Sweeeeet!
What I would like to know is what the size of the ships are.
Search found 8 matches
- Mon Mar 16, 2009 7:39 am
- Forum: Graphics
- Topic: Gyisache: Artwork
- Replies: 46
- Views: 18952
- Thu Feb 26, 2009 7:10 am
- Forum: Story
- Topic: The Campaign Mode
- Replies: 37
- Views: 7842
Re: The Campaign Mode
2nd mission: The Chato'matou'Gormoshk encounter the Gyisache. The population of the Chato'matou'Gormoshk is rapidly outpacing food production and the Gyisache have two techs in particular that will solve the problem. The first can be obtained through diplomacy. The second, they refuse to part with ...
- Sat Feb 21, 2009 10:15 am
- Forum: Graphics
- Topic: (WIP) Autofactory model
- Replies: 6
- Views: 3228
Re: (WIP) Autofactory model
I've added a metallic material to the back part, added some ground under the model and added some lights to the scene. Spend most time on trying to get a nice picture than actually working on the model. Rendered it with the smoke emitter on (still need to add the other smoke emittors). I also turned...
- Thu Feb 19, 2009 7:56 pm
- Forum: Graphics
- Topic: (WIP) Autofactory model
- Replies: 6
- Views: 3228
Re: (WIP) Autofactory model
Thank you all for the replies, let me comment on them. First, in the past I've done some things with blender, but last few years I've been working more on other projects. This model seemed like a good chance to pick blender up again and started learning new techniques. This learning is my primary mo...
- Wed Feb 18, 2009 8:01 pm
- Forum: Programming
- Topic: Time for cheat commands?
- Replies: 4
- Views: 3372
Re: Time for cheat commands?
I think the server should always check if actions of users are allowed. Adding a switch/compile option/something else to the code doesn't change anything. As FO is open source anybody could add the code himself to cheat if he really wanted to, the server is there to prevent that. For single user it ...
- Sun Feb 15, 2009 7:28 pm
- Forum: Programming
- Topic: MacOsX Version issues
- Replies: 189
- Views: 45157
Re: MacOsX Version issues
* i can get ships or buildings added to the production queue. ? Err, i meant i can't get ships or buildings added to the production queue. I can click on them and get information window to tell me about them, but clicking, double-clicking and drag/dropping won't add anything to the production queue...
- Sun Feb 15, 2009 7:01 pm
- Forum: Graphics
- Topic: galaxy map information modes/overlays
- Replies: 178
- Views: 35348
Re: galaxy map information modes/overlays
Another possibility is to make the systems "tool tip"-able, that you will get the information what you want whenever you hover with your mouse over the system. The tool tip would show the planets that are colonised and what buildings/orbits/etc. are present (could be text and/or icons). Th...
- Sun Feb 15, 2009 11:48 am
- Forum: Graphics
- Topic: (WIP) Autofactory model
- Replies: 6
- Views: 3228
(WIP) Autofactory model
Just for kicks, and because I was bored (again), I tried to model the autofactory from the little concept art Josh posted: here is a render and here is the .blend too if anyone is interested. It is already UV-unwrapped, and I tried texturing it, but it seems I suck at texturing. So, this is a start...