Search found 14 matches

by Ruldra
Wed Aug 31, 2016 12:13 am
Forum: Play-Testing Feedback
Topic: Experimenters
Replies: 38
Views: 3828

Re: Experimenters

Sounds like OP is about to have a really bad time :lol: Black Krakens are a big threat and spawn almost every other turn. During my games I make a big point to have a huge fleet ready to strike the experimentors as soon as the lanes open. And even my deathfleets take several turns to take down the o...
by Ruldra
Fri Aug 12, 2016 1:27 am
Forum: FreeOrion Project
Topic: 0.4.6 roadmap
Replies: 33
Views: 16494

Re: 0.4.6 roadmap

Sorry for asking here in this thread, but how is 0.4.6 coming along? Is there a planned release date?
by Ruldra
Tue Aug 09, 2016 6:15 pm
Forum: Play-Testing Feedback
Topic: AI is tooooooo slow
Replies: 39
Views: 1902

Re: AI is tooooooo slow

Just want to chime in and say that all my FreeOrion playing was done on a XP machine. By the time my turn started all AIs had finished their turns already.

My PC is dual core however, so maybe OP's single core processor is what's causing these issues.
by Ruldra
Mon Aug 08, 2016 8:59 pm
Forum: Play-Testing Feedback
Topic: AI is tooooooo slow
Replies: 39
Views: 1902

Re: AI is tooooooo slow

I didn't try any of the test versions after the official 0.4.5 release, but my PC has around the same stats as OP and I never had such long waiting times. In the beginning turns are resolved instantly for me and even around turn 200 it takes 10-15 seconds at most. Are you sure it isn't something rel...
by Ruldra
Sat Feb 20, 2016 11:22 am
Forum: Play-Testing Feedback
Topic: My personal strategy guide
Replies: 47
Views: 29902

Re: My personal strategy guide

I've won a couple Maniacal games as Egassem. The best approach IMO is to use natives to your advantage. Invade their homeworlds, use their species to colonize as many good/adequate planets as possible and set them all to research. Meanwhile my Egassem planets are set to industry focus for my product...
by Ruldra
Sun Jan 31, 2016 3:39 pm
Forum: Play-Testing Feedback
Topic: Winning depends on planet type availibility matching your ra
Replies: 13
Views: 844

Re: Winning depends on planet type availibility matching you

Ive been playing, trying to learn the game, so I set it to 1 opponent, 25 systems. Perhaps Im gimping myself with so few systems? This is the no.1 mistake newcomers do in the 4X genre. They want an easier game so they play in a small map. You're actually making things harder! Not only you have less...
by Ruldra
Sun Jan 31, 2016 3:46 am
Forum: Play-Testing Feedback
Topic: Winning depends on planet type availibility matching your ra
Replies: 13
Views: 844

Re: Winning depends on planet type availibility matching you

It's turn 72, only met one other race so far but at this point the game is already over. I snowballed into such a huge empire that my number of planets, production and research output are far above everyone else's. My opponents are using Mass Driver 4 when I already have Plasma Cannon 4 :lol: But, t...
by Ruldra
Sat Jan 30, 2016 12:32 am
Forum: Play-Testing Feedback
Topic: Winning depends on planet type availibility matching your ra
Replies: 13
Views: 844

Re: Winning depends on planet type availibility matching you

I'm playing Egassem as we speak (typical difficulty/6 opponents/500 systems). In my current game there are very few inferno planets nearby, but managed to find two planets with native species. Quickly made troop ships and invaded them. Now I can colonize tundra, toxic and swamp planets (of which the...
by Ruldra
Fri Jan 29, 2016 11:50 pm
Forum: Play-Testing Feedback
Topic: Outpost ships vs colony ships
Replies: 40
Views: 4663

Re: Outpost ships vs colony ships

I still make some colony ships even for targets within supply lines if there's a good species with a shipyard nearby. Why not? Sure, outpost ships + colony buildings are the bulk of the effort, but the old way works fine too. If your target is within supply lines, you are paying a much higher PP co...
by Ruldra
Sat Dec 05, 2015 1:24 am
Forum: Play-Testing Feedback
Topic: One thing
Replies: 9
Views: 1103

Re: One thing

Since this thread is about mentioning 'one thing', just wanted to point out that the Asteroid Reformation Processor entry in the Pedia doesn't mention that you can build Heavy Asteroid Hulls with it. And the Heavy Asteroid Hull entry also doesn't mention that a Reformation Processor is needed for i...
by Ruldra
Fri Dec 04, 2015 11:11 pm
Forum: Play-Testing Feedback
Topic: One thing
Replies: 9
Views: 1103

Re: One thing

Since this thread is about mentioning 'one thing', just wanted to point out that the Asteroid Reformation Processor entry in the Pedia doesn't mention that you can build Heavy Asteroid Hulls with it. And the Heavy Asteroid Hull entry also doesn't mention that a Reformation Processor is needed for it...
by Ruldra
Thu Nov 26, 2015 4:45 pm
Forum: Play-Testing Feedback
Topic: Outpost ships vs colony ships
Replies: 40
Views: 4663

Outpost ships vs colony ships

Correct me if I'm wrong, but at the moment (release version 0.4.5) I see no reason to ever build colony ships to colonize planets. Outpost ships are better in every regard when it comes to that. - The total PP cost of building an outpost ship + colony is lower than building a colony ship; - CS needs...
by Ruldra
Fri Oct 23, 2015 4:18 pm
Forum: Play-Testing Feedback
Topic: Early-game monsters with Precursor Armor
Replies: 3
Views: 1083

Re: Early-game monsters with Precursor Armor

Thanks for the clarification. I guess in the end I just got unlucky with the way the guardians spawned.
by Ruldra
Fri Oct 23, 2015 1:45 am
Forum: Play-Testing Feedback
Topic: Early-game monsters with Precursor Armor
Replies: 3
Views: 1083

Early-game monsters with Precursor Armor

Hello there, started playing FreeOrion recently and I'm enjoying it quite a bit. There's something I'd like to ask though. I started one game today (ver 0.4.5) and ran into this scenario: http://i.imgur.com/TPbVcug.png The only way out of this corner of the map is blocked by 2 monsters equipped with...