Search found 848 matches

by The Silent One
Fri Jul 19, 2019 8:26 am
Forum: Other Game Design
Topic: Species Opinion System Discussion
Replies: 4
Views: 36

Re: Species Opinion System Discussion

Forgive me my bluntness, but my immediate reaction is that species/empire relations is a complicated, barely fun and hardly intuitive game mechanism, which also seems unneccessary to me because it overlaps at least somewhat with the proposed stability mechanism. What is this game mechanism trying to...
by The Silent One
Mon Jul 15, 2019 7:40 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 257
Views: 5299

Re: Multiplayer slow game server

Lil' bit larger map this time?
by The Silent One
Mon Jul 15, 2019 6:17 pm
Forum: General Discussion
Topic: First game of the multiplayer slow game server
Replies: 27
Views: 1540

Re: First game of the multiplayer slow game server

Our empires are intertwined... quitting the alliance when Magnate conceded would have resulted in a terrible, terrible bloodshed and, even worse, your victory. Which is what we are trying to avoid :mrgreen:
by The Silent One
Sun Jul 14, 2019 7:01 pm
Forum: Other Game Design
Topic: Policy Cards Jumble
Replies: 50
Views: 3167

Re: Policy Cards Jumble

Didn't have time to study your draft in depth, but some first skim-through comments: Resource Distribution Programs, Energy Credit Accounting, Reputation Currency : effect is negligible, discard imo. Equitable Redistribution, Science Directorate, Social Credit System look good. Cultural Repression, ...
by The Silent One
Sun Jul 14, 2019 6:42 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 257
Views: 5299

Re: Multiplayer slow game server

Confirming I will play.
by The Silent One
Fri Jul 12, 2019 5:20 pm
Forum: Other Game Design
Topic: About Tech Tree GUI
Replies: 49
Views: 1655

Re: About Tech Tree GUI

labgnome wrote:
Fri Jul 12, 2019 3:30 pm
I am so ready for the new tech tree.
Oberlus wrote:
Fri Jul 12, 2019 3:44 pm
Edit: but The Silent One's last mockup makes me eager to find breaks to get into it.
That's the spirit! :)

Share your ideas, doubts and we'll get things fleshed out.
by The Silent One
Fri Jul 12, 2019 1:40 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 257
Views: 5299

Re: Multiplayer slow game server

Don't think so, you're still there.
by The Silent One
Fri Jul 12, 2019 11:57 am
Forum: Other Game Design
Topic: About Tech Tree GUI
Replies: 49
Views: 1655

Re: About Tech Tree GUI

More detailed mockup, demonstrating next-gen app icons.
by The Silent One
Thu Jul 11, 2019 6:59 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 257
Views: 5299

Re: Multiplayer slow game server

His ground troops are increasing faster than I can build troop ships (thanks to defence focus) so I can never take the planet. That's not a tolerable bug. All you need is 20+ troops, that's max troops for the planet. Although you wouldn't keep the planet for long anyway, my dear carbon based life f...
by The Silent One
Thu Jul 11, 2019 6:57 pm
Forum: Other Game Design
Topic: Policy Cards Jumble
Replies: 50
Views: 3167

Re: Policy Cards Jumble

labgnome wrote:
Thu Jul 11, 2019 4:32 pm
I mean I am going off of the Economic, Military and Social policy cards.
I'd say just stick with them, or maybe one more category. Doesn't have to be more complicated than that.
by The Silent One
Thu Jul 11, 2019 10:45 am
Forum: Other Game Design
Topic: Policy Cards Jumble
Replies: 50
Views: 3167

Re: Policy Cards Jumble

The four economies come from speculative ideas about post-monetary future economies. [...] To start with, I like the triangle structure for the resources. It is intuitive to have a connection between the three main resources of FreeOrion, and it makes sense to create a mechanism to shift resource o...
by The Silent One
Thu Jul 11, 2019 10:02 am
Forum: Other Game Design
Topic: About Tech Tree GUI
Replies: 49
Views: 1655

Re: About Tech Tree GUI

I'd use separate pages / tabs that one can only view one at a time, rather than expandable sub-pages within a scrollable list. Ophiuchus' point about left-right scrolling (especially on laptops) is good; I'd avoid any left-right scrolling if possible, and instead have separate independent category ...
by The Silent One
Tue Jul 09, 2019 7:08 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 257
Views: 5299

Re: Multiplayer slow game server

Update to the latest weekly build for diplomatic status information, meatbags :mrgreen:
by The Silent One
Tue Jul 09, 2019 6:43 pm
Forum: Other Game Design
Topic: Policy Cards Jumble
Replies: 50
Views: 3167

Re: Policy Cards Jumble

They give a policy slot by having 4 (up for debate) policies of the ideal active for 50 (up for debate) turns. This seems arbitrary and non-KISS. The ideals are groups into two triads and three pairs of opposing ideals. Each ideal has a corresponding policy slot. Each ideal of a triad gives a diffe...
by The Silent One
Tue Jul 09, 2019 4:08 pm
Forum: Other Game Design
Topic: Policy Cards Jumble
Replies: 50
Views: 3167

Re: Policy Cards Jumble

I haven't done any numbers yet (and I certainly haven't read them all, just a few), but my first impression is that so many policies is overwhelming. It's like 10 policies per slot. 5 policies per slots already seem too much. Skimming over the suggested policies, I wholeheartedly agree. Other than ...