Search found 768 matches

by defaultuser
Tue Jan 12, 2021 9:09 pm
Forum: Support
Topic: Bugs in V0.4.10.1
Replies: 4
Views: 199

Re: Bugs in V0.4.10.1

... Not sure it is a bug, but it sounds like one to me: On an outpost, you cannot build a basic ship yard, but when a basic ship yard exists from an earlier settlement, you can build all ship yard extensions No, that's by design. I discovered it many iterations before and asked about it then. https...
by defaultuser
Thu Dec 24, 2020 6:03 am
Forum: General Discussion
Topic: Sol system
Replies: 2
Views: 371

Re: Sol system

I wonder what planet type you'd make Venus.
by defaultuser
Tue Dec 08, 2020 6:32 am
Forum: Play-Testing Feedback
Topic: Regenerate troops even when system is blockaded?
Replies: 18
Views: 786

Re: Regenerate troops even when system is blockaded?

That's not part of the game as it exists. If you persist in being pissy every time someone gives you an answer, people will just start ignoring your questions. Which is what I will be doing from now on.
by defaultuser
Mon Dec 07, 2020 9:57 pm
Forum: Play-Testing Feedback
Topic: Regenerate troops even when system is blockaded?
Replies: 18
Views: 786

Re: Regenerate troops even when system is blockaded?

Defensive militia training +1 should IMO do so even when the system is blockaded. I find it strange how industry/research output is unchanged, but troops do not increase? I mean, if enemy ships hold the system then I'd assume the former two to also be seriously affected (all facilities bombed to he...
by defaultuser
Sat Dec 05, 2020 8:14 pm
Forum: General Discussion
Topic: Abandoned Colony
Replies: 8
Views: 1283

Re: Abandoned Colony

As I alluded to above, an in-game explanation that might work is that the colony takes less time and RP to build, as they can use the existing structure. So maybe cut the build from outpost requirement by 1/5 or something. I don't think that would be overbalanced.
by defaultuser
Fri Nov 20, 2020 3:08 am
Forum: Play-Testing Feedback
Topic: Minor sitrep bug
Replies: 3
Views: 610

Re: Minor sitrep bug

v0.4.10.1[build 2020-09-25.39cfe10] If you have damaged ships sitting in a system on the turn the drydock is finished, they do repair that turn, but you don't get the repaired sitrep It's been that way for a while. I mentioned it here: https://www.freeorion.org/forum/viewtopic.php?f=28&t=10294 Spea...
by defaultuser
Sun Oct 18, 2020 7:12 pm
Forum: Support
Topic: Combat resolution
Replies: 2
Views: 836

Re: Combat resolution

There are three combat rounds per turn. Most ships participate in all three rounds, although some things with fighters and stealth are different, as I recall. So a regular ship versus ship would have your example one doing up to 9 damage absent shields. So a ship with 5 structure would be destroyed ...
by defaultuser
Thu Oct 15, 2020 10:28 pm
Forum: General Discussion
Topic: How to help
Replies: 25
Views: 1642

Re: How to help

For instance, if I am chato, am I "organic", "photosynthetic", "lithic" which bonuses apply to me? You're photosynthetic. You can check the species entry to see which it is. The Pedia also provides this information: Each species is classified according their Metabolism. Gaseous Lithic Organic Photo...
by defaultuser
Tue Sep 29, 2020 8:46 pm
Forum: Play-Testing Feedback
Topic: 0.4.10.1 Bad vs. average supply
Replies: 10
Views: 1168

Re: 0.4.10.1 Bad vs. average supply

As a note, you can check the supply by hovering over the supply icon of the planet. It will give you the factors that determine supply and give you the max and predicted supply values.
by defaultuser
Thu Sep 17, 2020 6:50 pm
Forum: Play-Testing Feedback
Topic: Testing Government and Influence
Replies: 36
Views: 2059

Re: Testing Government and Influence

My guess on what freem is getting at is that you can add a item to the research queue and all prerequisites will also be added. However, if you delete something, then it wouldn't affect the prereqs. However, sometimes you'd want those to remain either because they're useful on their own or as a prer...
by defaultuser
Tue Sep 15, 2020 1:40 am
Forum: General Discussion
Topic: How to help
Replies: 25
Views: 1642

Re: How to help

I recommend using the Preview feature for posting. That last long post had seriously broken quoting. You can use the Edit control to fix it as well.
by defaultuser
Tue Sep 15, 2020 1:28 am
Forum: Play-Testing Feedback
Topic: Experimentors monsters challenging after nerf to resources?
Replies: 25
Views: 2494

Re: Experimentors monsters challenging after nerf to resources?

I generally like to have Titanic hulls when it's time for that. Sometimes I have to use Self-Grav.
by defaultuser
Mon Aug 31, 2020 8:56 pm
Forum: Play-Testing Feedback
Topic: Attacking a stealthed planet
Replies: 1
Views: 1157

Re: Attacking a stealthed planet

When combat occurs in the system, the stealthed planet will get involved. So the combat with Gorta I initiates it. I've had cases where there were enemy forces over a stealthed high-strength native system. I would send in a scout to kick off combat and maybe get some of their forces destroyed.
by defaultuser
Fri Aug 28, 2020 5:47 pm
Forum: General Discussion
Topic: Abandoned Colony
Replies: 8
Views: 1283

Re: Abandoned Colony

Back in the day, this special used to increase the habitability of the planet. If it didn't actually do anything, I would have suggested that it either be shelved or something be done with it, like decrease the turns to build a colony or something.