Search found 10 matches

by kgable10
Tue Jan 06, 2009 3:37 am
Forum: Other Game Design
Topic: Tech advancement
Replies: 2
Views: 778

Re: Tech advancement

I think it would. In the previous tech refinement topic, you guys were trying to find a balance btw advanced old tech or prototype new tech. This could help that balance, by encouraging the user to refine and use their existing tech, so that few techs will just end up obsolete.

Thoughts?
by kgable10
Mon Jan 05, 2009 3:13 pm
Forum: Other Game Design
Topic: Tech advancement
Replies: 2
Views: 778

Tech advancement

I think a good way to add fuller integration of the technology system would be to add bonuses based on the user's use of certain techs. For example, when you give a ship or a soldier a newly developed plasma weapon, it would be little more than a prototype. As the soldier/ship(s) use(s) that weapon,...
by kgable10
Sun Dec 14, 2008 7:42 pm
Forum: Other Game Design
Topic: Ideas for balancing weapons vs widgits.
Replies: 10
Views: 2424

Re: Ideas for balancing weapons vs widgits.

Perhaps a ship that uses a bunch of weak weapons could suffer from innefficiency and inaccuracy, while a ship that has a number of large weapons does poorly against fighters and small ships.
by kgable10
Sun Dec 14, 2008 6:38 pm
Forum: Other Game Design
Topic: Regarding research
Replies: 46
Views: 5327

Re: Regarding research

I think it would also be cool if a new tech improved or changed previous tech. For example, research that developed plasma-based-engines would radically improve ordinary plasma rifles that you developed 40 turns ago and is now useless. Or, you could add levels to an existing tech like crude plasma r...
by kgable10
Wed Oct 08, 2008 5:08 pm
Forum: Other Game Design
Topic: Planet types
Replies: 2
Views: 1451

Re: Planet types

That was cool. Thanks. :o
by kgable10
Fri Oct 03, 2008 1:53 am
Forum: Scripting & Balancing
Topic: Space Combat: Tech Tree?
Replies: 5
Views: 3216

Re: Space Combat: Tech Tree?

o sry
by kgable10
Wed Oct 01, 2008 5:54 pm
Forum: Scripting & Balancing
Topic: Space Combat: Tech Tree?
Replies: 5
Views: 3216

Re: Space Combat: Tech Tree?

Will the ship creation be similar to Moo3? I liked the way ships were created in that game, with PD, LR, IF, PD, Carrier. Will all of these be included, or will LR include C and IF? Also, I don't really like how the ship hulls only have a couple spaces for systems and weapons, etc. I think there sho...
by kgable10
Sat Sep 27, 2008 11:49 pm
Forum: Other Game Design
Topic: Splinter
Replies: 3
Views: 1080

Splinter

I was just thinking about ways to add depth to a 4x game, and I came up with a pretty good idea. In a real society, if a government behaves poorly or against popular opinion, there will be unrest, which is already present in Master of Orion. However, it is usually contained in one planet, where the ...
by kgable10
Sat Sep 27, 2008 6:29 pm
Forum: Dev Blogs
Topic: Re: Recent Additions
Replies: 62
Views: 45886

Re: Recent Additions

Is it possible to have fleets belonging to different empires who are at war in the same system without them attacking eachother till all are dead?
by kgable10
Sat Sep 27, 2008 6:24 pm
Forum: Other Game Design
Topic: Fast Tech
Replies: 13
Views: 3350

Fast Tech

Hey. I'm new to the project, and am aware that it is incomplete, but it looks like it has a lot of potential. However, one suggestion I have is to slow down the tech development. Within the fisrt few turns, I developed like 50 new techs just by queing it up. The tech itself is sweet though, with spe...