Search found 152 matches

by muxec
Thu Jul 02, 2009 9:27 am
Forum: General Discussion
Topic: My first compile attempt fail
Replies: 2
Views: 1409

Re: My first compile attempt fail

libboost1.37

Oops sorry followed compiling guide again and realized that I fail even at copy-pasting. :(
by muxec
Thu Jul 02, 2009 7:56 am
Forum: General Discussion
Topic: My first compile attempt fail
Replies: 2
Views: 1409

My first compile attempt fail

So I tried to compile on linux for the first time. I got sources from SVN trunk and followed the instructions. I started compiling GG and after several successfully compiled files I got this. g++ -o src/Texture.os -c -pthread -Wall -Wno-parentheses -O2 -fPIC -I/usr/include/freetype2 -I. -Ilibltdl sr...
by muxec
Wed Jul 01, 2009 7:55 pm
Forum: General Discussion
Topic: Can't checkout from SVN trunk
Replies: 5
Views: 1508

Re: Can't checkout from SVN trunk

Thanks, finally managed to CO it with command line svn. Subclipse still gives errors and sometimes even kills Xorg on checkout attempts. Now trying to modify the code and compile... :)
by muxec
Wed Jul 01, 2009 8:23 am
Forum: General Discussion
Topic: Can't checkout from SVN trunk
Replies: 5
Views: 1508

Re: Can't checkout from SVN trunk

OndrejR wrote:This happens sometimes also to me when SF is under high traffic load. Yesterday SF was testing new buggy system and perhaps this was cause to this problem.
Thanks, I will try to checkout tomorrow.
by muxec
Wed Jul 01, 2009 5:24 am
Forum: General Discussion
Topic: Can't checkout from SVN trunk
Replies: 5
Views: 1508

Can't checkout from SVN trunk

I tried twice using Subclipse plugin and once more with bare SVN. It copies files normally at the beginning but at some point it stops, Subclipse shows an error message, svn in terminal is just stuck for hours on the same file. I have no idea of what I'm doing wrong and my connection is stable I'm n...
by muxec
Tue Jun 30, 2009 8:30 pm
Forum: General Discussion
Topic: Move to Google Code or Trac?
Replies: 17
Views: 3752

Re: Move to Google Code or Trac?

Does this thread mean that I'm not the only person having errors while trying to checkout from SVN?
by muxec
Mon Jun 22, 2009 11:44 am
Forum: General Discussion
Topic: Looking for full time open source volunteering.
Replies: 3
Views: 1637

Re: Looking for full time open source volunteering.

I tried using Eclipse for C++ (when I played with Orge or Crystalspace) and it felt a little slow. I'd like to know what IDEs are used by existing FO contributors. Is the compiling guide on wiki up to date? Any suggestions on working efficiently with RCS/diff? Never done it before except for CVS hel...
by muxec
Mon Jun 22, 2009 9:59 am
Forum: General Discussion
Topic: Looking for full time open source volunteering.
Replies: 3
Views: 1637

Looking for full time open source volunteering.

Hello. I started coding hello-worlds long long time ago yet only recently I started to learn it seriously. I have some knowledge of algorithms and I'm capable of actually writing the code yet I have no experience in serious projects, which means I'm bad at tools (using non-trivial IDE functions) I h...
by muxec
Thu Jun 11, 2009 11:11 am
Forum: Other Game Design
Topic: Proposal for elimination of Population
Replies: 31
Views: 4432

Re: Proposal for elimination of Population

Having several races on the same planet was one of my favorite features in MOO2 :(
by muxec
Tue Jun 09, 2009 6:09 am
Forum: Other Game Design
Topic: Proposal for elimination of Population
Replies: 31
Views: 4432

Re: Proposal for elimination of Population

Population can still be used for:
1. United races votes.
2. Different races with different special abilities and racial bonuses. If you conquered a race of merchants you probably want them to migrate to your economy world, not your manufacturing capital.
by muxec
Tue Jun 02, 2009 7:35 pm
Forum: Other Game Design
Topic: Proposal for elimination of Population
Replies: 31
Views: 4432

Re: Proposal for elimination of Population

pd wrote:
Huh? What did I miss in the design?
The empire wide production queue?
The production points/minerals must be produced somewhere by someone.
by muxec
Tue Jun 02, 2009 7:15 pm
Forum: Other Game Design
Topic: Proposal for elimination of Population
Replies: 31
Views: 4432

Re: Proposal for elimination of Population

That's why I say that population should be transportable unlike development meter that just grows locally. :) The point is population is unnecessary... you Don't want to move your basic unit of economic production. (Except for colonization). Than what's the role of the player except for pressing &q...
by muxec
Tue Jun 02, 2009 6:28 pm
Forum: Other Game Design
Topic: Proposal for elimination of Population
Replies: 31
Views: 4432

Re: Proposal for elimination of Population

That's why I say that population should be transportable unlike development meter that just grows locally. :)
by muxec
Tue Jun 02, 2009 7:17 am
Forum: Other Game Design
Topic: confusing text
Replies: 8
Views: 1556

Re: confusing text

Is there a GUI tech editor for those without raw XML love?
by muxec
Mon Jun 01, 2009 6:19 pm
Forum: Other Game Design
Topic: confusing text
Replies: 8
Views: 1556

Re: confusing text

I think most tech descriptions in v0.3.13 are temporary placeholders.