Search found 768 matches
- Tue Jan 12, 2021 9:09 pm
- Forum: Support
- Topic: Bugs in V0.4.10.1
- Replies: 4
- Views: 199
Re: Bugs in V0.4.10.1
... Not sure it is a bug, but it sounds like one to me: On an outpost, you cannot build a basic ship yard, but when a basic ship yard exists from an earlier settlement, you can build all ship yard extensions No, that's by design. I discovered it many iterations before and asked about it then. https...
- Thu Dec 24, 2020 6:03 am
- Forum: General Discussion
- Topic: Sol system
- Replies: 2
- Views: 371
Re: Sol system
I wonder what planet type you'd make Venus.
- Tue Dec 08, 2020 6:32 am
- Forum: Play-Testing Feedback
- Topic: Regenerate troops even when system is blockaded?
- Replies: 18
- Views: 786
Re: Regenerate troops even when system is blockaded?
That's not part of the game as it exists. If you persist in being pissy every time someone gives you an answer, people will just start ignoring your questions. Which is what I will be doing from now on.
- Mon Dec 07, 2020 9:57 pm
- Forum: Play-Testing Feedback
- Topic: Regenerate troops even when system is blockaded?
- Replies: 18
- Views: 786
Re: Regenerate troops even when system is blockaded?
Defensive militia training +1 should IMO do so even when the system is blockaded. I find it strange how industry/research output is unchanged, but troops do not increase? I mean, if enemy ships hold the system then I'd assume the former two to also be seriously affected (all facilities bombed to he...
- Sat Dec 05, 2020 8:14 pm
- Forum: General Discussion
- Topic: Abandoned Colony
- Replies: 8
- Views: 1283
Re: Abandoned Colony
As I alluded to above, an in-game explanation that might work is that the colony takes less time and RP to build, as they can use the existing structure. So maybe cut the build from outpost requirement by 1/5 or something. I don't think that would be overbalanced.
- Fri Nov 20, 2020 3:08 am
- Forum: Play-Testing Feedback
- Topic: Minor sitrep bug
- Replies: 3
- Views: 610
Re: Minor sitrep bug
v0.4.10.1[build 2020-09-25.39cfe10] If you have damaged ships sitting in a system on the turn the drydock is finished, they do repair that turn, but you don't get the repaired sitrep It's been that way for a while. I mentioned it here: https://www.freeorion.org/forum/viewtopic.php?f=28&t=10294 Spea...
- Wed Nov 18, 2020 9:53 pm
- Forum: Play-Testing Feedback
- Topic: Silexian: bad pilots and cannot produce ships?
- Replies: 3
- Views: 628
- Sun Oct 18, 2020 7:12 pm
- Forum: Support
- Topic: Combat resolution
- Replies: 2
- Views: 836
Re: Combat resolution
There are three combat rounds per turn. Most ships participate in all three rounds, although some things with fighters and stealth are different, as I recall. So a regular ship versus ship would have your example one doing up to 9 damage absent shields. So a ship with 5 structure would be destroyed ...
- Thu Oct 15, 2020 10:28 pm
- Forum: General Discussion
- Topic: How to help
- Replies: 25
- Views: 1642
Re: How to help
For instance, if I am chato, am I "organic", "photosynthetic", "lithic" which bonuses apply to me? You're photosynthetic. You can check the species entry to see which it is. The Pedia also provides this information: Each species is classified according their Metabolism. Gaseous Lithic Organic Photo...
- Tue Sep 29, 2020 8:46 pm
- Forum: Play-Testing Feedback
- Topic: 0.4.10.1 Bad vs. average supply
- Replies: 10
- Views: 1168
Re: 0.4.10.1 Bad vs. average supply
As a note, you can check the supply by hovering over the supply icon of the planet. It will give you the factors that determine supply and give you the max and predicted supply values.
- Thu Sep 17, 2020 6:50 pm
- Forum: Play-Testing Feedback
- Topic: Testing Government and Influence
- Replies: 36
- Views: 2059
Re: Testing Government and Influence
My guess on what freem is getting at is that you can add a item to the research queue and all prerequisites will also be added. However, if you delete something, then it wouldn't affect the prereqs. However, sometimes you'd want those to remain either because they're useful on their own or as a prer...
- Tue Sep 15, 2020 1:40 am
- Forum: General Discussion
- Topic: How to help
- Replies: 25
- Views: 1642
Re: How to help
I recommend using the Preview feature for posting. That last long post had seriously broken quoting. You can use the Edit control to fix it as well.
- Tue Sep 15, 2020 1:28 am
- Forum: Play-Testing Feedback
- Topic: Experimentors monsters challenging after nerf to resources?
- Replies: 25
- Views: 2494
Re: Experimentors monsters challenging after nerf to resources?
I generally like to have Titanic hulls when it's time for that. Sometimes I have to use Self-Grav.
- Mon Aug 31, 2020 8:56 pm
- Forum: Play-Testing Feedback
- Topic: Attacking a stealthed planet
- Replies: 1
- Views: 1157
Re: Attacking a stealthed planet
When combat occurs in the system, the stealthed planet will get involved. So the combat with Gorta I initiates it. I've had cases where there were enemy forces over a stealthed high-strength native system. I would send in a scout to kick off combat and maybe get some of their forces destroyed.
- Fri Aug 28, 2020 5:47 pm
- Forum: General Discussion
- Topic: Abandoned Colony
- Replies: 8
- Views: 1283
Re: Abandoned Colony
Back in the day, this special used to increase the habitability of the planet. If it didn't actually do anything, I would have suggested that it either be shelved or something be done with it, like decrease the turns to build a colony or something.