Search found 9 matches

by grinningman
Sun Oct 29, 2006 7:45 pm
Forum: Strategy Games
Topic: Sword of the Stars demo
Replies: 108
Views: 40571

Theyre definitely firing before anything appears. Try it - play as humans, build Armour DE's loaded with missiles, then watch what happens when your planet is attacked. First volley definitely goes off before anything is visible. I did try this, and they do sometimes fire before the enemy appears o...
by grinningman
Mon Oct 23, 2006 3:45 pm
Forum: Strategy Games
Topic: the Ur-Quan Masters
Replies: 7
Views: 6018

I love this game, mostly for the dialogue. It's clever, laugh out loud funny, and there are some genuinely interesting SF ideas, IMO anyway. Last I heard the makers of the original game, Toys for Bob - http://www.toysforbob.com , were trying to make a sequel (Star Control 3 was not made by them).
by grinningman
Fri Oct 20, 2006 9:35 am
Forum: Strategy Games
Topic: Sword of the Stars demo
Replies: 108
Views: 40571

Playing the game just becomes too much like hard work. Its a chore, and i dont actually think the rewards are enough to justify the work. Fair enough. I think that 3-d combat along with the Newtonian ship motion would have made things very hard. Homeworld managed just fine, and was in fact much eas...
by grinningman
Thu Oct 19, 2006 6:06 pm
Forum: Strategy Games
Topic: Sword of the Stars demo
Replies: 108
Views: 40571

:( 3D map renders the strategic game (paper thin though it is) virtually unmanageable. I wouldnt mind, but since all combat etc takes place at stars, the 3d map doesnt add any strategic depth at all. Just out of interest, How do you find it unmanageable? Is it too hard to select planets and fleets,...
by grinningman
Fri Sep 15, 2006 6:09 am
Forum: Strategy Games
Topic: Sword of the Stars demo
Replies: 108
Views: 40571

The tech tree is randomised each game, so you won't be able to rely on a set research path. You can still work out strategies to use if certain techs are available, but it helps keep things interesting. Not entirely randomized. All it does is hide a few techs at random. there are certain techs you'...
by grinningman
Wed Sep 13, 2006 2:07 pm
Forum: Strategy Games
Topic: Sword of the Stars demo
Replies: 108
Views: 40571

Hi grinningman, sure i've seen you around somewhere before Razz Yes, I'm one of the surprisingly large number of people who are waiting for the perfect space 4x game to come along, and playing all the fun ones in the mean time. If the cow project ever gets to a beta stage, I'll definitely be giving...
by grinningman
Tue Sep 12, 2006 6:14 am
Forum: Strategy Games
Topic: Sword of the Stars demo
Replies: 108
Views: 40571

3-d starmap. Very pretty and all that. But it gets a bit hard to keep track of where your fleets are after a while, and it's next to impossible to get an at-a-glance overview of the state of your empire, especially once the explored area gets bigger than a dozen or so systems. God only knows what i...
by grinningman
Fri Jul 16, 2004 5:17 am
Forum: Other Game Design
Topic: Farming & Growth Meter Effects (for v0.3 ?)
Replies: 47
Views: 6990

I agree with all your reasoning, just not the conclusions :). Anyway, this is academic since the resource output in drek's 'Meters and Infrastructure' is linear with the meter level. And as you (and emrys) have said, with a 0-100 scale it's easy to make the later bonuses add more to the scale if it'...
by grinningman
Fri Jul 16, 2004 2:40 am
Forum: Other Game Design
Topic: Farming & Growth Meter Effects (for v0.3 ?)
Replies: 47
Views: 6990

If we start with +1 and +2, then go to +2 and +3, the difference is still 1, so the strategic situation is essentially unchanged. It is not the difference between two resource outputs that is important to the strategic situation. It is the ratio of the resource outputs. e.g. If my empire produces 1...