Search found 15 matches
- Tue Jun 24, 2008 11:38 pm
- Forum: Audio
- Topic: no internet!!
- Replies: 10
- Views: 11900
Re: no internet!!
I have no idea what races your talking about, but most of the proposed freeorion races have a lot of background, and a detailed physiology, any race that's so vague as to be describable in two words (Devious Humanoids for example) would probobly get a quick rejection for being underdeveloped. Sound...
- Tue Jun 24, 2008 12:17 am
- Forum: Audio
- Topic: no internet!!
- Replies: 10
- Views: 11900
Re: no internet!!
Best of luck with that, I'd avoid English altogether (Humans maybe, but perhaps they'll speek Greek, Chinease or something else). Rather than saying for the hive in English, an insect should say it in its native language. Also I don't know what races are going to be in the game yet, I don't think a...
- Sun Jun 22, 2008 12:20 am
- Forum: Audio
- Topic: no internet!!
- Replies: 10
- Views: 11900
Re: no internet!!
I just moved and have not had internet for about 2 months now.. I just thought I would let you all know that I am still trying to contribute. I almost have a script finished for some of the voice overs that I want to do and I have a list of sound effects that are in the making. I will be posting th...
- Fri Jun 20, 2008 4:50 pm
- Forum: Audio
- Topic: no internet!!
- Replies: 10
- Views: 11900
no internet!!
I just moved and have not had internet for about 2 months now.. I just thought I would let you all know that I am still trying to contribute. I almost have a script finished for some of the voice overs that I want to do and I have a list of sound effects that are in the making. I will be posting the...
- Sat Apr 19, 2008 7:12 pm
- Forum: Other Game Design
- Topic: Correspondence FO
- Replies: 5
- Views: 1193
Re: Correspondence FO
I would run out of patience. some servers host a correspondence version of the game of Go, which is a game I play, but where a game of go can go on for usually no more than an hour, the C-version of it can take a month or more. If this happened to a game like FO that could last several or many hour...
- Wed Apr 16, 2008 7:16 pm
- Forum: Other Game Design
- Topic: Correspondence FO
- Replies: 5
- Views: 1193
Correspondence FO
I've been looking for a feature like this in the majority of turn-based games that I have played but none have felt like incorporating it. I think that Correspondence FreeOrion would be a killer idea. For those of you who don't know what a Correspondence game is let me explain. Correspondence was or...
- Thu Apr 10, 2008 6:45 am
- Forum: Other Game Design
- Topic: Ship Experience / Crew Experience
- Replies: 93
- Views: 10476
Re: Ship Experience / Crew Experience
The problem here is that we have different concepts of experience. I for one don't think that experience should only be gained through combat. There should be other factors besides war that can be involved in an empire advancing itself through wise decisions, and in doing so gaining exp that will gi...
- Sat Apr 05, 2008 8:12 pm
- Forum: Other Game Design
- Topic: Ship Experience / Crew Experience
- Replies: 93
- Views: 10476
Re: Ship Experience / Crew Experience
I think that the decay/shared exp would take away from the variety of game types that could be played. I don't believe that the game will always be centered around war and we should keep in mind that experience from war might not always be abundant enough to base the entire system around. For exampl...
- Sat Mar 29, 2008 9:41 pm
- Forum: Other Game Design
- Topic: Ship Experience / Crew Experience
- Replies: 93
- Views: 10476
Re: Ship Experience / Crew Experience
I still think that experience should decay overall, but I also think it should be generated by things other than combat. This gives your "empire" an experience level that is based on the militarism of your population (and your policies, ie increase "experience production" by you...
- Sat Mar 29, 2008 9:07 pm
- Forum: Audio
- Topic: [Music] Just a little audio sample (Electronic/Breaks)
- Replies: 3
- Views: 9328
Re: [Music] Just a little audio sample (Electronic/Breaks)
What software are you using nutty? DAW? VsTi?
- Sat Mar 22, 2008 6:13 pm
- Forum: Other Game Design
- Topic: Ship Experience / Crew Experience
- Replies: 93
- Views: 10476
Re: Ship Experience / Crew Experience
I think the concept of ship experience that I'm thinking of is a lot more basic than the idea of shared ship/empire exp. I dont know why the empire points would even be implemented at all because they just seem like something else to micro manage and i think that the state of the empire altogether i...
- Fri Mar 21, 2008 8:37 pm
- Forum: Other Game Design
- Topic: Ship Experience / Crew Experience
- Replies: 93
- Views: 10476
Re: Ship Experience / Crew Experience
sounds like micromanagement I agree now that I think about it. There are definitely other possibilities of management that wont be so time consuming. I don't know if I like the crew idea all that much because of, again, the micro management of moving them around just seems like it would take away f...
- Fri Mar 21, 2008 6:15 am
- Forum: Audio
- Topic: Webspace to post files
- Replies: 9
- Views: 13223
Re: Webspace to post files
Audio or not, the space is still available for whoever needs it.
- Fri Mar 21, 2008 5:45 am
- Forum: Other Game Design
- Topic: Ship Experience / Crew Experience
- Replies: 93
- Views: 10476
Re: Ship Experience / Crew Experience
Continuing with the ship experience idea, heres my concept (not really, but its the most reasonable route to take for now). Individual ships should be worth a specific amount of points. In a battle this should be divided evenly among the winning fleet. For example: Large ship A is worth 10 points. F...
- Fri Mar 21, 2008 5:07 am
- Forum: Audio
- Topic: Webspace to post files
- Replies: 9
- Views: 13223
Re: Webspace to post files
If there is any need for webspace I am free to provide an FTP account to members of this project. Send me a PM with your requirements and your role in the project and I will respond as soon as I can.