 12:30 pm
Forum: Support
Topic: Possible game-breaking bug in FreeOrion_2017-11-20 Win exe
Replies: 2
Views: 4882

Possible game-breaking bug in FreeOrion_2017-11-20 Win exe

'Possible' since there are some oddities seemingly specific to my installation; however: The fleets window, after 2 or 3 closures ('X' button or clicking on map), disappeared and there was no way to recover it. Closing the game, restarting and loading the save was no help. Regenerated the universe a...
by Heracliton
Sun Nov 19, 2017 9:55 pm
Forum: Play-Testing Feedback
Topic: Some UI tweak suggestions
Replies: 12
Views: 1586

Re: Some UI tweak suggestions

@Mat GB Actually it runs fine under Wine. One issue I found is that it's tricky to start the game; however if you have an existing game file (.m1) and associate that with Stars! the initial opening is no problem, If you want to go that route please LMK & I'll upload a game file for you. I'll have an...
by Heracliton
Sat Nov 18, 2017 12:38 pm
Forum: Play-Testing Feedback
Topic: Some UI tweak suggestions
Replies: 12
Views: 1586

Re: Some UI tweak suggestions

Hi Mat To start at the end of your post: Yes, Stars! would be very definitely worth digging out. The interfaces - as Space Squid pointed out - were superb; they had the elegance of simplicity as far as the players were concerned (the programming was apparently something else..). That was a central r...