Search found 758 matches

by defaultuser
Thu Sep 17, 2020 6:50 pm
Forum: Play-Testing Feedback
Topic: Testing Government and Influence
Replies: 34
Views: 774

Re: Testing Government and Influence

My guess on what freem is getting at is that you can add a item to the research queue and all prerequisites will also be added. However, if you delete something, then it wouldn't affect the prereqs. However, sometimes you'd want those to remain either because they're useful on their own or as a prer...
by defaultuser
Tue Sep 15, 2020 1:40 am
Forum: General Discussion
Topic: How to help
Replies: 22
Views: 515

Re: How to help

I recommend using the Preview feature for posting. That last long post had seriously broken quoting. You can use the Edit control to fix it as well.
by defaultuser
Tue Sep 15, 2020 1:28 am
Forum: Play-Testing Feedback
Topic: Experimentors monsters challenging after nerf to resources?
Replies: 25
Views: 1393

Re: Experimentors monsters challenging after nerf to resources?

I generally like to have Titanic hulls when it's time for that. Sometimes I have to use Self-Grav.
by defaultuser
Mon Aug 31, 2020 8:56 pm
Forum: Play-Testing Feedback
Topic: Attacking a stealthed planet
Replies: 1
Views: 215

Re: Attacking a stealthed planet

When combat occurs in the system, the stealthed planet will get involved. So the combat with Gorta I initiates it. I've had cases where there were enemy forces over a stealthed high-strength native system. I would send in a scout to kick off combat and maybe get some of their forces destroyed.
by defaultuser
Fri Aug 28, 2020 5:47 pm
Forum: General Discussion
Topic: Abandoned Colony
Replies: 3
Views: 272

Re: Abandoned Colony

Back in the day, this special used to increase the habitability of the planet. If it didn't actually do anything, I would have suggested that it either be shelved or something be done with it, like decrease the turns to build a colony or something.
by defaultuser
Fri Aug 28, 2020 5:45 pm
Forum: General Discussion
Topic: How to help
Replies: 22
Views: 515

Re: How to help

You need to understand the build mechanism a bit more. Items have both a total PP and a minimum number of turns required to build. Each turn they will only use PP/turns or thereabouts. As your production goes up, then many items won't use the full turn's PP, so extra will cascade down to the next it...
by defaultuser
Wed Aug 26, 2020 2:58 am
Forum: General Discussion
Topic: Abandoned Colony
Replies: 3
Views: 272

Abandoned Colony

Does this special actually do anything?
by defaultuser
Sun Aug 23, 2020 2:16 am
Forum: General Discussion
Topic: How to help
Replies: 22
Views: 515

Re: How to help

A species that can't build ships might still be able to colonize. The Pedia for them will tell you that. If they can colonize, then you can use an outpost at the the target system, then (if that planet is on the same supply) you can colonize by building a colony start at the outpost. An example of t...
by defaultuser
Sat Aug 22, 2020 6:18 pm
Forum: General Discussion
Topic: How to help
Replies: 22
Views: 515

Re: How to help

A UI change that would help a lot is if the production queue could have different views. With the only view being all planets together in one queue it is difficult to use. If there was an option to iterate over the colonies and look at each queue individually that would be easier to read. Note that...
by defaultuser
Fri Aug 21, 2020 12:01 am
Forum: General Discussion
Topic: Quick play guide
Replies: 53
Views: 44594

Re: Quick play guide

tabbydan wrote: Thu Aug 20, 2020 3:22 pm My mistake, I built a colony base rather than a colony ship
Yeah, that happens.
by defaultuser
Wed Aug 19, 2020 5:04 am
Forum: General Discussion
Topic: Quick play guide
Replies: 53
Views: 44594

Re: Quick play guide

It shouldn't have 0 fuel when built. Fuel for the most part is drawn from the supply, the colored lines connecting systems. If off the lines, then it will use stored fuel. Ships stuck out off the lines can resupply at 1/10 per turn. fuel.jpg The part I circled of this ship is the current fuel and re...
by defaultuser
Wed Aug 19, 2020 1:40 am
Forum: General Discussion
Topic: Quick play guide
Replies: 53
Views: 44594

Re: Quick play guide

The tanker is not something you can interact with. It's a one and done refueling of any ships that get there on that first encounter. Similar to the "derelict scout" that gives you mapping information.
by defaultuser
Tue Aug 18, 2020 6:30 pm
Forum: Play-Testing Feedback
Topic: Trith without camps
Replies: 7
Views: 350

Re: Trith without camps

It seems to be repeatable. I started a new game with Trith. On Turn 2, Camps were researched and showed on the Sit Rep. On Turn 3, I loaded the save file from Turn 1. This time no message on the Sit Rep. See screen grabs below.
trith1.jpg
trith1.jpg (257.36 KiB) Viewed 312 times
trith2.jpg
trith2.jpg (245.9 KiB) Viewed 312 times
by defaultuser
Tue Aug 18, 2020 5:34 pm
Forum: Play-Testing Feedback
Topic: Trith without camps
Replies: 7
Views: 350

Re: Trith without camps

Ophiuchus wrote: Tue Aug 18, 2020 1:55 pm The concentration camps are given to your empire in turn 1 by an effect coming from your Trith population. So those are available in turn 2.
Which didn't seem to happen after the reload. That's why I brought this up.
by defaultuser
Tue Aug 18, 2020 5:32 pm
Forum: Play-Testing Feedback
Topic: Trith without camps
Replies: 7
Views: 350

Re: Trith without camps

Not really sure what you're asking... A building did or didn't unlock, or did after a delay? Or there was something weird after reloading vs. starting a new game? Deep into the game it was not unlocked . I looked at the Sit Rep on Turn 2 and there was nothing to indicate that it had been unlocked. ...