Search found 720 matches

by defaultuser
Sun Jun 14, 2020 10:07 pm
Forum: FreeOrion Project
Topic: In-person developers meeting/hackfest
Replies: 19
Views: 748

Re: In-person developers meeting/hackfest

I believe most of the video conferencing programs allow voice-only. Should your schedule allow later.
by defaultuser
Wed Jun 10, 2020 5:38 am
Forum: FreeOrion Project
Topic: In-person developers meeting/hackfest
Replies: 19
Views: 748

Re: In-person developers meeting/hackfest

The Silent One wrote:
Tue Jun 09, 2020 7:20 pm
I think most of the currently active developers, including me, reside in Germany.
That's interesting, I hadn't realized it was so concentrated. How did that come about? Did some of you know the others and bring them into the project?
by defaultuser
Sun Jun 07, 2020 12:04 am
Forum: Support
Topic: Can't Design Ships
Replies: 6
Views: 521

Re: Can't Design Ships

As you're supposed to edit your config.xml, I think the OP is asking where that file is to be found.

It will vary a bit. On my Win 10 machine, it's C:\Users\[MYUSERID]\AppData\Roaming\FreeOrion. [MYUSERID] is my specific one, yours will be different. If you're on Mac, someone else will need to help.
by defaultuser
Thu May 14, 2020 6:20 am
Forum: Support
Topic: Whole Galaxy Suddenly Appears Without Scan
Replies: 8
Views: 573

Re: Whole Galaxy Suddenly Appears Without Scan

The outpost has to be on supply with the species you want to use to colonize (other than exobots). Plus the target species has to have a planet with population of sufficient size and happiness. If you have an example where you can't figure out the reason, post it and people can let you know the prob...
by defaultuser
Wed May 13, 2020 9:21 pm
Forum: Support
Topic: Whole Galaxy Suddenly Appears Without Scan
Replies: 8
Views: 573

Re: Whole Galaxy Suddenly Appears Without Scan

This is a duplicate of another thread

viewtopic.php?f=25&t=11662

Similar answer in that one. Probably should be merged or this one deleted.
by defaultuser
Sun May 10, 2020 10:00 pm
Forum: General Discussion
Topic: Help with advanced tech/unlock...?
Replies: 7
Views: 613

Re: Help with advanced tech/unlock...?

Bombardment is, in my opinion, a tool that probably shouldn't be employed often, especially by new players. Very seldom would I suggest it against native species. Yes, you reduce the population and eventually defense forces, but I generally think you're better off trying to capture natives with full...
by defaultuser
Wed Apr 29, 2020 4:23 am
Forum: Play-Testing Feedback
Topic: AI Colony base travelling the starlanes
Replies: 51
Views: 1487

Re: AI Colony base travelling the starlanes

Back in the day, colonizing solely with ships was a major endeavor. When you found a likely planet, you had to see which planets that could build a colony ship AND had compatible population was reasonably near. Often there wasn't, and you'd need to either wait, or send a colony ship on a long journe...
by defaultuser
Sun Apr 26, 2020 10:05 pm
Forum: Play-Testing Feedback
Topic: AI Colony base travelling the starlanes
Replies: 51
Views: 1487

Re: AI Colony base travelling the starlanes

I guess I'm just amazed that the AIs could come up with a totally new ship design. It seems like something a human player come up with.
by defaultuser
Wed Apr 22, 2020 8:00 pm
Forum: Play-Testing Feedback
Topic: Problem with drydock repairs
Replies: 3
Views: 569

Re: Problem with drydock repairs

It does look like repairs are going on. I had to go back and stop research into repair techs because that was confusing things.
by defaultuser
Wed Apr 22, 2020 7:48 pm
Forum: Play-Testing Feedback
Topic: Problem with drydock repairs
Replies: 3
Views: 569

Re: Problem with drydock repairs

I will check and report back.
by defaultuser
Wed Apr 22, 2020 6:39 pm
Forum: Play-Testing Feedback
Topic: Problem with drydock repairs
Replies: 3
Views: 569

Problem with drydock repairs

I'm playing the latest stable release. I had system with two planets with orbital drydocks. One of the planets had the population cleared for repopulation. After that, no repairs would take place at the system, with the message: "On Path III: the Orbital Drydock is abandoned, there is no one left to...
by defaultuser
Sun Apr 19, 2020 1:08 am
Forum: General Discussion
Topic: Inquiry about custom sitreps
Replies: 17
Views: 745

Re: Inquiry about custom sitreps

One thing I'd like to have is an option for it to display "No New Reports" rather than the one from the previous turn.

If there is one and I missed it, sorry.
by defaultuser
Thu Apr 16, 2020 1:20 am
Forum: General Discussion
Topic: how to look at how multiplayer is done?
Replies: 5
Views: 543

Re: how to look at how multiplayer is done?

This is sort of a general problem with PHPBB. If you continue to have problems, create your message in a text editor and paste it in. Also, with many browsers you can just go back and find your editing window still populated.
by defaultuser
Tue Apr 14, 2020 8:49 pm
Forum: General Discussion
Topic: FreeOrion battle mechanics: questions
Replies: 25
Views: 900

Re: FreeOrion battle mechanics: questions

As a more general point, when you build warships has a lot to do with the type of universe you set up. The greater the spacing, the less likely you will be to need warcraft early except for monsters or defended native planets. That should help guide your research path.
by defaultuser
Sat Apr 11, 2020 6:33 am
Forum: Play-Testing Feedback
Topic: AI fleets skipping past my blockading fleet
Replies: 28
Views: 1245

Re: AI fleets skipping past my blockading fleet

Hmm... OK, why is invasion handled differently from colony or outpost placement then? It's always been that way. It's important when there native planets at a system with defending monsters. For example, with a Maintenance Ship, you can send in troop ships alone if you want to take the planet becau...