Search found 7 matches

by igrok
Wed Aug 20, 2008 6:40 pm
Forum: Support
Topic: Orion display glitch
Replies: 3
Views: 1756

Re: Orion display glitch

Just judging by what I see here, OpenGL primitives are being drawn correctly (the background of the window pane and buttons) but textured objects are not. I guess that leaves a lot of possibilities, but driver issues would make sense. Instead of loading the correct texture from the PNG file, a compl...
by igrok
Sat Aug 09, 2008 6:17 pm
Forum: Other Game Design
Topic: UI Improvements (GiGi Tabs and Widgets)
Replies: 6
Views: 2122

Re: UI Improvements (GiGi Tabs and Widgets)

Oh, I'll do the darker tabs myself - I imagine that'll be a good starter task for me. I'm not a UI designer, so I might be off base, but I figured users should be reading the setting (e.g. width, height, etc) before worrying about what widget buttons allow them to change the setting. Really, the but...
by igrok
Sat Aug 09, 2008 4:42 am
Forum: Other Game Design
Topic: UI Improvements (GiGi Tabs and Widgets)
Replies: 6
Views: 2122

UI Improvements (GiGi Tabs and Widgets)

When first trying to learn FreeOrion, I found the user interface pretty manageable. But there are a few items that I feel could be improved: Tabs - I did not find it immediately clear which tab was selected. The shorter height and darker border color of the background tabs just wasn't enough until I...
by igrok
Tue Aug 05, 2008 5:35 am
Forum: Story
Topic: Alternate Backstory (with an eye toward Gameplay)
Replies: 73
Views: 16099

Re: Alternate Backstory (with an eye toward Gameplay)

I think a lot of depth would be added to the game if there were alien artifacts spread throughout the galaxy. There should be mystery and unexpected things when you explore an unknown part of space. I'd also recommend alien objects that can be reverse engineered (boosting research points) and possib...
by igrok
Mon Aug 04, 2008 11:11 pm
Forum: Other Game Design
Topic: User Interface Suggestion
Replies: 8
Views: 1446

Re: User Interface Suggestion

I agree that the list of techs is daunting to parse through for a new user, but I'm thrilled that there are so many! I enjoy having a huge number of options.

Just mentioning this so no one suggests removing techs to make the UI simpler.
by igrok
Mon Aug 04, 2008 6:12 am
Forum: Programming
Topic: Coding Tools
Replies: 18
Views: 4718

Re: Coding Tools

Yes, don't be fooled by vi(m). For a long time I thought it was a simple, but confusing, text editor. Then I started using it, but only learned a few of the commands. Once you have learned a good portion of the commands available, you can work very efficiently with no need to move your hands between...
by igrok
Tue Jul 22, 2008 5:44 am
Forum: Compile
Topic: Problems Compiling freeorion (from svn)
Replies: 27
Views: 7772

Re: Problems Compiling freeorion (from svn)

Same build problems with r2642 and graphviz-2.18. quantax's patch to UI/TechTreeWnd.cpp resolved the issue. If committing this patch is not the "right way" to fix the issue, I'd be happy to add it to the Compile wiki page. It sounds like anyone that updates all system packages before build...