Search found 425 matches
- Fri Nov 03, 2023 1:46 pm
- Forum: Play-Testing Feedback
- Topic: Getting a handle on the ship hulls at last
- Replies: 10
- Views: 1427
Re: Getting a handle on the ship hulls at last
They can be good early warships if you are ready to sacrifice some. If you get them early you can wipe out entire fleets with them before they are detected, such is the first strike advantage from stealth. Forces your opponent to research detection instead of whatever else they wanted to work on. W...
- Sat Oct 23, 2021 7:55 pm
- Forum: Play-Testing Feedback
- Topic: Revert unexplored star systems
- Replies: 1
- Views: 1745
Revert unexplored star systems
Hi all, In the newest versions, unexplored star systems show as blue stars (albeit fogged). It was much easier to understand when they were question marks. I realise that there's a bit more sophistication now - that you can detect stars from afar - but you could still use question marks for unknown ...
- Sat Oct 23, 2021 7:48 pm
- Forum: Play-Testing Feedback
- Topic: Negative happiness/stability
- Replies: 3
- Views: 1963
Negative happiness/stability
Hi all, I have a colony with target happiness of -2, i.e. permanent riots. It has +5 from being my starting species, -2 from a policy they don't like (which I need for production), and -5 from "weak capital supply connection". Please can someone tell me what I need to research or build in ...
- Fri Oct 15, 2021 10:50 pm
- Forum: Play-Testing Feedback
- Topic: Testing Government and Influence
- Replies: 366
- Views: 31960
Re: Testing Government and Influence
Hi folks,
Hope everyone is well. Is there a handy list somewhere of which techs/buildings/policies:
(i) increase or decrease stability
(ii) increase or decrease influence
(iii) provide policy slots
Happy to write a wiki page if one doesn't exist ...
Hope everyone is well. Is there a handy list somewhere of which techs/buildings/policies:
(i) increase or decrease stability
(ii) increase or decrease influence
(iii) provide policy slots
Happy to write a wiki page if one doesn't exist ...
- Sun May 16, 2021 6:24 pm
- Forum: Play-Testing Feedback
- Topic: 0.4.10.1 Ships disappearing from view
- Replies: 5
- Views: 2668
Re: 0.4.10.1 Ships disappearing from view
Ok my bad - it is the MS shields - high stealth bonus in any star apart from neutron and black hole. That explains why I can see them in those systems, and in star-less systems, but not others. Can anyone tell me what the "high" bonus actually is? It must be at least 50, but is it even more?
- Sun May 16, 2021 6:21 pm
- Forum: Play-Testing Feedback
- Topic: 0.4.10.1 Ships disappearing from view
- Replies: 5
- Views: 2668
Re: 0.4.10.1 Ships disappearing from view
No this is total disappearance, they're there one turn, and not the next. But on my opponent's map they're still there, obviously. Oh wait. He has multi-spectral shields. Sh*t. I don't think I understand how these work. They give extra stealth in systems with certain types of stars? That would expla...
- Sun May 16, 2021 5:41 pm
- Forum: Play-Testing Feedback
- Topic: 0.4.10.1 Ships disappearing from view
- Replies: 5
- Views: 2668
0.4.10.1 Ships disappearing from view
Before I report a bug and attach saves and so forth, has anyone else noticed ships vanishing from the galaxy map? This is nothing to do with stealth - these are not stealthy ships, not in ion storms etc. I can see my enemy's ships, and my sitrep says "A Foo Empire ship Asimov I arrived at Tork ...
- Sun Apr 11, 2021 9:50 pm
- Forum: Play-Testing Feedback
- Topic: Possible to hold galaxy map still?
- Replies: 6
- Views: 6057
Re: Possible to hold galaxy map still?
Done. Finally!
- Sun Apr 11, 2021 6:15 pm
- Forum: Play-Testing Feedback
- Topic: Possible to hold galaxy map still?
- Replies: 6
- Views: 6057
Option to stop the map moving
Hi all, I think I may have asked this before but I want to check before I clutter up github with a feature request. I spend a lot of time positioning the galaxy map so that I can see everything I want to see, and positioning my subwindows (system, pedia, sitrep, fleet, messages, empires) so that the...
- Sat Feb 27, 2021 10:16 pm
- Forum: Play-Testing Feedback
- Topic: Orbital bombardment 0.4.10.1
- Replies: 2
- Views: 3023
Orbital bombardment 0.4.10.1
Hi all,
Does orbital bombardment with EMP Pulse Generator reduce pop or troops or both?
If it doesn't reduce troops, is there anything else that does, other than landing your own troops?
Thanks
Does orbital bombardment with EMP Pulse Generator reduce pop or troops or both?
If it doesn't reduce troops, is there anything else that does, other than landing your own troops?
Thanks
- Sun Feb 07, 2021 10:40 am
- Forum: Play-Testing Feedback
- Topic: V0.4.10.1 Feedback
- Replies: 14
- Views: 4090
Re: V0.4.10.1 Feedback
It's not KISS that the racial bonus is multiplicative.
- Sun Feb 07, 2021 10:00 am
- Forum: Play-Testing Feedback
- Topic: Temporal anomaly bug?
- Replies: 14
- Views: 3470
Re: Temporal anomaly bug?
Wow, so bad research is much more of a malus than I thought, as it takes 25% off every tech advantage (except the flat ones). Does the same apply to bad production too? And to good research/production? Very interesting. I've never noticed that before, I thought the good/bad only affected the focus b...
- Fri Feb 05, 2021 1:46 pm
- Forum: Play-Testing Feedback
- Topic: Temporal anomaly bug?
- Replies: 14
- Views: 3470
Re: Temporal anomaly bug?
Sorry, I should have said, this is unmodified 0.4.10.1, and the Temporal Anomaly still says 5 RP per pop. The population is now 1.12 and the full list of bonuses is: Abbadoni Research Focus +0.23 Special Temporal Anomaly +5.62 Algorithmic Elegance +0.06 Enclave of the Void +0.17 Abbadoni Bad Researc...
- Fri Feb 05, 2021 9:58 am
- Forum: Play-Testing Feedback
- Topic: Temporal anomaly bug?
- Replies: 14
- Views: 3470
Temporal anomaly bug?
Hi all, is this a bug? Brand new colony, 1.00 pop, on a temporal anomaly world, focus set to research: Research focus +0.20 Temporal anomaly +5.00 Abbadoni bad research -1.35 That last term should be -0.10, right? Bad research is a 50% penalty to the research focus. All my other Abbadoni research co...
- Mon Nov 09, 2020 9:25 pm
- Forum: Play-Testing Feedback
- Topic: Specials and Monsters frequency
- Replies: 14
- Views: 4401
Re: Specials and Monsters frequency
This is what went into master: https://github.com/freeorion/freeorion/commit/5c5b9dcd787155db400b60584dbd712b7c76b562 There was no addition of new options. I didn't reduce Low much because 0.05 made it really hard to get just one growth special for each metabolism in 150 systems. Did I read that wr...