Search found 131 matches

by Thumper
Sat Aug 16, 2003 6:05 pm
Forum: Story
Topic: Backstory
Replies: 17
Views: 9876

Nightfish wrote:9 out of 10 suggested races' primary focus is destruction of everybody else. So if anything we're lacking peaceloving races.
That's because they're all "puppy chow" for the "eat-em-alive" races. Long sinse subjugated and put out to range. :D


Thumper
by Thumper
Wed Aug 13, 2003 8:11 am
Forum: Off-Topic
Topic: Avatars
Replies: 5
Views: 1939

han_krum wrote:Thumper, I get "this page is currently unavailable" from geocities for your link.
Yeh... I know :(

Yahoo/GeoCities is messing with the DLs if they go off site. :(

Some of the Forums allow for a "Browse" of the member's system and allow them to UL directly.


Thumper
by Thumper
Wed Aug 13, 2003 7:58 am
Forum: Off-Topic
Topic: Avatars
Replies: 5
Views: 1939

I too am having trouble using an Avatar in this forum. I've placed the URL in the box and "submitted" and still no Avatar. Avatar location is: http://www.geocities.com/thumperfo/PIX/Smile_cat.jpg Which works on all other Forums. But here I get a "This Page NOT available" msg??? Yahoo/GeoCities thing...
by Thumper
Sat Aug 09, 2003 10:47 pm
Forum: Other Game Design
Topic: Battles, battles and MORE battles ! Turn based vs real time.
Replies: 168
Views: 21427

no, actualy you could not 'save' a improvised battle plan, it would have to be to complex a system for that(actualy, i dont think you could improvise a plan like that at all, to much micro....atleast as i proposed and make everything real time...) //discord Think outside of the box... :D In SP you ...
by Thumper
Sat Aug 09, 2003 8:46 pm
Forum: Other Game Design
Topic: Battles, battles and MORE battles ! Turn based vs real time.
Replies: 168
Views: 21427

thumper: basicly we are proposing the same thing, although i do think i pointed out how to actualy make it a tad bit more implementable.... //discord You mean by being abole to edit the Battle Plans outside of the game? I've been proposing that right along. The game would come with a basic Battle P...
by Thumper
Sat Aug 09, 2003 6:26 pm
Forum: Other Game Design
Topic: Battles, battles and MORE battles ! Turn based vs real time.
Replies: 168
Views: 21427

thumper: link to where you posted it? //discord Some of my theories and worries: http://www.artclusta.com/bb/viewtopic.php?p=2751#2751 http://www.artclusta.com/bb/viewtopic.php?p=2818#2818 http://www.artclusta.com/bb/viewtopic.php?p=2827#2827 An example of 'A Scripted Battle Plan' as I see it. [/b]...
by Thumper
Sat Aug 09, 2003 8:19 am
Forum: Other Game Design
Topic: Battles, battles and MORE battles ! Turn based vs real time.
Replies: 168
Views: 21427

@discord: Please read my ideas on Battle Plans and how they are created.


Thumper
by Thumper
Sat Aug 09, 2003 3:15 am
Forum: Other Game Design
Topic: Battles, battles and MORE battles ! Turn based vs real time.
Replies: 168
Views: 21427

#3 'variable real time' you ask? well, basicly, if something takes time, and since this IS a simulation, you can make 'time' go faster, thereof the variable part, makes for faster battles, if so is wished for. #4 and how could the player handle such high speeds? well, in any normal game play type, ...
by Thumper
Sat Aug 09, 2003 3:07 am
Forum: Programming
Topic: The Map Screen is Here
Replies: 45
Views: 9052

I like #5... But how are you proposing to handle a system with eight planets?


Thumper
by Thumper
Thu Aug 07, 2003 9:19 am
Forum: Other Game Design
Topic: Space Combat Proposal
Replies: 69
Views: 10422

discord wrote:thumper: reduce the 'dead time' ? simple.

you dont have any.

//discord

Call me dense.... but HUH?


Thumper
by Thumper
Thu Aug 07, 2003 2:00 am
Forum: Other Game Design
Topic: Space Combat Proposal
Replies: 69
Views: 10422

You have to do something to reduce the dead time for non participating players. Yeah, but not at the cost of fun. Reducing the time to please others is no good, if all the fun is gone. The problem you keep over looking is fun for whom ? Besides scripting sounds like it would be out of my control, r...
by Thumper
Wed Aug 06, 2003 8:59 am
Forum: Programming
Topic: The Map Screen is Here
Replies: 45
Views: 9052

looks great the stars look to be an apropriate brightness to me. Speaking of Stars do we have a rough list of the star types yet? I have been doing a bit of research on Stars and have an idea for making our star Sprites. Basicaly we should come up with 4 or 5 light patterns like the ones you alread...
by Thumper
Tue Aug 05, 2003 8:57 pm
Forum: Other Game Design
Topic: Design: Space Stations
Replies: 79
Views: 8678

thumper: a pirate vessel without weapons? how likely is that? but honestly, and even a transport vessel should have a pea shooter installed. //discord I was thinking about the sad state of affairs in MoO3 where an unarmed scout or a colony ship could blockade a planet or prevent a colont ship from ...
by Thumper
Tue Aug 05, 2003 8:37 am
Forum: Other Game Design
Topic: Space Combat Proposal
Replies: 69
Views: 10422

Please consider the following MP 8 human players and 8 AI players: A single player is attacking four systems in the same turn. A second player is attacking five systems in a single turn. A third player is in the process of developing hir forces and is not involved in any battles. A fourth player is...
by Thumper
Tue Aug 05, 2003 3:54 am
Forum: Other Game Design
Topic: Design: Space Stations
Replies: 79
Views: 8678

discord wrote:impaler: raiding/blockading could very well work under the 'same' math formulas....since it's actualy just the scale wich differs the two....

//discord
One issue... Ships without weapons should never be allowed to raid/blockaed a system, or block a colony ship from landing.


Thumper