Search found 10 matches

by meverik
Tue Sep 08, 2015 10:48 pm
Forum: Compile
Topic: SDL2 gles on armv7 status [0.4.5, working]
Replies: 27
Views: 17473

Re: SDL2 gles on armv7 status

by meverik
Sun Aug 23, 2015 3:32 pm
Forum: Compile
Topic: SDL2 gles on armv7 status [0.4.5, working]
Replies: 27
Views: 17473

Re: SDL2 gles on armv7 status

Thanks for that, it was exactly my line of thinking - a great strategy game like FO shouldn't require any fancy shader stuff to be perfectly playable on less capable platforms. For example in ufoai (or even in 0ad for now) you can simply disable the OpenGL 2.0 parts and enjoy those games on older ha...
by meverik
Sun Aug 23, 2015 9:30 am
Forum: Compile
Topic: SDL2 gles on armv7 status [0.4.5, working]
Replies: 27
Views: 17473

Re: SDL2 gles on armv7 status

We're talking about the arm mini computers here (Raspberry Pi, Openpandora, Cubieboard, etc) not just specifically Odroid. It's Linux on GLES (possibly android) which is a great idea to expand the game's reach and not just my personal wish to have the game running on some exotic platform. As for por...
by meverik
Sat Aug 22, 2015 2:51 pm
Forum: Compile
Topic: SDL2 gles on armv7 status [0.4.5, working]
Replies: 27
Views: 17473

Re: SDL2 gles on armv7 status

That's a good starting point for anybody wanting to try:

pandorawiki.org/Porting_to_GLES_from_GL

Could the devs run the script on the latest source and post how much work there'd be?
by meverik
Thu Aug 20, 2015 5:35 pm
Forum: Compile
Topic: SDL2 gles on armv7 status [0.4.5, working]
Replies: 27
Views: 17473

Re: SDL2 gles on armv7 status

I'd said as much in my second post of the thread - you'd need an accelerated OpenGL Arm platform, e.g. Nvidia Tegra to have any fun with those builds.
by meverik
Tue Aug 18, 2015 1:49 pm
Forum: Compile
Topic: SDL2 gles on armv7 status [0.4.5, working]
Replies: 27
Views: 17473

Re: SDL2 gles on armv7 status

I meant SDL2 unlike SDL "knows" about OpenGL, GLES etc.
by meverik
Tue Aug 18, 2015 1:14 pm
Forum: Compile
Topic: SDL2 gles on armv7 status [0.4.5, working]
Replies: 27
Views: 17473

Re: SDL2 gles on armv7 status

Thanks, in that case it would require porting to gles first.

Does freeorion use OpenGL directly or through SDL?
by meverik
Tue Aug 18, 2015 7:58 am
Forum: Compile
Topic: SDL2 gles on armv7 status [0.4.5, working]
Replies: 27
Views: 17473

Re: SDL2 gles on armv7 status

I take it OpenGL is not a prerequisite then? (I could probably build a software Mesa version without a problem but I'm after Mali accelerated GLES)
by meverik
Mon Aug 17, 2015 12:50 pm
Forum: Compile
Topic: SDL2 gles on armv7 status [0.4.5, working]
Replies: 27
Views: 17473

SDL2 gles on armv7 status [0.4.5, working]

Should I expect a working build on Odroid boards that I own? (arm, Opengl ES, SDL2, Linux)

thx
by meverik
Mon Aug 17, 2015 10:09 am
Forum: Compile
Topic: Porting to Android
Replies: 19
Views: 17289

Re: Porting to Android

Hi, I use Odroid SoC's running linux and have been wondering if building freeorion would be worth a try? I have a GLES accelerated SDL2 and have been able to build a few projects against it (ufoai, caveexpress) so my question is what's the status of arm/gles port? Thanks (forgive my Hunic English)