Yeah, I have to say that it was much easier to compile FreeOrion this time around. Even a year ago I had so many issues with it.Dilvish wrote: adrian-broher has done such a good job with our cmake setup that it seems pretty easy for most Linux folks to compile FO themselves these days.
Search found 76 matches
- Wed May 17, 2017 6:41 pm
- Forum: Compile
- Topic: Compiling Linux test build for release under sourceforge
- Replies: 15
- Views: 13615
Re: Compiling Linux test build for release under sourceforge
- Wed May 17, 2017 7:09 am
- Forum: Compile
- Topic: Compiling Linux test build for release under sourceforge
- Replies: 15
- Views: 13615
Re: Compiling Linux test build for release under sourceforge
Sorry for the giant necro, but I can actually compile the Linux release build now, I think. At least, using the AUR works pretty well for this. If someone would like, I can provide my compiled binaries for the Linux version.
(of course, I have no idea if it will work on any system other than Arch)
(of course, I have no idea if it will work on any system other than Arch)
- Wed May 17, 2017 7:07 am
- Forum: Off-Topic
- Topic: I have to make a confession
- Replies: 1
- Views: 6981
I have to make a confession
I am Rockstone . A long, long time ago, back in 2004 when I was in the 4th grade (10 years old), my dad decided (for some reason) to give me access to the Internet even though I didn't have a modicum of self-awareness. Every once and a while, I go back to look at my old posts on that account and rea...
- Wed Jan 28, 2015 5:03 pm
- Forum: Compile
- Topic: Compiling Linux test build for release under sourceforge
- Replies: 15
- Views: 13615
Re: Compiling Linux test build for release under sourceforge
To clarify, I was thinking I could just use precompiled binaries, rather than a package. This way, we don't have to compile for a particular distribution. The issue of course is that it means the libraries have to be provided. If I start doing this, it'll be a little while from now. I'll look into t...
- Mon Jan 26, 2015 11:44 pm
- Forum: Compile
- Topic: Compiling Linux test build for release under sourceforge
- Replies: 15
- Views: 13615
Compiling Linux test build for release under sourceforge
Assuming I can get FreeOrion to compile (which is a very big assumption), who would I send the compiled files to so that it can be put under sourceforge?
Thanks!
edit: I just realized that the reason the Linux builds stopped was because Nagilum passed away. Consider this me continuing his legacy?
Thanks!
edit: I just realized that the reason the Linux builds stopped was because Nagilum passed away. Consider this me continuing his legacy?
- Tue Nov 12, 2013 1:41 pm
- Forum: Other Game Design
- Topic: Creation of Outposts by population depletion
- Replies: 9
- Views: 2628
Re: Creation of Outposts by population depletion
Master of Orion III did that too, if I remember properly.
- Fri Mar 08, 2013 11:55 am
- Forum: Top Priority Game Design
- Topic: AI Alliances
- Replies: 15
- Views: 16095
Re: AI Alliances
I'd love to get diplomacy working now! You need to start making a bank of things the AI can say to you, too.
Re: Odd Crash
That's really quite bizzare, but it doesn't seem to be affecting much. I think your logic makes sense- it loads an incompatible C library then loads the ones that shipped with Free Orion. Eh, I won't worry about it much now.
Re: Odd Crash
Look likes it's working then. Awesome! Wonder what the crashes mean..
Re: Odd Crash
The later log files are from different playthoughs, I guess I'll try playing to see. Is there a way to check if the AI is running? (eg, through task manager?)
Re: Odd Crash
Ok. If it helps, the program DOES run even with the error messages, but as the processes are different threads, I'm pretty sure the AI will be dumb as a rock.
Re: Odd Crash
Well, he didn't ask for that, but here we go:Dilvish wrote:looks like you are missing the player log "freeorion.log" from that set of logs, which is likely to be the critical one (you had a bunch of AI logs and the server log "freeoriond.log")Nighthawk wrote:Log is attached.
Re: Odd Crash
I've tried Windowed mode too.
I'm running Windows 7, and the latest (0.4.2) version of Free Orion.
I have python installed, and, in fact, that was the first thing I thought was the problem, so I went ahead and installed the latest version along size Python 2.
Log is attached.
I'm running Windows 7, and the latest (0.4.2) version of Free Orion.
I have python installed, and, in fact, that was the first thing I thought was the problem, so I went ahead and installed the latest version along size Python 2.
Log is attached.
Odd Crash
Well, this is an odd crash: http://i.imgur.com/zp7Gu5i.png The number of AI players determine the number of error boxes :( Am I missing a dependency? As a side note, is the 500 stars setting either playable or recommended? Also: I'm so excited to see this project finally maturing. I remember hearing...
- Mon Nov 19, 2012 3:42 am
- Forum: Other Game Design
- Topic: Nuking a non-gaseous planet enough may make it Radiated
- Replies: 13
- Views: 1627
Re: Nuking a non-gaseous planet enough may make it Radiated
I agree with this. There needs to be an additional negative to bombarding a planet to smithereens. Otherwise, you end up with what I like to do sometimes in MOOII: glassing a planet and moving on, and colonizing it later.
(Though Ground Combat is faster at expanding the empire, it's expensive)
(Though Ground Combat is faster at expanding the empire, it's expensive)