You had better look at this:
http://forum.odroid.com/viewtopic.php?f=91&t=16054
Search found 10 matches
- Tue Sep 08, 2015 10:48 pm
- Forum: Compile
- Topic: SDL2 gles on armv7 status [0.4.5, working]
- Replies: 27
- Views: 17486
- Sun Aug 23, 2015 3:32 pm
- Forum: Compile
- Topic: SDL2 gles on armv7 status [0.4.5, working]
- Replies: 27
- Views: 17486
Re: SDL2 gles on armv7 status
Thanks for that, it was exactly my line of thinking - a great strategy game like FO shouldn't require any fancy shader stuff to be perfectly playable on less capable platforms. For example in ufoai (or even in 0ad for now) you can simply disable the OpenGL 2.0 parts and enjoy those games on older ha...
- Sun Aug 23, 2015 9:30 am
- Forum: Compile
- Topic: SDL2 gles on armv7 status [0.4.5, working]
- Replies: 27
- Views: 17486
Re: SDL2 gles on armv7 status
We're talking about the arm mini computers here (Raspberry Pi, Openpandora, Cubieboard, etc) not just specifically Odroid. It's Linux on GLES (possibly android) which is a great idea to expand the game's reach and not just my personal wish to have the game running on some exotic platform. As for por...
- Sat Aug 22, 2015 2:51 pm
- Forum: Compile
- Topic: SDL2 gles on armv7 status [0.4.5, working]
- Replies: 27
- Views: 17486
Re: SDL2 gles on armv7 status
That's a good starting point for anybody wanting to try:
pandorawiki.org/Porting_to_GLES_from_GL
Could the devs run the script on the latest source and post how much work there'd be?
pandorawiki.org/Porting_to_GLES_from_GL
Could the devs run the script on the latest source and post how much work there'd be?
- Thu Aug 20, 2015 5:35 pm
- Forum: Compile
- Topic: SDL2 gles on armv7 status [0.4.5, working]
- Replies: 27
- Views: 17486
Re: SDL2 gles on armv7 status
I'd said as much in my second post of the thread - you'd need an accelerated OpenGL Arm platform, e.g. Nvidia Tegra to have any fun with those builds.
- Tue Aug 18, 2015 1:49 pm
- Forum: Compile
- Topic: SDL2 gles on armv7 status [0.4.5, working]
- Replies: 27
- Views: 17486
Re: SDL2 gles on armv7 status
I meant SDL2 unlike SDL "knows" about OpenGL, GLES etc.
- Tue Aug 18, 2015 1:14 pm
- Forum: Compile
- Topic: SDL2 gles on armv7 status [0.4.5, working]
- Replies: 27
- Views: 17486
Re: SDL2 gles on armv7 status
Thanks, in that case it would require porting to gles first.
Does freeorion use OpenGL directly or through SDL?
Does freeorion use OpenGL directly or through SDL?
- Tue Aug 18, 2015 7:58 am
- Forum: Compile
- Topic: SDL2 gles on armv7 status [0.4.5, working]
- Replies: 27
- Views: 17486
Re: SDL2 gles on armv7 status
I take it OpenGL is not a prerequisite then? (I could probably build a software Mesa version without a problem but I'm after Mali accelerated GLES)
- Mon Aug 17, 2015 12:50 pm
- Forum: Compile
- Topic: SDL2 gles on armv7 status [0.4.5, working]
- Replies: 27
- Views: 17486
SDL2 gles on armv7 status [0.4.5, working]
Should I expect a working build on Odroid boards that I own? (arm, Opengl ES, SDL2, Linux)
thx
thx
- Mon Aug 17, 2015 10:09 am
- Forum: Compile
- Topic: Porting to Android
- Replies: 19
- Views: 17318
Re: Porting to Android
Hi, I use Odroid SoC's running linux and have been wondering if building freeorion would be worth a try? I have a GLES accelerated SDL2 and have been able to build a few projects against it (ufoai, caveexpress) so my question is what's the status of arm/gles port? Thanks (forgive my Hunic English)