Search found 634 matches

by defaultuser
Wed Nov 13, 2019 10:37 pm
Forum: Play-Testing Feedback
Topic: Hidden planet gets attacked every turn.
Replies: 9
Views: 337

Re: Hidden planet gets attacked every turn.

As far as I recall, and seemingly consistent with combat visibility initialization, planets are always at least basically visible... In the main game / galaxy map, you can always tell a planet is there, but unless you have enough detection strength, you won't be able to see its details, like meter ...
by defaultuser
Sun Nov 03, 2019 10:41 pm
Forum: General Discussion
Topic: Combat targeting - summary
Replies: 15
Views: 394

Re: Combat targeting - summary

For comsats i think we will double the base hull cost and maybe up the turns to four in order to see how useful those are. This would have knock-on effect for other ships made with the Colony Base hull, like Outpost Base and Troop Drop. Given the cost of colony/outpost bases, doubling from 3PP to 6...
by defaultuser
Sun Nov 03, 2019 3:26 am
Forum: General Discussion
Topic: Combat targeting - summary
Replies: 15
Views: 394

Re: Combat targeting - summary

Ophiuchus wrote:
Sat Nov 02, 2019 9:01 pm
For comsats i think we will double the base hull cost and maybe up the turns to four in order to see how useful those are.
This would have knock-on effect for other ships made with the Colony Base hull, like Outpost Base and Troop Drop.
by defaultuser
Fri Nov 01, 2019 5:25 am
Forum: Support
Topic: Colonization bug, or not?
Replies: 7
Views: 341

Re: Colonization bug, or not?

The lines across the planet indicates that you can't see it. If you hover over it, you will get more information.
by defaultuser
Thu Oct 10, 2019 11:40 pm
Forum: General Discussion
Topic: Fifth game of the multiplayer slow game server
Replies: 244
Views: 6349

Re: Fifth game of the multiplayer slow game server

In case any of you that are involved in multi-player games missed this: Hull/weapon research against human players I would appreciate your insight.
by defaultuser
Thu Oct 10, 2019 11:39 pm
Forum: General Discussion
Topic: Hull/weapon research against human players
Replies: 10
Views: 1240

Re: Hull/weapon research against human players

I'm in a similar spot, I have not enough multiplayer experience to be sure. But so far, early game robotic hull is my preference, and self-grav would be next hull to research (but in all games I've participated, when I get to them I'm already losing). That's the way I go in AI games, but robotic hu...
by defaultuser
Sun Oct 06, 2019 6:30 pm
Forum: General Discussion
Topic: Hull/weapon research against human players
Replies: 10
Views: 1240

Re: Hull/weapon research against human players

alleryn wrote:
Sun Oct 06, 2019 7:10 am
Playing my first multiplayer game now (24 hr turns, it's turn 7 now). Should have some preliminary feedback for you when it's finished (probably 2-3 months or so).
Ok, thanks.
by defaultuser
Sun Oct 06, 2019 4:48 am
Forum: General Discussion
Topic: Hull/weapon research against human players
Replies: 10
Views: 1240

Re: Hull/weapon research against human players

I'll give this a bump in case someone as input and missed it.
by defaultuser
Thu Oct 03, 2019 8:59 pm
Forum: General Discussion
Topic: Hull/weapon research against human players
Replies: 10
Views: 1240

Hull/weapon research against human players

Those of you involved in the multiplayer games and facing other human players, what hulls and weapons do you find the most effective? Obviously, there are going to be differences than when going against the AIs in single-player games.
by defaultuser
Fri Sep 27, 2019 12:28 am
Forum: Support
Topic: Bug: My capital planet system became invisible
Replies: 10
Views: 1210

Re: Bug: My capital planet system became invisible

Of course, my "example" showed the same effect for Cloud Cover as you'd see for Ion Storm. Don't want to confuse anyone.
by defaultuser
Thu Sep 26, 2019 8:19 pm
Forum: Support
Topic: Bug: My capital planet system became invisible
Replies: 10
Views: 1210

Re: Bug: My capital planet system became invisible

Conveniently, here is an example from my current game. Laenfa world with Cloud Cover, invisible to Neutron Scanner:


FO4.jpg
FO4.jpg (241.14 KiB) Viewed 1116 times
by defaultuser
Thu Sep 26, 2019 6:54 pm
Forum: Support
Topic: Bug: My capital planet system became invisible
Replies: 10
Views: 1210

Re: Bug: My capital planet system became invisible

Later in game, when detection tech is better, this shouldn't matter. Ion storms become "irrelevant" as far as i know once all players have researched the second detection tech (Neutron Scanner). Not so at all. With species having high stealth, you will still have problems with those. Even if you ha...
by defaultuser
Wed Sep 18, 2019 11:40 pm
Forum: FreeOrion Project
Topic: Rapport - The Most Of All
Replies: 22
Views: 1902

Re: Rapport - The Most Of All

Not to be a downer, but a subreddit with 29 members isn't going to make much difference. If you want to do something with Reddit, you need to start where you'll get some attention. On https://www.reddit.com/r/gaming/ there's a "weekly play thread": What are you playing Wednesday! What game's got you...
by defaultuser
Mon Sep 16, 2019 7:54 pm
Forum: General Discussion
Topic: Tough on scouts!
Replies: 2
Views: 935

Re: Tough on scouts!

Ophiuchus wrote:
Sun Sep 15, 2019 8:25 am
LOL. Consider shuttling them through (send enough ships; e.g. colony ship, korvette, 2 scouts) to soak hits so the scouts may pass through. Or consider using flux bubble hull.
Except for Meiji, all were Sentries. You'd lose a lot of ships.
by defaultuser
Sat Sep 14, 2019 10:35 pm
Forum: General Discussion
Topic: Tough on scouts!
Replies: 2
Views: 935

Tough on scouts!

Here's a great scout-killer opening draw:

FO3.jpg
FO3.jpg (74.15 KiB) Viewed 935 times