Search found 21 matches

by Manilla Moxy
Sat Jun 18, 2005 5:30 am
Forum: Strategy Games
Topic: moo3: what's the word?
Replies: 18
Views: 25128

mo3

moo3 was fun - I would spin the galaxy for about 3 minutes. Then I would get bored and just push the TURN button. didn't boither making ships because they get obsolete once you make them. Just keep pushing TURN my friend and you'll do great!
by Manilla Moxy
Sun May 08, 2005 3:53 pm
Forum: Other Game Design
Topic: The Basics of Ship Combat
Replies: 100
Views: 18711

Make the game emore exciting

You need to have ship combat, that was whole purpose of Moo and all that. Anything less and I can go play Stars or eBattleground or whatever. No Game has come out with ship design and combat with strategy that is good to date.
by Manilla Moxy
Sun May 01, 2005 12:39 am
Forum: Audio
Topic: Webspace to post files
Replies: 9
Views: 13215

music files

Post thenm quick PLZ I want to use for y own gaem thanks!! :)

Any idea on when they will be out?
by Manilla Moxy
Sun Jan 02, 2005 4:02 am
Forum: Other Game Design
Topic: Sectors (illustated with jpg)
Replies: 52
Views: 13148

Star Types

Hey I was looking for a thread on star types but couldn't find one ith search so I'll append here... http://users.evtek.fi/~k0201783/freeorion/03uidesign09.jpg I see this picture and I thought for a second that there was a 'van allen belt' intersercting two starlanes. Then I relized that it is a sys...
by Manilla Moxy
Wed Dec 29, 2004 12:54 am
Forum: Audio
Topic: Sound Events
Replies: 46
Views: 42395

works

I tried downloading the FO build posted here on dis forum 7 messages up and then download the soundeffects and then unzipped and I had the same problem. I then unzipped and told it to overwrite and now things all sound different. My version is slow I have a TNT2 card and I get funny lines so I dunno...
by Manilla Moxy
Fri Oct 15, 2004 11:45 pm
Forum: Other Game Design
Topic: Ship Design: Stars! vs Moo vs SEIV
Replies: 183
Views: 33153

god point

Daveybaby has a point - if we have battles of over 2000 ships, the fight will not be of who has the most cleverly designed ships, but who fires first. Because a lot of that fire will be concentrated on mny ships, making them die. If we have battles of only 5 ships, then the fight gets interesting be...
by Manilla Moxy
Mon Oct 11, 2004 12:47 am
Forum: Other Game Design
Topic: Ship Building HOI style
Replies: 203
Views: 23080

Idea!

It is much easier to program if you only have 8 fixed shp design slots But if programmers are willing, you can do this: 1. Make it so you have to buy to get upgrade for MK1 to MK2 laser, and all ships get the upgrade instantly. Any ship not in the system of a friendly starbase are free to upgrade. S...
by Manilla Moxy
Mon Oct 11, 2004 12:33 am
Forum: Off-Topic
Topic: Be quick before FreeOrion becomes "The Sims"
Replies: 2
Views: 2895

true

you also don't have to worry about hitting a bird.
by Manilla Moxy
Mon Oct 11, 2004 12:32 am
Forum: Off-Topic
Topic: What Aquitaine Does In His Spare Time
Replies: 14
Views: 5421

Ha ha ha ha!!

But then he will always be afraid of the EVIL ONES!
by Manilla Moxy
Mon Oct 11, 2004 12:26 am
Forum: General Discussion
Topic: Donations
Replies: 9
Views: 3952

Mongolia

Not quite - I saw the movie "RollerBall" and in that movie, all Mongolians speak Cantonese.

So it must be true.
by Manilla Moxy
Sat Oct 09, 2004 4:16 am
Forum: Other Game Design
Topic: Ship Building HOI style
Replies: 203
Views: 23080

HEy an Idea11!!

Yuo could also have it so Organic races and shps auto-upgrade and auto heal instantly, it adds more immersion to the game
by Manilla Moxy
Sun Aug 01, 2004 1:59 am
Forum: Design Archive
Topic: Public Review: v0.30 Nuts and Bolts
Replies: 50
Views: 48429

colonies

Why not make colonies grow depending on how close another colony is? Say Homeworld is 10/10 pop. New Colony A is in same system of Homeworld. So Colony A get growth bonus. (H,A) Say Homeworld is 10/10 pop. Colony A is 2/10 pop. New Colony B is 1 stalane away from Homeworld system So Colony B grows n...
by Manilla Moxy
Sun Aug 01, 2004 1:14 am
Forum: Other Game Design
Topic: Realistic starmasses distribution
Replies: 26
Views: 5525

our system

planets too close to a hot star have their atmosphere wiped out! Like mercuty, but mercury was too close to the sun, so any air got too excited and drifted off into space. But now Venus is interesting too. If our planets were on a blue or white star, there's be no atmosphere all the way to Mars!!! S...
by Manilla Moxy
Sun Aug 01, 2004 12:25 am
Forum: Other Game Design
Topic: Alternate winning condition:Dyson sphere
Replies: 35
Views: 5878

Prime directive!

aha! that is a great idea - you could have an option for races, and one is a prime directive thing and if you click it you can't settle on planets with natives, but because you do have the directive you get much less revolts pon your planets or your ppl cooperate more instead of always fighting. I g...
by Manilla Moxy
Sat Jul 31, 2004 4:11 am
Forum: Audio
Topic: Drektopian Music
Replies: 5
Views: 4669

weird

Hey I tried the link to download all the music on this board to use on my own but Drektopia wouldn't work, the site is dead is there another site to download the music? Thanks!