Search found 26 matches
- Sat Jan 09, 2016 8:16 am
- Forum: Top Priority Game Design
- Topic: Fighters & Carriers
- Replies: 89
- Views: 50757
Re: Fighters & Carriers
It's certainly no problem to hardcode whatever priorities we deem proper, the more fundamental problem when trying to implement automatic launch priorities is that there most likely is no optimal approach. In many cases it might make sense to launch interceptors first and bombers second, but very p...
- Thu Jan 07, 2016 7:32 pm
- Forum: Top Priority Game Design
- Topic: Fighters & Carriers
- Replies: 89
- Views: 50757
Re: Fighters & Carriers
...[mass driver(s)] has to be able to compete against the other alternative of countering fighters, which is fighters. Are they? Various people in this thread keep declaring / assuming that there needs to be or will be an interceptors vs. bombers distinction, and that fighters are a suitable / good...
- Thu Jan 07, 2016 3:19 pm
- Forum: Programming
- Topic: [BUG?] Ships with apparently no associated design
- Replies: 9
- Views: 2973
Re: [BUG?] Ships with apparently no associated design
Would it be possible to create an "unknown" ship design so that the server can specifically tell a client that a ship exists but nothing is known about it? Simply removing the error messages would make it more difficult to diagnose actual errors in the future.
- Thu Jan 07, 2016 10:46 am
- Forum: Top Priority Game Design
- Topic: Fighters & Carriers
- Replies: 89
- Views: 50757
Re: Fighters & Carriers
Wow! This'll certainly add some depth to the combat system. Did a quick playtest and they seem to make battles last longer, which is nice. Overall, I'm of the opinion that having fighter damage in a separate part doesn't really solve any UI problems: the one-per-ship restriction has the same issues ...
- Thu Jul 30, 2015 9:11 pm
- Forum: Play-Testing Feedback
- Topic: Feedback 0.4.5 1st pre-release
- Replies: 23
- Views: 2489
Re: Feedback 0.4.5 1st pre-release
1- Launch FO with no config file existing. 2- FO is displayed in windowed mode 1024x768 3- Maximize the window to use the user's desktop resolution (without going in full screen mode) produces the side panel overlapping (screenshot in OP) 4- Switch to full screen mode (ALT+ENTER) fixes the overlapp...
- Tue Jul 28, 2015 8:35 am
- Forum: Play-Testing Feedback
- Topic: Feedback 0.4.5 1st pre-release
- Replies: 23
- Views: 2489
Re: Feedback 0.4.5 1st pre-release
Ah, I was about to put up another PR changing that toggle to a button for the release version (because I didn't have the more thorough solution finished in time). I've never noticed the UI windows automatically resizing themselves when the app size changed and it's in fact one of the features implem...
- Fri Jul 24, 2015 9:07 am
- Forum: Play-Testing Feedback
- Topic: playtesting git
- Replies: 49
- Views: 3809
Re: playtesting git
PR to fix the fleet window issue is up here.
- Thu Jul 23, 2015 1:13 pm
- Forum: Play-Testing Feedback
- Topic: Moving giant hulls to later on the timeline
- Replies: 16
- Views: 1630
Re: Moving giant hulls to later on the timeline
One way to deal with the issue of small and large ships having the same "upkeep" could be to change the FLEET_UPKEEP_MULTIPLICATOR to use the total number of slots (or used slots?) in all owned ships rather than just the number of owned ships, so cost goes up by (maybe) 0.2% per slot rathe...
- Thu Jul 23, 2015 12:53 pm
- Forum: Play-Testing Feedback
- Topic: playtesting git
- Replies: 49
- Views: 3809
Re: playtesting git
I think the problem is now gone from current git - edit no its still there sry Figured out how to get it: Select a fleet that's at a system with no other fleets but has been ordered to move somewhere else (and won't stop at a system next turn), might also happen in some other situations Open the pr...
- Wed Jul 22, 2015 5:48 pm
- Forum: Play-Testing Feedback
- Topic: playtesting git
- Replies: 49
- Views: 3809
Re: playtesting git
I've managed to come across the fleet window thing once but haven't been able to reproduce it intentionally, it'll take some time to figure out without reliable reproduction steps...
(It's not the same issue that you were having before btw Vezzra)
(It's not the same issue that you were having before btw Vezzra)
- Sat Jul 18, 2015 11:02 am
- Forum: FreeOrion Project
- Topic: Getting ready for 0.4.5
- Replies: 69
- Views: 14715
Re: Getting ready for 0.4.5
I think it hasn't been mentioned yet-- the Sitrep Panel should start out on show rather than hide (for Release) so that new players see the welcome message and pedia link right away. It now defaults to being visible, although it now remembers if the user has hidden it and if so, won't automatically...
- Fri Jul 17, 2015 5:56 am
- Forum: Programming
- Topic: Maximum window size
- Replies: 2
- Views: 1699
Maximum window size
Currently, the maximum window size (as specified by the validators for "app-width" and friends in HumanClientApp.cpp@L100 ) is 2560 x 1600. I've used this as the maximum UI window size in a recent branch for the sake of consistency and adrian_broher brought up concerns about this being too...
- Tue Jul 14, 2015 6:36 pm
- Forum: FreeOrion Project
- Topic: Getting ready for 0.4.5
- Replies: 69
- Views: 14715
Re: Getting ready for 0.4.5
On thing that's left is mel's work on saving windows positions: I have a branch on my github fork with a functional but partially-completed feature of saving window positions to the OptionsDB which I'd really like to get finished before 0.4.5. I'm sure it'll be done in time but I thought I'd give a...
- Fri Jul 10, 2015 6:29 am
- Forum: Programming
- Topic: GUI Improvements
- Replies: 5
- Views: 2027
Re: GUI Improvements
Making progress on having CUIWnds save their properties to the OptionsDB, I have a PR on my fork for review & comments.
- Thu Jul 09, 2015 9:29 am
- Forum: FreeOrion Project
- Topic: Getting ready for 0.4.5
- Replies: 69
- Views: 14715
Re: Getting ready for 0.4.5
I have a branch on my github fork with a functional but partially-completed feature of saving window positions to the OptionsDB which I'd really like to get finished before 0.4.5. I'm sure it'll be done in time but I thought I'd give a heads-up since I haven't created a PR for it yet (I was waiting ...