Search found 7 matches
- Wed Aug 20, 2008 6:40 pm
- Forum: Support
- Topic: Orion display glitch
- Replies: 3
- Views: 1774
Re: Orion display glitch
Just judging by what I see here, OpenGL primitives are being drawn correctly (the background of the window pane and buttons) but textured objects are not. I guess that leaves a lot of possibilities, but driver issues would make sense. Instead of loading the correct texture from the PNG file, a compl...
- Sat Aug 09, 2008 6:17 pm
- Forum: Other Game Design
- Topic: UI Improvements (GiGi Tabs and Widgets)
- Replies: 6
- Views: 2146
Re: UI Improvements (GiGi Tabs and Widgets)
Oh, I'll do the darker tabs myself - I imagine that'll be a good starter task for me. I'm not a UI designer, so I might be off base, but I figured users should be reading the setting (e.g. width, height, etc) before worrying about what widget buttons allow them to change the setting. Really, the but...
- Sat Aug 09, 2008 4:42 am
- Forum: Other Game Design
- Topic: UI Improvements (GiGi Tabs and Widgets)
- Replies: 6
- Views: 2146
UI Improvements (GiGi Tabs and Widgets)
When first trying to learn FreeOrion, I found the user interface pretty manageable. But there are a few items that I feel could be improved: Tabs - I did not find it immediately clear which tab was selected. The shorter height and darker border color of the background tabs just wasn't enough until I...
- Tue Aug 05, 2008 5:35 am
- Forum: Story
- Topic: Alternate Backstory (with an eye toward Gameplay)
- Replies: 73
- Views: 16423
Re: Alternate Backstory (with an eye toward Gameplay)
I think a lot of depth would be added to the game if there were alien artifacts spread throughout the galaxy. There should be mystery and unexpected things when you explore an unknown part of space. I'd also recommend alien objects that can be reverse engineered (boosting research points) and possib...
- Mon Aug 04, 2008 11:11 pm
- Forum: Other Game Design
- Topic: User Interface Suggestion
- Replies: 8
- Views: 1462
Re: User Interface Suggestion
I agree that the list of techs is daunting to parse through for a new user, but I'm thrilled that there are so many! I enjoy having a huge number of options.
Just mentioning this so no one suggests removing techs to make the UI simpler.
Just mentioning this so no one suggests removing techs to make the UI simpler.
- Mon Aug 04, 2008 6:12 am
- Forum: Programming
- Topic: Coding Tools
- Replies: 18
- Views: 4829
Re: Coding Tools
Yes, don't be fooled by vi(m). For a long time I thought it was a simple, but confusing, text editor. Then I started using it, but only learned a few of the commands. Once you have learned a good portion of the commands available, you can work very efficiently with no need to move your hands between...
- Tue Jul 22, 2008 5:44 am
- Forum: Compile
- Topic: Problems Compiling freeorion (from svn)
- Replies: 27
- Views: 7792
Re: Problems Compiling freeorion (from svn)
Same build problems with r2642 and graphviz-2.18. quantax's patch to UI/TechTreeWnd.cpp resolved the issue. If committing this patch is not the "right way" to fix the issue, I'd be happy to add it to the Compile wiki page. It sounds like anyone that updates all system packages before build...