Search found 12 matches

by dissident
Thu Mar 19, 2009 1:27 am
Forum: Graphics
Topic: Eaxaw: Artwork
Replies: 23
Views: 7774

Re: Eaxaw: Artwork

like [they're built] around asteroids somehow i feel the urge to apologize for my bad english...back on topic: The Eaxaw have two big things going for them ship-wise: 1. Their technology is taken from a crashed ship that landed on their home world. The story is very clear about this. 2. They live u...
by dissident
Thu Mar 19, 2009 12:12 am
Forum: Graphics
Topic: Eaxaw: Artwork
Replies: 23
Views: 7774

Re: Eaxaw: Artwork

oi, i started to model one of those ships (the top right from the first sketch), and now you change them completely. looks like you just don't care. :) i'm not sure wether i like the first sketch more or the second. there is some decent stuff on the second one, especially the one at the top right. s...
by dissident
Mon Mar 09, 2009 12:22 am
Forum: Graphics
Topic: 0.4 Combat asset TODO file
Replies: 16
Views: 14018

Re: 0.4 Combat asset TODO file

ok, i put together a mockup. for example a map like that one: http://www.candy-colored.de/light_small.jpg (but more beautiful and not lazyly put together via applying the photoshop difference cloud filter several times) on a cone like pd used together with his version of the starlane entry point cou...
by dissident
Sun Mar 08, 2009 2:02 pm
Forum: Graphics
Topic: 0.4 Combat asset TODO file
Replies: 16
Views: 14018

Re: 0.4 Combat asset TODO file

If you have any ideas of how to create flashing lightnings in a low poly environment, don't hold them back.
i don't know much about the engine, but if it is capable of doing that an animated and self-illuminated map with a bloom effect overlayed could work.
by dissident
Sat Mar 07, 2009 1:13 am
Forum: Graphics
Topic: 0.4 Combat asset TODO file
Replies: 16
Views: 14018

Re: 0.4 Combat asset TODO file

looks really good. i don't know how big those things are going to be, but anyway, i think the animation is a bit too fast. it would be even more impressive if it was rotating slowly. (a wormhole a.k.a. starlane entrance point really is an impressive thing, don't you think?) edit: oh hey, what about ...
by dissident
Sat Feb 28, 2009 3:37 pm
Forum: Graphics
Topic: 0.4 ship design UI
Replies: 100
Views: 23972

Re: 0.4 ship design UI

i agree with eleazar. the problem with premade blueprints would be that there would have to be many in order to have at least some fitting into a given situation of a given player, and that of all those anly a small amount won't be either obsolete or not yet buildable by this player. since the playe...
by dissident
Wed Feb 25, 2009 2:43 am
Forum: Graphics
Topic: 0.4 ship design UI
Replies: 100
Views: 23972

Re: 0.4 ship design UI

i've got a suggestion: 3dsmax has a quite handy 'quad-menu' which is context-based and can save a lot of time. by using something like that we could save a lot of space on the screen for tasty flavor graphics (which i think is a good thing because they ad to the feel of a game) and keep usability. i...
by dissident
Fri Feb 20, 2009 10:55 am
Forum: Story
Topic: Terran Empire (Humans)
Replies: 26
Views: 3572

Re: Terran Empire (Humans)

ok, i like the general idea of us not being the star trek-style welldoers spreading the word of freedom. to add my 2 cent i think you overburden that species a little bit. beeing at constant war with each other and with exterior races is not a thing that works out well for an empire of that dimensio...
by dissident
Thu Feb 19, 2009 8:18 pm
Forum: Graphics
Topic: i'd like to help
Replies: 8
Views: 2484

Re: i'd like to help

yeah, someone heard the call. now that's a word.

so i'm gonna go to work now. as soon as there are some results i'll let you know.
by dissident
Wed Feb 18, 2009 10:55 pm
Forum: Graphics
Topic: i'd like to help
Replies: 8
Views: 2484

Re: i'd like to help

I'm sorry for not being more of a help at this stage, but I'm quite busy myself and it's hard for me putting new 3d modelers to work, without having gone through the process myself. no problem, i'll see what i can come up with, just been wondering. I strongly advice you to develop texturing skills,...
by dissident
Wed Feb 18, 2009 4:06 pm
Forum: Graphics
Topic: i'd like to help
Replies: 8
Views: 2484

Re: i'd like to help

you're definitely right, but the single skylight setup is just a quick and easy way when all you want is showing some models. since that's all i wanted i think it's ok to not have an ambitous lighting setup which sometimes consumes a lot of time to get it just right. so you say i can just go and mod...
by dissident
Tue Feb 17, 2009 9:37 pm
Forum: Graphics
Topic: i'd like to help
Replies: 8
Views: 2484

i'd like to help

hi there came to know about this project by accident, but i like what i've seen so far. been playing MoO2 for a while and i'd love to see a sequel that deserves the name. so i thought i'd offer my help. been messing around with 3dsmax for a while, so i think i can contribute a couple of models if yo...