Search found 719 matches

by The Silent One
Mon Mar 11, 2019 7:17 pm
Forum: Other Game Design
Topic: Ship weapons rework
Replies: 41
Views: 705

Re: Ship weapons rework

I am a bit lost here, guys. Tactical combat mostly means fleet composition based on ship design in our context. I am not sure if there is any way to make that real "fun". I need a little more time to work on my ideas, but my general idea is that the player, to be successful, should have to combine ...
by The Silent One
Mon Mar 11, 2019 1:46 pm
Forum: Other Game Design
Topic: Ship weapons rework
Replies: 41
Views: 705

Re: Ship weapons rework

I am too against player-controlled (i.e., interactive, played in a board like chess or star craft) tactical combat. But I am utterly bored of current non-interactive combat system where ships are like sitting ducks shooting randomly. It is, IMO, rather uninteresting. That's good, then I understand ...
by The Silent One
Sun Mar 10, 2019 11:37 am
Forum: Graphics
Topic: Request: Recreate FreeOrion Logo in Blender
Replies: 14
Views: 1887

Re: Request: Recreate FreeOrion Logo in Blender

Vezzra wrote:
Sun Mar 10, 2019 11:19 am
Excellent, thanks!
Welcome, of course now I'm curious what you're gonna do with it. :D
by The Silent One
Sun Mar 10, 2019 11:32 am
Forum: Other Game Design
Topic: Ship weapons rework
Replies: 41
Views: 705

Re: Ship weapons rework

..., that is a good moment to implement (or at list consider to have its "space" in the tech tree) or discard that tactical combat idea. Originally being one of the contributors in favour of player-controlled tactical combat, there have been good points against it which did convince me that we shou...
by The Silent One
Sat Mar 09, 2019 6:49 pm
Forum: Other Game Design
Topic: Ship weapons rework
Replies: 41
Views: 705

Re: Ship weapons rework

Oberlus wrote:
Sat Mar 09, 2019 5:52 pm
Just first round at LR, second round at SR, third and following rounds at CR.
Better I think.
by The Silent One
Fri Mar 08, 2019 3:52 pm
Forum: Graphics
Topic: Request: Recreate FreeOrion Logo in Blender
Replies: 14
Views: 1887

Re: Request: Recreate FreeOrion Logo in Blender

Vezzra wrote:
Fri Mar 08, 2019 12:06 pm
Now, if you could also recreate the writing... but I guess that will be a lot more work...? ;)
If you're fine with the aforementioned alterations, np, I'll see what I can do.

[Edit] Done, uploading now.[/Edit]
by The Silent One
Fri Mar 08, 2019 11:05 am
Forum: Graphics
Topic: Request: Recreate FreeOrion Logo in Blender
Replies: 14
Views: 1887

Re: Request: Recreate FreeOrion Logo in Blender

While we have such source files for quite a lot of the graphics now, for the most we do not. E.g. the FO logo (both the logo itself and the logo with the writing). I have recreated the FreeOrion logo at 2048x2048, the bevel and glossy metallic look isn't perfect yet, but it should do?! https://gith...
by The Silent One
Sat Mar 02, 2019 8:32 am
Forum: Other Game Design
Topic: Ship weapons rework
Replies: 41
Views: 705

Re: Ship weapons rework

Commenting on the state of what is not possible currently Thanks for the reality check :wink: ; I am of course very much aware that some of this is not doable with the current combat mechanics. What I intend to demonstrate is how the differently themed categories might offer a truly unique game-pla...
by The Silent One
Thu Feb 28, 2019 7:49 pm
Forum: Other Game Design
Topic: Ship weapons rework
Replies: 41
Views: 705

Re: Ship weapons rework

Some first ideas from me, to be fleshed out and added to: Biotech: fast fighter replenishment, superior ship regeneration, ability to ignore shields "Void Barnacle" Genetically engineered, the VB is an inexpensive fighter which can't attack; acts as decoy. Refinements increase hangar capacity. "Self...
by The Silent One
Thu Feb 28, 2019 10:30 am
Forum: Other Game Design
Topic: Two kinds of terraforming?
Replies: 10
Views: 208

Re: Two kinds of terraforming?

I like the idea to have two kinds of terraforming, but I don't think it's a good idea to make the bio terraforming slower than the mechanical one. The bio category should be better at this than the mechanical one, to make bio terraforming slow would be a huge disadvantage. Bio terraforming would be ...
by The Silent One
Thu Feb 28, 2019 10:21 am
Forum: Other Game Design
Topic: Themed tech cateogries (Help wanted)
Replies: 29
Views: 551

Re: Themed tech cateogries (Help wanted)

Maybe its name could be XENO-something and also include some stuff for xeno-psycology/xeno-interaction? How about Xenology (the study of the alien)? But I imagine the arrow that starts on a tier ( most recent mockup here ) will split into two after the circle with the completed requirements (4/5 in...
by The Silent One
Mon Feb 11, 2019 12:25 pm
Forum: Other Game Design
Topic: TAR model: Theories only require other theories?
Replies: 46
Views: 1229

Re: TAR model: Theories only require other theories?

Thanks for your detailed feedbacks, @Vezzra, @Oberlus and @Ophiuchus. Only applications should count toward unlocking the next tier, not refinements. Agreed. Display refinement techs under their respective application techs, with an indent. I like it. Updated mockup. I would provide that feature for...
by The Silent One
Sat Feb 09, 2019 4:26 pm
Forum: Other Game Design
Topic: TAR model: Theories only require other theories?
Replies: 46
Views: 1229

Re: TAR model: Theories only require other theories?

Oberlus wrote:
Sat Feb 09, 2019 12:14 pm
Should we allow app refinements with prerequisites different than the previous level?
Sure, why not.
by The Silent One
Sat Feb 09, 2019 7:36 am
Forum: Other Game Design
Topic: TAR model: Theories only require other theories?
Replies: 46
Views: 1229

Re: TAR model: Theories only require other theories?

Again, I think there must be one single theory per tier and branch. Currently, in some of the branches, we don't have enough theoretical-only techs to get 4 tiers. It would be a pain to have to came up with fluff theories for padding. Whenever we need more than one theory, make it a single theory w...
by The Silent One
Fri Feb 08, 2019 10:51 am
Forum: Other Game Design
Topic: TAR model: Theories only require other theories?
Replies: 46
Views: 1229

Re: TAR model: Theories only require other theories?

The circled icons on the right side of each tech, to indicate special prerequisites, I guess it can accept more than one? For techs that could require (e.g.) one tech from other category and one species in the empire. Certainly. One method would be to (in the circle) show an icon indicating multipl...