Search found 76 matches

by Nighthawk
Wed May 17, 2017 6:41 pm
Forum: Compile
Topic: Compiling Linux test build for release under sourceforge
Replies: 15
Views: 10231

Re: Compiling Linux test build for release under sourceforge

Dilvish wrote: adrian-broher has done such a good job with our cmake setup that it seems pretty easy for most Linux folks to compile FO themselves these days.
Yeah, I have to say that it was much easier to compile FreeOrion this time around. Even a year ago I had so many issues with it.
by Nighthawk
Wed May 17, 2017 7:09 am
Forum: Compile
Topic: Compiling Linux test build for release under sourceforge
Replies: 15
Views: 10231

Re: Compiling Linux test build for release under sourceforge

Sorry for the giant necro, but I can actually compile the Linux release build now, I think. At least, using the AUR works pretty well for this. If someone would like, I can provide my compiled binaries for the Linux version.

(of course, I have no idea if it will work on any system other than Arch)
by Nighthawk
Wed May 17, 2017 7:07 am
Forum: Off-Topic
Topic: I have to make a confession
Replies: 1
Views: 5153

I have to make a confession

I am Rockstone . A long, long time ago, back in 2004 when I was in the 4th grade (10 years old), my dad decided (for some reason) to give me access to the internet even though I didn't have a modicum of self-awareness. Every once and a while, I go back to look at my old posts on that account and rea...
by Nighthawk
Wed Jan 28, 2015 5:03 pm
Forum: Compile
Topic: Compiling Linux test build for release under sourceforge
Replies: 15
Views: 10231

Re: Compiling Linux test build for release under sourceforge

To clarify, I was thinking I could just use precompiled binaries, rather than a package. This way, we don't have to compile for a particular distribution. The issue of course is that it means the libraries have to be provided. If I start doing this, it'll be a little while from now. I'll look into t...
by Nighthawk
Mon Jan 26, 2015 11:44 pm
Forum: Compile
Topic: Compiling Linux test build for release under sourceforge
Replies: 15
Views: 10231

Compiling Linux test build for release under sourceforge

Assuming I can get FreeOrion to compile (which is a very big assumption), who would I send the compiled files to so that it can be put under sourceforge?

Thanks!

edit: I just realized that the reason the Linux builds stopped was because Nagilum passed away. Consider this me continuing his legacy?
by Nighthawk
Tue Nov 12, 2013 1:41 pm
Forum: Other Game Design
Topic: Creation of Outposts by population depletion
Replies: 9
Views: 2100

Re: Creation of Outposts by population depletion

Master of Orion III did that too, if I remember properly.
by Nighthawk
Fri Mar 08, 2013 11:55 am
Forum: Top Priority Game Design
Topic: AI Alliances
Replies: 15
Views: 11626

Re: AI Alliances

I'd love to get diplomacy working now! You need to start making a bank of things the AI can say to you, too.
by Nighthawk
Sun Feb 24, 2013 3:45 am
Forum: Support
Topic: Odd Crash
Replies: 14
Views: 745

Re: Odd Crash

That's really quite bizzare, but it doesn't seem to be affecting much. I think your logic makes sense- it loads an incompatible C library then loads the ones that shipped with Free Orion. Eh, I won't worry about it much now.
by Nighthawk
Sun Feb 24, 2013 12:02 am
Forum: Support
Topic: Odd Crash
Replies: 14
Views: 745

Re: Odd Crash

Look likes it's working then. Awesome! Wonder what the crashes mean..
by Nighthawk
Sat Feb 23, 2013 10:33 pm
Forum: Support
Topic: Odd Crash
Replies: 14
Views: 745

Re: Odd Crash

The later log files are from different playthoughs, I guess I'll try playing to see. Is there a way to check if the AI is running? (eg, through task manager?)
by Nighthawk
Sat Feb 23, 2013 6:11 pm
Forum: Support
Topic: Odd Crash
Replies: 14
Views: 745

Re: Odd Crash

Ok. If it helps, the program DOES run even with the error messages, but as the processes are different threads, I'm pretty sure the AI will be dumb as a rock.
by Nighthawk
Sat Feb 23, 2013 5:46 pm
Forum: Support
Topic: Odd Crash
Replies: 14
Views: 745

Re: Odd Crash

Dilvish wrote:
Nighthawk wrote:Log is attached.
looks like you are missing the player log "freeorion.log" from that set of logs, which is likely to be the critical one (you had a bunch of AI logs and the server log "freeoriond.log")
Well, he didn't ask for that, but here we go:
by Nighthawk
Sat Feb 23, 2013 3:13 pm
Forum: Support
Topic: Odd Crash
Replies: 14
Views: 745

Re: Odd Crash

I've tried Windowed mode too.
I'm running Windows 7, and the latest (0.4.2) version of Free Orion.

I have python installed, and, in fact, that was the first thing I thought was the problem, so I went ahead and installed the latest version along size Python 2.


Log is attached.
by Nighthawk
Sat Feb 23, 2013 4:38 am
Forum: Support
Topic: Odd Crash
Replies: 14
Views: 745

Odd Crash

Well, this is an odd crash: http://i.imgur.com/zp7Gu5i.png The number of AI players determine the number of error boxes :( Am I missing a dependency? As a side note, is the 500 stars setting either playable or recommended? Also: I'm so excited to see this project finally maturing. I remember hearing...
by Nighthawk
Mon Nov 19, 2012 3:42 am
Forum: Other Game Design
Topic: Nuking a non-gaseous planet enough may make it Radiated
Replies: 13
Views: 944

Re: Nuking a non-gaseous planet enough may make it Radiated

I agree with this. There needs to be an additional negative to bombarding a planet to smithereens. Otherwise, you end up with what I like to do sometimes in MOOII: glassing a planet and moving on, and colonizing it later.

(Though Ground Combat is faster at expanding the empire, it's expensive)