Search found 2050 matches
- Tue Sep 01, 2015 1:23 am
- Forum: Graphics
- Topic: 0.4 UI thread
- Replies: 88
- Views: 69081
Re: 0.4 UI thread
To accomodate (not only :wink: ) your brain cells, I would suggest an option in config.xml that allows to switch between generic and the specific icons. And frankly, I do agree with your point that the tech icons are not easily distinguishable from other items of the sitrep panel; however, the reas...
- Tue Sep 01, 2015 1:04 am
- Forum: Graphics
- Topic: Proposal: landscape images for planet environments
- Replies: 34
- Views: 29509
Re: Proposal: landscape images for planet environments
It would be important if we're having multiple pics to get across the idea that a desert world is a dry world with low or no precipitation, not necessarily a hot sandy world. But tundra areas also have very low precipitation... I have to admit, I'm not very clear on what distinguishes tundra from a...
- Fri Jun 19, 2015 7:02 pm
- Forum: Graphics
- Topic: Building Icons
- Replies: 166
- Views: 137433
Re: Building Icons
looks more and more fine imo Yes, I think I prefer #5, but I'd be fine with either #5 or #6. I'm going with #6: * The doing and undoing the terraforming icon are distinct. Even for people who are color blind. * Opposing arrow directions for converse operations are more clear. In that case, why not ...
- Wed Jun 17, 2015 1:32 am
- Forum: Scripting & Balancing
- Topic: Bloated Juggernauts and friends
- Replies: 16
- Views: 4458
Re: Bloated Juggernauts and friends
Any reason for that? Why not replace "TargetPopulation low = 1" with "Species" in the location condition for the Evacuation building?Dilvish wrote:(evacuations are blocked when the pop is that low)
- Tue Jun 16, 2015 5:19 am
- Forum: Scripting & Balancing
- Topic: Bloated Juggernauts and friends
- Replies: 16
- Views: 4458
Re: Bloated Juggernauts and friends
The description is a bit misleading, since they don't actually do anything to the buildings as far as I know, but they will move towards an empire owned building if they see one. Black Krakens seem to have the same property, based on the scripts.
- Sun Jun 14, 2015 3:45 pm
- Forum: Other Game Design
- Topic: Racial traits
- Replies: 15
- Views: 3239
Re: Racial traits
What about renaming 'Pilot" to 'Gunner' to better reflect what effect it has? Then creating a new "Pilot' trait that has an effect on ship speed? Good idea, concerning the terms however I'd prefer a more generic term like "Fighters" instead of "Pilots"/"Gunners&qu...
- Fri Jun 12, 2015 2:03 am
- Forum: Scripting & Balancing
- Topic: Bombs
- Replies: 7
- Views: 2738
Re: Bombs
Some UI mock-ups. I used the little bar that shows up when you own planets in a system as a location for the bombard button. Any thoughts?
Re: VS2010
No, so that might be the problem.Geoff the Medio wrote:Were you using the MSVC2010 SDK?
OK - I'll just ignore it then.Geoff the Medio wrote:Regardless, if Vezzra's not using to do builds, which I think he is not, then it can probably be dropped.
- Thu Jun 11, 2015 9:46 pm
- Forum: Programming
- Topic: Copy/Paste
- Replies: 21
- Views: 5910
Re: Copy/Paste
New PR using the SDL2 clipboard API, as recommended by adrian_broher: https://github.com/freeorion/freeorion/pull/119
I can't really commit to fixing it before 0.4.5 release if something goes wrong, so you can hold off on merging it until after the release branch is made if you want.
I can't really commit to fixing it before 0.4.5 release if something goes wrong, so you can hold off on merging it until after the release branch is made if you want.
- Thu Jun 11, 2015 9:05 pm
- Forum: Programming
- Topic: Copy/Paste
- Replies: 21
- Views: 5910
Re: Copy/Paste
Added Windows-specific clipboard functionality. https://github.com/freeorion/freeorion/pull/118
VS2010
Are we still supporting the VS 2010 solution? I just opened it up to test some code changes I made, but it fails for totally unrelated reasons, like some boost errors and missing png.h.
- Sun Jun 07, 2015 5:52 pm
- Forum: Programming
- Topic: Copy/Paste
- Replies: 21
- Views: 5910
Re: Copy/Paste
I want to make copy-paste work on all dialogs and look at the system clipboard. Pre or post 0.4.5? Post. I'll just make the branch of master and wait at least until the release branch is made to merge it. I want to make copy-paste work on all dialogs and look at the system clipboard. I'll take a lo...
- Thu Jun 04, 2015 7:40 pm
- Forum: Programming
- Topic: Copy/Paste
- Replies: 21
- Views: 5910
Re: Copy/Paste
Ah, I see. I was only trying it in the "Rename Fleet" dialog, so that explains why it doesn't work.
I want to make copy-paste work on all dialogs and look at the system clipboard. I'll take a look at the code.
I want to make copy-paste work on all dialogs and look at the system clipboard. I'll take a look at the code.
- Thu Jun 04, 2015 7:38 pm
- Forum: Scripting & Balancing
- Topic: Bombs
- Replies: 7
- Views: 2738
Bombs
I think we could use some bomb parts. I was trying to play a turtle-style strategy where I would separate my empire from the rest of the galaxy with just a few well guarded choke-points, then just send ships out to destroy the rest of the galaxy, but right now the only option I have for that is Nova...
- Thu Jun 04, 2015 7:27 pm
- Forum: Programming
- Topic: Copy/Paste
- Replies: 21
- Views: 5910
Copy/Paste
Copy/paste isn't working for me. There's some code in GUI.cpp that seems to be trying to implement an app-local copy-paste, but even that doesn't work. Does anyone know what's going on with this code? Is it working for anyone else?