Search found 1018 matches

by The Silent One
Tue May 25, 2021 10:07 am
Forum: Other Game Design
Topic: collecting ideas for new fields
Replies: 25
Views: 5414

Re: collecting ideas for new fields

Could you please post them there so I can try them with the various fields I created ? No, don't wanna use graphics I'm n ot content with. But I can make new ones, at least for some of your suggested fields. And if you dabble with other graphics than Fields, I would need some icons too... I should ...
by The Silent One
Sun May 23, 2021 11:30 am
Forum: Other Game Design
Topic: collecting ideas for new fields
Replies: 25
Views: 5414

Re: collecting ideas for new fields

Touched up version with transparent background.
by The Silent One
Fri May 21, 2021 8:32 pm
Forum: Other Game Design
Topic: collecting ideas for new fields
Replies: 25
Views: 5414

Re: collecting ideas for new fields

My laborious efforts with GIMP were not very successful in producing graphics that are both distinctive enough and blending well with the general Galaxy graphics, but I don't believe that I can do better. I do believe that at least the Comet Cloud is strategically interesting, though. How's that fo...
by The Silent One
Wed Apr 28, 2021 5:41 pm
Forum: Story
Topic: Lovecraftian Aliens
Replies: 10
Views: 13787

Re: Lovecrafian Aliens

LienRag wrote: Mon Apr 26, 2021 2:04 pm Is there a reason for this ?
It is a conscious decision to create only original content, rather than copying.
by The Silent One
Fri Nov 20, 2020 12:47 pm
Forum: Play-Testing Feedback
Topic: Minor sitrep bug
Replies: 3
Views: 1733

Re: Minor sitrep bug

defaultuser wrote: Fri Nov 20, 2020 3:08 am Speaking of old threads, what ever happened to Mat?
He appeared once on Github maybe half a year ago, but hasn't been around again since AFAIK.
by The Silent One
Sun Oct 18, 2020 12:56 pm
Forum: Programming
Topic: Turn processing/stages
Replies: 5
Views: 263

Re: Turn processing/stages

Where can I find the piece/s of code or documentation to learn about what is processed when on each turn? I need answers to stuff like "do all effects apply before or after invasion orders?", "if I order an invasion before pressing 'Turn 100', the invasion happens on turn 100 or turn 101 (LastTurnA...
by The Silent One
Sat Jun 13, 2020 6:06 pm
Forum: FreeOrion Project
Topic: Proposed online voice chat meeting
Replies: 5
Views: 944

Re: Proposed online voice chat meeting

I can attend, too - any specific topic though?
by The Silent One
Wed Jun 10, 2020 11:19 am
Forum: FreeOrion Project
Topic: In-person developers meeting/hackfest
Replies: 19
Views: 1903

Re: In-person developers meeting/hackfest

I think most of the currently active developers, including me, reside in Germany. That's interesting, I hadn't realized it was so concentrated. How did that come about? Did some of you know the others and bring them into the project? I don't think so, it may be just chance If nobody else steps up t...
by The Silent One
Tue Jun 09, 2020 7:20 pm
Forum: FreeOrion Project
Topic: In-person developers meeting/hackfest
Replies: 19
Views: 1903

Re: In-person developers meeting/hackfest

Where do you and Vezzra reside? I wouldn't mind taking charge of organising an event. I could get a good venue in Liverpool, UK without cost: https://doesliverpool.com/services/host-your-own-events/ But perhaps it would be better to have it on the (European) continent if most of the people who are ...
by The Silent One
Tue Jun 09, 2020 11:14 am
Forum: FreeOrion Project
Topic: In-person developers meeting/hackfest
Replies: 19
Views: 1903

Re: In-person developers meeting/hackfest

Vezzra and I had mused about a "FO-Con" a while back, meaning a weekend-spanning (?) event. While meeting in person may not betremendously productive, at least it would be very fun. However, I don't see myself being able to take charge of organising such a thing anytime soon. But I would attend for ...
by The Silent One
Fri May 08, 2020 8:14 pm
Forum: Other Game Design
Topic: List of worthless/broken game mechanics
Replies: 12
Views: 2822

Re: List of worthless/broken game mechanics

Good list, I couldn't agree more. Any suggestions how to deal with the issues you reported?
by The Silent One
Fri May 01, 2020 5:51 pm
Forum: Other Game Design
Topic: Rebalance Exobots and decouple NAI and AA
Replies: 28
Views: 4059

Re: Rebalance Exobots and decouple NAI and AA

ThinkSome wrote: Fri May 01, 2020 3:10 pmHmm, I'm now curious... is this actually correct english-wise? Shouldn't it be "adaptation"?
Yes, that sounds better. Not a native speaker. Anyway, that's just a bunch of crude, random ideas.
by The Silent One
Fri May 01, 2020 1:29 pm
Forum: Other Game Design
Topic: Rebalance Exobots and decouple NAI and AA
Replies: 28
Views: 4059

Re: Rebalance Exobots and decouple NAI and AA

I think that being able to improve Exobots beyond average industry/res/piloting/... will result in everyone populating everything with them. A fair point, and to prevent exobot spamming, exobot refinements (ER) should be limited in number and effect, and powerful refinements should be costly so tha...
by The Silent One
Tue Apr 14, 2020 6:10 am
Forum: Other Game Design
Topic: Improve production queue management
Replies: 12
Views: 2495

Re: Improve production queue management

Oberlus wrote: Mon Apr 13, 2020 8:59 pmHow are you? Got time to sink into this stuff? :D
'Fraid I will be quite busy for the next couple of months. The idea sounds good though, and if someone takes the effort to implement it, I will supply graphics as needed.
by The Silent One
Mon Apr 13, 2020 8:34 pm
Forum: Other Game Design
Topic: Improve production queue management
Replies: 12
Views: 2495

Re: Improve production queue management

Oberlus wrote: Mon Apr 13, 2020 6:47 pm
The Silent One wrote:...
Poke!
Huh? :o