Search found 4 matches
- Thu Jan 31, 2008 1:07 pm
- Forum: Other Game Design
- Topic: AI behaviors
- Replies: 33
- Views: 6442
Re: AI behaviors
Ok, some good questions there. I'm at work at the moment, so just some quick responses: A particular state would not control behaviour as such: it would just control what code was used for various parts of the AI. Take a build queue at a planet: different states would have different weighting for va...
- Thu Jan 31, 2008 9:22 am
- Forum: Other Game Design
- Topic: AI behaviors
- Replies: 33
- Views: 6442
Re: AI behaviors
On the subject of a game AI ** Warning - long, long post coming up! ** Since I'd like to attempt an AI for FO, I'd thought that I should at least put down my initial ideas so that you may criticise, comment on and generally give me some feedback. Firstly, let's look at what should be reasonably 'eas...
- Wed Jan 30, 2008 3:38 pm
- Forum: Off-Topic
- Topic: Avatars— please
- Replies: 34
- Views: 26285
Re: Avatars— please
Avatar - Done
- Wed Jan 30, 2008 2:19 pm
- Forum: General Discussion
- Topic: introducing ourselves
- Replies: 93
- Views: 28119
Re: introducing ourselves
35/M Programmer/Musician
Usually work on very boring evolutionary language technologies in LISP.
Keen to work on AI using Python, possibly act as packager for Ubuntu Linux.
May be able to translate into Mandarin Chinese.
Like many here, loved the originals (well the first 2 anyway)
Usually work on very boring evolutionary language technologies in LISP.
Keen to work on AI using Python, possibly act as packager for Ubuntu Linux.
May be able to translate into Mandarin Chinese.
Like many here, loved the originals (well the first 2 anyway)