Search found 19 matches
- Wed Jan 28, 2009 5:05 pm
- Forum: Other Game Design
- Topic: Gamma ray burst..
- Replies: 7
- Views: 1407
Gamma ray burst..
Gamma-ray bursts (GRBs) are the most luminous electromagnetic events occurring in the universe since the Big Bang. They are flashes of gamma rays emanating from seemingly random places in deep space at random times. The duration of a gamma-ray burst is typically a few seconds, but can range from a f...
- Tue Jun 17, 2008 11:33 am
- Forum: Story
- Topic: The Anansi
- Replies: 0
- Views: 1943
The Anansi
The Anansi Roughly humanoid in appearance, typically sporting long manes of luxuriant hair with mustaches and beards common among males. They are larger than humans, standing around eight feet (2.6 to 2.8 meters) tall and weighing around five hundred pounds ( 180 Kilos ). They alt so have a vaguely ...
- Sat Jun 14, 2008 1:01 pm
- Forum: Support
- Topic: research queue
- Replies: 7
- Views: 1989
Re: research queue
Are you talking about items not being removed from the queue or from the list? [snip] They are not being removed from the queue list.[snip] So, you mean the queue, right? Items are usually removed from the queue. The list view however is rather new. It's an alternative to the tree and I assume that...
- Sat Jun 14, 2008 12:34 pm
- Forum: Support
- Topic: research queue
- Replies: 7
- Views: 1989
Re: research queue
Are you talking about items not being removed from the queue or from the list? For the later: I don't think they are supposed to be removed. You should be able to filter them out though. The list is very new and basically mirrors the tree in functionality. Items won't be removed from the tree eithe...
- Sat Jun 14, 2008 11:31 am
- Forum: Support
- Topic: research queue
- Replies: 7
- Views: 1989
Re: research queue
Yes, i get the message that the research is finished.pd wrote:Bug reports are being made at sourceforge. It's the first time I hear of this. Are you able to reproduce it? Could you show a screenshot maybe? Are you even sure, the tech is finished?
- Sat Jun 14, 2008 10:54 am
- Forum: Support
- Topic: research queue
- Replies: 7
- Views: 1989
research queue
I noticed that things i already have researched does not dissappear from the research list. Will this be fixed?
- Fri Jun 13, 2008 8:43 pm
- Forum: Other Game Design
- Topic: space monsters
- Replies: 2
- Views: 1128
space monsters
What does a creature need? Energy, and matter, and room. The most obvious energy source in space is the stars. You can assume a space seed scenario with a low-energy object hibernating away the centuries, until it contacts an energy source, and sprouts. Or, some larger creature that is able to subsi...
- Thu Jun 12, 2008 2:44 pm
- Forum: Support
- Topic: error while loading shared libraries: libpython2.4.so.1.0
- Replies: 1
- Views: 3736
error while loading shared libraries: libpython2.4.so.1.0
Freeorion works to the pint where it starts to generate universe an AI, but it freezes.. i start it with ./freeorion from the command line. text output: Following into my basedir CWD: /home/isprins/freeorion/application /home/isprins/freeorion/application/freeorionca: error while loading shared libr...
- Thu Jun 12, 2008 1:44 pm
- Forum: Compile
- Topic: scons: building terminated because of errors.
- Replies: 5
- Views: 1815
Re: scons: building terminated because of errors.
what version of boost should i be using ?tzlaine wrote:Also, as posted in your previous thread, you're using the wrong version of Boost.
i currently have 1.34.1
- Thu Jun 12, 2008 1:40 pm
- Forum: Compile
- Topic: scons: building terminated because of errors.
- Replies: 5
- Views: 1815
Re: scons: building terminated because of errors.
I tried: scons with_boost_include=/usr/local/include/boost with_boost_libdir=/usr/local/lib boost_lib_suffix=-gcc42-mt-1_35 I still got the same errors: root@isprins-desktop:~/freeorion/FreeOrion# scons with_boost_include=/usr/local/include/boost with_boost_libdir=/usr/local/lib boost_lib_suffix=-gc...
- Thu Jun 12, 2008 11:44 am
- Forum: Compile
- Topic: scons: building terminated because of errors.
- Replies: 5
- Views: 1815
scons: building terminated because of errors.
from the included logfile : g++ -o freeoriond -Wl,-rpath,/usr/local/lib -pthread combat/Combat.o Empire/Empire.o Empire/EmpireManager.o Empire/ResourcePool.o network/Message.o network/MessageQueue.o network/Networking.o network/boost/error_code.o UI/StringTable.o universe/Building.o universe/Conditi...
- Thu Jun 12, 2008 3:16 am
- Forum: Compile
- Topic: boost::python::throw_error_already_set()
- Replies: 15
- Views: 3877
Re: boost::python::throw_error_already_set()
well, the directory where boost is located is : /usr/include/boost and /usr/local/lib so i tried: scons with_boost_include=:/usr/local/include/boost with_boost_libdir=:/usr/local/lib boost_lib_suffix=-gcc42-mt-1_35 scons: Reading SConscript files ... Configuring for POSIX system... Checking for Py_I...
- Thu Jun 12, 2008 2:51 am
- Forum: Compile
- Topic: boost::python::throw_error_already_set()
- Replies: 15
- Views: 3877
Re: boost::python::throw_error_already_set()
It looks like it has some problems with the boost libs. i have reinstalled all the required packages and even tried: root@isprins-desktop:~/freeorion/FreeOrion# scons with_boost_include=:/usr/local/include/boost-1_35/boost with_boost_libdir=/usr/local/lib boost_lib_suffix=-gcc41-mt-1_3 scons: Readin...
- Thu Jun 12, 2008 12:00 am
- Forum: Compile
- Topic: boost::python::throw_error_already_set()
- Replies: 15
- Views: 3877
Re: boost::python::throw_error_already_set()
Yes. quote untarred file: This file contains any messages produced by compilers while running configure, to aid debugging if configure makes a mistake. It was created by python configure 2.5, which was generated by GNU Autoconf 2.61. Invocation command line was $ ./configure --enable-shared --with-g...
- Wed Jun 11, 2008 11:46 pm
- Forum: Other Game Design
- Topic: Battle Simulator
- Replies: 7
- Views: 3138
Re: Battle Simulator
That is a good idea! I dont know if there are a battle simulator already in freeorion, but it should be possible to include that. It should be turnbased, with different Physics. an example, sheilds wont work in a nebula unless you have hard sheilds. Different arc-of-fire for weapon mounts, like 180 ...