Search found 26 matches

by mel_o
Sat Jan 09, 2016 8:16 am
Forum: Top Priority Game Design
Topic: Fighters & Carriers
Replies: 89
Views: 50757

Re: Fighters & Carriers

It's certainly no problem to hardcode whatever priorities we deem proper, the more fundamental problem when trying to implement automatic launch priorities is that there most likely is no optimal approach. In many cases it might make sense to launch interceptors first and bombers second, but very p...
by mel_o
Thu Jan 07, 2016 7:32 pm
Forum: Top Priority Game Design
Topic: Fighters & Carriers
Replies: 89
Views: 50757

Re: Fighters & Carriers

...[mass driver(s)] has to be able to compete against the other alternative of countering fighters, which is fighters. Are they? Various people in this thread keep declaring / assuming that there needs to be or will be an interceptors vs. bombers distinction, and that fighters are a suitable / good...
by mel_o
Thu Jan 07, 2016 3:19 pm
Forum: Programming
Topic: [BUG?] Ships with apparently no associated design
Replies: 9
Views: 2973

Re: [BUG?] Ships with apparently no associated design

Would it be possible to create an "unknown" ship design so that the server can specifically tell a client that a ship exists but nothing is known about it? Simply removing the error messages would make it more difficult to diagnose actual errors in the future.
by mel_o
Thu Jan 07, 2016 10:46 am
Forum: Top Priority Game Design
Topic: Fighters & Carriers
Replies: 89
Views: 50757

Re: Fighters & Carriers

Wow! This'll certainly add some depth to the combat system. Did a quick playtest and they seem to make battles last longer, which is nice. Overall, I'm of the opinion that having fighter damage in a separate part doesn't really solve any UI problems: the one-per-ship restriction has the same issues ...
by mel_o
Thu Jul 30, 2015 9:11 pm
Forum: Play-Testing Feedback
Topic: Feedback 0.4.5 1st pre-release
Replies: 23
Views: 2489

Re: Feedback 0.4.5 1st pre-release

1- Launch FO with no config file existing. 2- FO is displayed in windowed mode 1024x768 3- Maximize the window to use the user's desktop resolution (without going in full screen mode) produces the side panel overlapping (screenshot in OP) 4- Switch to full screen mode (ALT+ENTER) fixes the overlapp...
by mel_o
Tue Jul 28, 2015 8:35 am
Forum: Play-Testing Feedback
Topic: Feedback 0.4.5 1st pre-release
Replies: 23
Views: 2489

Re: Feedback 0.4.5 1st pre-release

Ah, I was about to put up another PR changing that toggle to a button for the release version (because I didn't have the more thorough solution finished in time). I've never noticed the UI windows automatically resizing themselves when the app size changed and it's in fact one of the features implem...
by mel_o
Fri Jul 24, 2015 9:07 am
Forum: Play-Testing Feedback
Topic: playtesting git
Replies: 49
Views: 3809

Re: playtesting git

PR to fix the fleet window issue is up here.
by mel_o
Thu Jul 23, 2015 1:13 pm
Forum: Play-Testing Feedback
Topic: Moving giant hulls to later on the timeline
Replies: 16
Views: 1630

Re: Moving giant hulls to later on the timeline

One way to deal with the issue of small and large ships having the same "upkeep" could be to change the FLEET_UPKEEP_MULTIPLICATOR to use the total number of slots (or used slots?) in all owned ships rather than just the number of owned ships, so cost goes up by (maybe) 0.2% per slot rathe...
by mel_o
Thu Jul 23, 2015 12:53 pm
Forum: Play-Testing Feedback
Topic: playtesting git
Replies: 49
Views: 3809

Re: playtesting git

I think the problem is now gone from current git - edit no its still there sry Figured out how to get it: Select a fleet that's at a system with no other fleets but has been ordered to move somewhere else (and won't stop at a system next turn), might also happen in some other situations Open the pr...
by mel_o
Wed Jul 22, 2015 5:48 pm
Forum: Play-Testing Feedback
Topic: playtesting git
Replies: 49
Views: 3809

Re: playtesting git

I've managed to come across the fleet window thing once but haven't been able to reproduce it intentionally, it'll take some time to figure out without reliable reproduction steps...

(It's not the same issue that you were having before btw Vezzra)
by mel_o
Sat Jul 18, 2015 11:02 am
Forum: FreeOrion Project
Topic: Getting ready for 0.4.5
Replies: 69
Views: 14715

Re: Getting ready for 0.4.5

I think it hasn't been mentioned yet-- the Sitrep Panel should start out on show rather than hide (for Release) so that new players see the welcome message and pedia link right away. It now defaults to being visible, although it now remembers if the user has hidden it and if so, won't automatically...
by mel_o
Fri Jul 17, 2015 5:56 am
Forum: Programming
Topic: Maximum window size
Replies: 2
Views: 1699

Maximum window size

Currently, the maximum window size (as specified by the validators for "app-width" and friends in HumanClientApp.cpp@L100 ) is 2560 x 1600. I've used this as the maximum UI window size in a recent branch for the sake of consistency and adrian_broher brought up concerns about this being too...
by mel_o
Tue Jul 14, 2015 6:36 pm
Forum: FreeOrion Project
Topic: Getting ready for 0.4.5
Replies: 69
Views: 14715

Re: Getting ready for 0.4.5

On thing that's left is mel's work on saving windows positions: I have a branch on my github fork with a functional but partially-completed feature of saving window positions to the OptionsDB which I'd really like to get finished before 0.4.5. I'm sure it'll be done in time but I thought I'd give a...
by mel_o
Fri Jul 10, 2015 6:29 am
Forum: Programming
Topic: GUI Improvements
Replies: 5
Views: 2027

Re: GUI Improvements

Making progress on having CUIWnds save their properties to the OptionsDB, I have a PR on my fork for review & comments.
by mel_o
Thu Jul 09, 2015 9:29 am
Forum: FreeOrion Project
Topic: Getting ready for 0.4.5
Replies: 69
Views: 14715

Re: Getting ready for 0.4.5

I have a branch on my github fork with a functional but partially-completed feature of saving window positions to the OptionsDB which I'd really like to get finished before 0.4.5. I'm sure it'll be done in time but I thought I'd give a heads-up since I haven't created a PR for it yet (I was waiting ...