Search found 130 matches
- Thu Nov 12, 2009 12:40 pm
- Forum: Compile
- Topic: Fatal error LNK1104, python25.lib
- Replies: 4
- Views: 2446
Re: Fatal error LNK1104, python25.lib
Oh! Now I get it. Yep that's done it, no more error. Everything builds "successfully", now its jsut a matter of eliminating some 500 warnings, but never mind those yet, I'll see if they have solutions already, Thanks a bunch Geoff!
- Wed Nov 11, 2009 11:31 pm
- Forum: Compile
- Topic: Fatal error LNK1104, python25.lib
- Replies: 4
- Views: 2446
Re: Fatal error LNK1104, python25.lib
Yeah I did that already, I was getting a different error six times before, this one happens every time I rebuild freeorionca _after_ updating the dependency, I'll try building everything at once again to see if there's a problem there.
- Wed Nov 11, 2009 1:00 pm
- Forum: Compile
- Topic: Fatal error LNK1104, python25.lib
- Replies: 4
- Views: 2446
Fatal error LNK1104, python25.lib
Okay, so I've got the latest source files from SVN, I've successfully compiled freeorion, freeoriond and all three GiGi projects (With a lot of warnings, but no errors), but I just get one fatal error when I compile freeorionca (0 Warnings for freeorionca, just the error). LINK : fatal error LNK1104...
- Tue Nov 03, 2009 10:49 pm
- Forum: Design Archive
- Topic: Quick Issue: Colony Ships Population Source and Consumption
- Replies: 78
- Views: 86143
Re: Quick Issue: Colony Ships Population Source and Consumption
Yeah, I know where your coming from. We've got plenty of time to get this right anyway, but to me it just seems a bit imbalancing if you build all your shipyards on planets of the same race and you only ever get to colonize new worlds with that race. Then again, on the other hand you could say that ...
- Tue Nov 03, 2009 7:15 am
- Forum: Design Archive
- Topic: Quick Issue: Colony Ships Population Source and Consumption
- Replies: 78
- Views: 86143
Re: Quick Issue: Colony Ships Population Source and Consumption
Just a thought, building on pd's realism note, perhaps when you place a ship with a colony pod on the build queue, the default race inside the pod is the same as the planet producing it. On the colony ship's portrait right click menu there can be an option to select which nearby population to (magic...
- Thu Jun 25, 2009 10:26 am
- Forum: Off-Topic
- Topic: One Word Story/Association Thread
- Replies: 76
- Views: 20827
Re: One Word Story/Association Thread
understand
- Wed Jun 24, 2009 7:44 am
- Forum: Other Game Design
- Topic: Preliminary Ground Combat Proposal
- Replies: 46
- Views: 6748
Re: Preliminary Ground Combat Proposal
. I have a feeling your making this look a lot more complicated than it actually is. I know there is a difference between reading a concept and seeing it in action, but this really is quite straightforward. The thing I don't like about your proposal is that units have only one attribute. That leave...
- Wed Jun 24, 2009 6:32 am
- Forum: Off-Topic
- Topic: One Word Story/Association Thread
- Replies: 76
- Views: 20827
Re: One Word Story/Association Thread
feelings of
- Tue Jun 23, 2009 8:34 am
- Forum: Other Game Design
- Topic: Preliminary Ground Combat Proposal
- Replies: 46
- Views: 6748
Re: Preliminary Ground Combat Proposal
Other than where's the air support? you can't tell me an invasion of an earthlike planet by humans wouldn't include lots of aircraft.. perhaps even orbitally dropped submarines and battleships... etc. That's exactly what I've proposed, it just takes a while to read or write it. Everything else you'v...
- Tue Jun 23, 2009 8:22 am
- Forum: Dev Blogs
- Topic: Re: All I ever wanted to know about combat but was afraid to ask
- Replies: 1
- Views: 8843
Re: All I ever wanted to know about combat but was afraid to ask
I wanted to help with some rendering issues on my system. The Tech Demo loads fine and looks great, but there are a number of small issues. Sadly, for some unknown reason, I can't use Print Screen and paste into GIMP to give you screenshots because everytime I try Screenie-ing the Tech Demo, the pas...
- Tue Jun 23, 2009 7:27 am
- Forum: Off-Topic
- Topic: One Word Story/Association Thread
- Replies: 76
- Views: 20827
- Tue Jun 23, 2009 7:00 am
- Forum: Other Game Design
- Topic: Preliminary Ground Combat Proposal
- Replies: 46
- Views: 6748
Re: Preliminary Ground Combat Proposal
Alright, I've read the feedback and come up with a more simplified combat model, one that requires (in my opinion) little input from the player and still allows the combat to look fancy, and parallel space combat. And credit to Krikkitone for reminding me about intensity and collateral damage. ZABER...
- Tue Jun 23, 2009 4:15 am
- Forum: Dev Blogs
- Topic: Re: Ogre content
- Replies: 15
- Views: 18459
Re: Ogre content
I was wondering if we might need a different name to "Guardian?" I've got nothing against it (personally I see it being most appropriate) but something at the back of my mind is nagging at me that its called the same thing as it is MoO. I'm all for keeping the name guardian, but if we need...
- Fri Jun 19, 2009 9:43 am
- Forum: Other Game Design
- Topic: Preliminary Ground Combat Proposal
- Replies: 46
- Views: 6748
Re: Preliminary Ground Combat Proposal
Do you have a vendetta against me Geoff? Or do you just hate all of my ideas? :? It would help if there was a little more "constructive" in your constructive criticism. Seriously though,I think oversimplifying ground combat should be a definate no-no. I don't mind dropping what I've called...
- Fri Jun 19, 2009 9:30 am
- Forum: Support
- Topic: Game crashes
- Replies: 11
- Views: 1774
Re: Game crashes
And the world is round.
Seriously though, more detail please?
Seriously though, more detail please?