Search found 231 matches
- Sun Aug 02, 2015 8:31 am
- Forum: Support
- Topic: Arch Linux package: version string to use and how to access?
- Replies: 5
- Views: 2682
Re: Arch Linux package: version string to use and how to acc
Thanks. I decided to go with this for now: #/bin/python from subprocess import check_output from datetime import datetime commit = check_output(["git", "show", "-s", "--format=%h", "HEAD"]).strip().decode("utf-8") #timestamp = float(check_o...
- Sun Jul 26, 2015 6:10 pm
- Forum: Programming
- Topic: Build number issue
- Replies: 17
- Views: 4383
Re: Build number issue
I don't think I understand the difference between a version number and the build number... Or what a build really is... Maybe because for my use case, the version is the important part... I mean, in Arch, with source packages, everyone builds their own binary. So the binary and when it's being built...
- Sat Jul 25, 2015 2:16 pm
- Forum: Programming
- Topic: Build number issue
- Replies: 17
- Views: 4383
Re: Build number issue
AFAIK, the r is something which arch uses so the revision can be recognized better. I can add that if you want to drop it.
- Fri Jul 24, 2015 9:56 pm
- Forum: Programming
- Topic: Build number issue
- Replies: 17
- Views: 4383
Re: Build number issue
[…] but so far I've got no comments on my suggestion […] Marcel? Still don't care and still see the git hash only as sufficient. To describe the code someone refers to, the hash is perfect. BUT, for packaging, I need to have a version which can be ordered. I (or rather the package manager) need to ...
- Fri Jul 24, 2015 2:39 pm
- Forum: Support
- Topic: Arch Linux package: version string to use and how to access?
- Replies: 5
- Views: 2682
Re: Arch Linux package: version string to use and how to acc
No, the according pkgver() function is called directly after the sources are downloaded, before patches are applied, and before cmake and make is run in the build step. But it's a bash function - I can pretty much do everything bash let's me do, so I can in theory run cmake or a python script. Prefe...
- Thu Jul 23, 2015 9:04 pm
- Forum: Compile
- Topic: Build procedure is not python3 compatible
- Replies: 40
- Views: 21645
Re: Build procedure is not python3 compatible
Sorry for the delay. I think there was a workaround even before, but yes, I compiled the git head from today without issues or patches.
- Thu Jul 23, 2015 8:41 pm
- Forum: Support
- Topic: Arch Linux package: version string to use and how to access?
- Replies: 5
- Views: 2682
Arch Linux package: version string to use and how to access?
I'm currently updating the Arch package to use the Git repo, and making some arch specific transitions along the way. Arch has an automatic version bump for VCS Packages, eg SVN, Git and the like. For SVN, it simply uses the revision. For Git, there are several possibilities. The relevant wiki secti...
- Sun May 31, 2015 9:45 pm
- Forum: FreeOrion Project
- Topic: Getting ready for 0.4.5
- Replies: 69
- Views: 14782
Re: Getting ready for 0.4.5
I was not quite satisfied with the results yet, and there were some questions about implementations details I think... I can probably have another look next week. I'll update the thread...
- Sun May 31, 2015 9:33 pm
- Forum: Scripting & Balancing
- Topic: Revised Stargate mechanics
- Replies: 28
- Views: 6092
Re: Revised Stargate mechanics
Why not? They don't interact per see, you need a stargate for your ships to enter, and one to exit. Lore-Wise, Maybe the exit part is nothing that needs to be actively controlled, but the enter part is. Gameplay wise, if you build a stargate, you can send ships from there to any stargate, regardless...
- Sun May 31, 2015 9:16 pm
- Forum: Scripting & Balancing
- Topic: Revised Stargate mechanics
- Replies: 28
- Views: 6092
Re: Revised Stargate mechanics
I don't think it is strictly necessary for starlanes to be many:many connected. One could also create a 1:1 connection. Which could be an artificial wormhole, both technically and the way it's presented. Which means we'll include wormholes. Nice :) If it's many to many, one could also create it so t...
- Sun May 31, 2015 9:00 pm
- Forum: FreeOrion Project
- Topic: Getting ready for 0.4.5
- Replies: 69
- Views: 14782
Re: Getting ready for 0.4.5
Anyone interested in including the jump-based stars clustering method in .4.5?
- Sun May 31, 2015 8:39 pm
- Forum: Compile
- Topic: boost 1.58 on arch linux - yet another missing include
- Replies: 12
- Views: 10155
Re: boost 1.58 on arch linux - yet another missing include
Yes, see: Already had a Hack for 1.57, but no version.h For me, regarding the missing include(s) in boost 1.58, I added the following hack: [chris@desk freeorion.git]$ git diff util/Serialize.ipp diff --git a/util/Serialize.ipp b/util/Serialize.ipp index b4027b2..c230721 100644 --- a/util/Serialize....
- Sun May 31, 2015 8:32 pm
- Forum: Compile
- Topic: Build procedure is not python3 compatible
- Replies: 40
- Views: 21645
Re: Build procedure is not python3 compatible
If Debian has 3.4, then Ubuntu should have it (soon). The main blocker I think is Boost. If boost is not python3 compatible, I don't think there's a big point in forcing a conversion. Of course, if the code is transitioned to the mentioned "support both" style, the transition will probably...
- Wed May 27, 2015 12:13 pm
- Forum: Scripting & Balancing
- Topic: Revised Stargate mechanics
- Replies: 28
- Views: 6092
Re: Revised Stargate mechanics
I thought about the idea of stargates beeing "fixed" two way shortcuts, too. Apart from the additional hassle in setting them up, it may be a good compromise between the micro hassle now and the uber-powerfull MOO2 variant of everything is instantly connected... Stargates could require a ...
- Wed May 27, 2015 12:11 pm
- Forum: Scripting & Balancing
- Topic: Scattered Asteroid Hull—too cheap and powerful
- Replies: 43
- Views: 7225
Re: Scattered Asteroid Hull—too cheap and powerful
Unless by the time there are more internal slot components and there is a real competition for the slot space, we also have other features which help with ship travel time...
Right this second, with the current state of things, I don't think it's an issue. But yes. I do get your general point.
Right this second, with the current state of things, I don't think it's an issue. But yes. I do get your general point.