Search found 19 matches

by iceprince
Wed Jan 28, 2009 5:05 pm
Forum: Other Game Design
Topic: Gamma ray burst..
Replies: 7
Views: 1407

Gamma ray burst..

Gamma-ray bursts (GRBs) are the most luminous electromagnetic events occurring in the universe since the Big Bang. They are flashes of gamma rays emanating from seemingly random places in deep space at random times. The duration of a gamma-ray burst is typically a few seconds, but can range from a f...
by iceprince
Tue Jun 17, 2008 11:33 am
Forum: Story
Topic: The Anansi
Replies: 0
Views: 1943

The Anansi

The Anansi Roughly humanoid in appearance, typically sporting long manes of luxuriant hair with mustaches and beards common among males. They are larger than humans, standing around eight feet (2.6 to 2.8 meters) tall and weighing around five hundred pounds ( 180 Kilos ). They alt so have a vaguely ...
by iceprince
Sat Jun 14, 2008 1:01 pm
Forum: Support
Topic: research queue
Replies: 7
Views: 1989

Re: research queue

Are you talking about items not being removed from the queue or from the list? [snip] They are not being removed from the queue list.[snip] So, you mean the queue, right? Items are usually removed from the queue. The list view however is rather new. It's an alternative to the tree and I assume that...
by iceprince
Sat Jun 14, 2008 12:34 pm
Forum: Support
Topic: research queue
Replies: 7
Views: 1989

Re: research queue

Are you talking about items not being removed from the queue or from the list? For the later: I don't think they are supposed to be removed. You should be able to filter them out though. The list is very new and basically mirrors the tree in functionality. Items won't be removed from the tree eithe...
by iceprince
Sat Jun 14, 2008 11:31 am
Forum: Support
Topic: research queue
Replies: 7
Views: 1989

Re: research queue

pd wrote:Bug reports are being made at sourceforge. It's the first time I hear of this. Are you able to reproduce it? Could you show a screenshot maybe? Are you even sure, the tech is finished?
Yes, i get the message that the research is finished.
by iceprince
Sat Jun 14, 2008 10:54 am
Forum: Support
Topic: research queue
Replies: 7
Views: 1989

research queue

I noticed that things i already have researched does not dissappear from the research list. Will this be fixed?
by iceprince
Fri Jun 13, 2008 8:43 pm
Forum: Other Game Design
Topic: space monsters
Replies: 2
Views: 1128

space monsters

What does a creature need? Energy, and matter, and room. The most obvious energy source in space is the stars. You can assume a space seed scenario with a low-energy object hibernating away the centuries, until it contacts an energy source, and sprouts. Or, some larger creature that is able to subsi...
by iceprince
Thu Jun 12, 2008 2:44 pm
Forum: Support
Topic: error while loading shared libraries: libpython2.4.so.1.0
Replies: 1
Views: 3736

error while loading shared libraries: libpython2.4.so.1.0

Freeorion works to the pint where it starts to generate universe an AI, but it freezes.. i start it with ./freeorion from the command line. text output: Following into my basedir CWD: /home/isprins/freeorion/application /home/isprins/freeorion/application/freeorionca: error while loading shared libr...
by iceprince
Thu Jun 12, 2008 1:44 pm
Forum: Compile
Topic: scons: building terminated because of errors.
Replies: 5
Views: 1815

Re: scons: building terminated because of errors.

tzlaine wrote:Also, as posted in your previous thread, you're using the wrong version of Boost.
what version of boost should i be using ?
i currently have 1.34.1
by iceprince
Thu Jun 12, 2008 1:40 pm
Forum: Compile
Topic: scons: building terminated because of errors.
Replies: 5
Views: 1815

Re: scons: building terminated because of errors.

I tried: scons with_boost_include=/usr/local/include/boost with_boost_libdir=/usr/local/lib boost_lib_suffix=-gcc42-mt-1_35 I still got the same errors: root@isprins-desktop:~/freeorion/FreeOrion# scons with_boost_include=/usr/local/include/boost with_boost_libdir=/usr/local/lib boost_lib_suffix=-gc...
by iceprince
Thu Jun 12, 2008 11:44 am
Forum: Compile
Topic: scons: building terminated because of errors.
Replies: 5
Views: 1815

scons: building terminated because of errors.

from the included logfile : g++ -o freeoriond -Wl,-rpath,/usr/local/lib -pthread combat/Combat.o Empire/Empire.o Empire/EmpireManager.o Empire/ResourcePool.o network/Message.o network/MessageQueue.o network/Networking.o network/boost/error_code.o UI/StringTable.o universe/Building.o universe/Conditi...
by iceprince
Thu Jun 12, 2008 3:16 am
Forum: Compile
Topic: boost::python::throw_error_already_set()
Replies: 15
Views: 3877

Re: boost::python::throw_error_already_set()

well, the directory where boost is located is : /usr/include/boost and /usr/local/lib so i tried: scons with_boost_include=:/usr/local/include/boost with_boost_libdir=:/usr/local/lib boost_lib_suffix=-gcc42-mt-1_35 scons: Reading SConscript files ... Configuring for POSIX system... Checking for Py_I...
by iceprince
Thu Jun 12, 2008 2:51 am
Forum: Compile
Topic: boost::python::throw_error_already_set()
Replies: 15
Views: 3877

Re: boost::python::throw_error_already_set()

It looks like it has some problems with the boost libs. i have reinstalled all the required packages and even tried: root@isprins-desktop:~/freeorion/FreeOrion# scons with_boost_include=:/usr/local/include/boost-1_35/boost with_boost_libdir=/usr/local/lib boost_lib_suffix=-gcc41-mt-1_3 scons: Readin...
by iceprince
Thu Jun 12, 2008 12:00 am
Forum: Compile
Topic: boost::python::throw_error_already_set()
Replies: 15
Views: 3877

Re: boost::python::throw_error_already_set()

Yes. quote untarred file: This file contains any messages produced by compilers while running configure, to aid debugging if configure makes a mistake. It was created by python configure 2.5, which was generated by GNU Autoconf 2.61. Invocation command line was $ ./configure --enable-shared --with-g...
by iceprince
Wed Jun 11, 2008 11:46 pm
Forum: Other Game Design
Topic: Battle Simulator
Replies: 7
Views: 3138

Re: Battle Simulator

That is a good idea! I dont know if there are a battle simulator already in freeorion, but it should be possible to include that. It should be turnbased, with different Physics. an example, sheilds wont work in a nebula unless you have hard sheilds. Different arc-of-fire for weapon mounts, like 180 ...