Search found 4 matches

by heng_di
Thu Jan 31, 2008 1:07 pm
Forum: Other Game Design
Topic: AI behaviors
Replies: 33
Views: 6442

Re: AI behaviors

Ok, some good questions there. I'm at work at the moment, so just some quick responses: A particular state would not control behaviour as such: it would just control what code was used for various parts of the AI. Take a build queue at a planet: different states would have different weighting for va...
by heng_di
Thu Jan 31, 2008 9:22 am
Forum: Other Game Design
Topic: AI behaviors
Replies: 33
Views: 6442

Re: AI behaviors

On the subject of a game AI ** Warning - long, long post coming up! ** Since I'd like to attempt an AI for FO, I'd thought that I should at least put down my initial ideas so that you may criticise, comment on and generally give me some feedback. Firstly, let's look at what should be reasonably 'eas...
by heng_di
Wed Jan 30, 2008 3:38 pm
Forum: Off-Topic
Topic: Avatars— please
Replies: 34
Views: 26285

Re: Avatars— please

Avatar - Done :P
by heng_di
Wed Jan 30, 2008 2:19 pm
Forum: General Discussion
Topic: introducing ourselves
Replies: 93
Views: 28119

Re: introducing ourselves

35/M Programmer/Musician

Usually work on very boring evolutionary language technologies in LISP.

Keen to work on AI using Python, possibly act as packager for Ubuntu Linux.

May be able to translate into Mandarin Chinese.

Like many here, loved the originals (well the first 2 anyway)