Search found 21 matches
- Sat Jun 18, 2005 5:30 am
- Forum: Strategy Games
- Topic: moo3: what's the word?
- Replies: 18
- Views: 25344
mo3
moo3 was fun - I would spin the galaxy for about 3 minutes. Then I would get bored and just push the TURN button. didn't boither making ships because they get obsolete once you make them. Just keep pushing TURN my friend and you'll do great!
- Sun May 08, 2005 3:53 pm
- Forum: Other Game Design
- Topic: The Basics of Ship Combat
- Replies: 100
- Views: 18861
Make the game emore exciting
You need to have ship combat, that was whole purpose of Moo and all that. Anything less and I can go play Stars or eBattleground or whatever. No Game has come out with ship design and combat with strategy that is good to date.
- Sun May 01, 2005 12:39 am
- Forum: Audio
- Topic: Webspace to post files
- Replies: 9
- Views: 13285
music files
Post thenm quick PLZ I want to use for y own gaem thanks!!
Any idea on when they will be out?
Any idea on when they will be out?
- Sun Jan 02, 2005 4:02 am
- Forum: Other Game Design
- Topic: Sectors (illustated with jpg)
- Replies: 52
- Views: 13182
Star Types
Hey I was looking for a thread on star types but couldn't find one ith search so I'll append here... http://users.evtek.fi/~k0201783/freeorion/03uidesign09.jpg I see this picture and I thought for a second that there was a 'van allen belt' intersercting two starlanes. Then I relized that it is a sys...
- Wed Dec 29, 2004 12:54 am
- Forum: Audio
- Topic: Sound Events
- Replies: 46
- Views: 42632
works
I tried downloading the FO build posted here on dis forum 7 messages up and then download the soundeffects and then unzipped and I had the same problem. I then unzipped and told it to overwrite and now things all sound different. My version is slow I have a TNT2 card and I get funny lines so I dunno...
- Fri Oct 15, 2004 11:45 pm
- Forum: Other Game Design
- Topic: Ship Design: Stars! vs Moo vs SEIV
- Replies: 183
- Views: 33318
god point
Daveybaby has a point - if we have battles of over 2000 ships, the fight will not be of who has the most cleverly designed ships, but who fires first. Because a lot of that fire will be concentrated on mny ships, making them die. If we have battles of only 5 ships, then the fight gets interesting be...
- Mon Oct 11, 2004 12:47 am
- Forum: Other Game Design
- Topic: Ship Building HOI style
- Replies: 203
- Views: 23215
Idea!
It is much easier to program if you only have 8 fixed shp design slots But if programmers are willing, you can do this: 1. Make it so you have to buy to get upgrade for MK1 to MK2 laser, and all ships get the upgrade instantly. Any ship not in the system of a friendly starbase are free to upgrade. S...
- Mon Oct 11, 2004 12:33 am
- Forum: Off-Topic
- Topic: Be quick before FreeOrion becomes "The Sims"
- Replies: 2
- Views: 2903
true
you also don't have to worry about hitting a bird.
- Mon Oct 11, 2004 12:32 am
- Forum: Off-Topic
- Topic: What Aquitaine Does In His Spare Time
- Replies: 14
- Views: 5433
Ha ha ha ha!!
But then he will always be afraid of the EVIL ONES!
- Mon Oct 11, 2004 12:26 am
- Forum: General Discussion
- Topic: Donations
- Replies: 9
- Views: 3957
Mongolia
Not quite - I saw the movie "RollerBall" and in that movie, all Mongolians speak Cantonese.
So it must be true.
So it must be true.
- Sat Oct 09, 2004 4:16 am
- Forum: Other Game Design
- Topic: Ship Building HOI style
- Replies: 203
- Views: 23215
HEy an Idea11!!
Yuo could also have it so Organic races and shps auto-upgrade and auto heal instantly, it adds more immersion to the game
- Sun Aug 01, 2004 1:59 am
- Forum: Design Archive
- Topic: Public Review: v0.30 Nuts and Bolts
- Replies: 50
- Views: 48591
colonies
Why not make colonies grow depending on how close another colony is? Say Homeworld is 10/10 pop. New Colony A is in same system of Homeworld. So Colony A get growth bonus. (H,A) Say Homeworld is 10/10 pop. Colony A is 2/10 pop. New Colony B is 1 stalane away from Homeworld system So Colony B grows n...
- Sun Aug 01, 2004 1:14 am
- Forum: Other Game Design
- Topic: Realistic starmasses distribution
- Replies: 26
- Views: 5537
our system
planets too close to a hot star have their atmosphere wiped out! Like mercuty, but mercury was too close to the sun, so any air got too excited and drifted off into space. But now Venus is interesting too. If our planets were on a blue or white star, there's be no atmosphere all the way to Mars!!! S...
- Sun Aug 01, 2004 12:25 am
- Forum: Other Game Design
- Topic: Alternate winning condition:Dyson sphere
- Replies: 35
- Views: 5899
Prime directive!
aha! that is a great idea - you could have an option for races, and one is a prime directive thing and if you click it you can't settle on planets with natives, but because you do have the directive you get much less revolts pon your planets or your ppl cooperate more instead of always fighting. I g...
- Sat Jul 31, 2004 4:11 am
- Forum: Audio
- Topic: Drektopian Music
- Replies: 5
- Views: 4675
weird
Hey I tried the link to download all the music on this board to use on my own but Drektopia wouldn't work, the site is dead is there another site to download the music? Thanks!