Search found 336 matches

by Magnate
Sat May 23, 2020 5:26 pm
Forum: Play-Testing Feedback
Topic: Possible to hold galaxy map still?
Replies: 3
Views: 155

Re: Possible to hold galaxy map still?

Thank you. Ok to open a feature request on github?
by Magnate
Sat May 23, 2020 10:42 am
Forum: Play-Testing Feedback
Topic: Possible to hold galaxy map still?
Replies: 3
Views: 155

Possible to hold galaxy map still?

Every time I click on a system named in the sitrep, the galaxy map moves so that the system I just clicked on is in the centre of the screen. Can I change this behaviour? What I want is for the system to be selected - for its panel to pop up and for it to have the rotating ring round it on the galax...
by Magnate
Fri May 22, 2020 10:45 am
Forum: Play-Testing Feedback
Topic: This week's build
Replies: 4
Views: 191

Re: This week's build

At least the one about dragging a ship out of a fleet is reported in a comment in that issue . The one about invasion I don't find it. Hyperant stumbled upon it but didn't report it. Current master has some more fixes that seems to solve all reported cases (not sure). Could you try it and see if th...
by Magnate
Fri May 22, 2020 8:45 am
Forum: Play-Testing Feedback
Topic: This week's build
Replies: 4
Views: 191

Re: This week's build

Check out issue tracker in GitHub. I think those are already reported. Ummm, really? I can't see either, only #2958 which is about non-specific CTDs. Am I missing something? can anyone tell me how to get access to the balance config in MP game setup? I can see it in SP game setup (tab "Balance") bu...
by Magnate
Fri May 22, 2020 12:04 am
Forum: Play-Testing Feedback
Topic: This week's build
Replies: 4
Views: 191

This week's build

Hi all, This week's build fixes the ship design crashes and the tech tree scrolling bug. But I'm seeing two new CTDs: 1. When I click Invade, if i have more troop ships than necessary. (If I have exact or fewer, it works fine.) 2. When I try to take a single ship out of a mixed-design fleet and crea...
by Magnate
Fri May 22, 2020 12:01 am
Forum: General Discussion
Topic: Tenth game on the multiplayer slow game server
Replies: 162
Views: 2586

Re: Tenth game on the multiplayer slow game server

I'm currently testing the 6:1 ratio of hull to part costs that swaq suggested, in SP. Hope you're all well. I found out that change makes colonization faster (if you down the part cost with respect to buildings, research, etc.) and that ships like scouts become extremely expensive in comparison wit...
by Magnate
Thu May 21, 2020 10:59 pm
Forum: Play-Testing Feedback
Topic: FR: notification for refuelling by supply extension
Replies: 2
Views: 162

FR: notification for refuelling by supply extension

I'm trying to open a new issue on github and it says open a thread here and link it, so here it is: Currently when a stranded ship is refueled by natural fuel regeneration, you get a sitrep message. But when your ship is refueled by your supply extending to it, you don't. So I have a simple feature ...
by Magnate
Thu May 21, 2020 7:21 pm
Forum: General Discussion
Topic: Tenth game on the multiplayer slow game server
Replies: 162
Views: 2586

Re: Tenth game on the multiplayer slow game server

Nooo what about Hyperant?? You can't just leave him there like that. Yeah I realised that afterwards - sorry Hyperant, I owe you one. I hope you managed to snaffle my space before anyone else. Meh... Well, wait for next weekly test version for the parallel MP game on your server? I'm looking forwar...
by Magnate
Mon May 18, 2020 3:09 pm
Forum: General Discussion
Topic: Tenth game on the multiplayer slow game server
Replies: 162
Views: 2586

Re: Tenth game on the multiplayer slow game server

No problem I have conceded.
by Magnate
Mon May 18, 2020 6:58 am
Forum: General Discussion
Topic: Tenth game on the multiplayer slow game server
Replies: 162
Views: 2586

Re: Tenth game on the multiplayer slow game server

Sorry folks, I'm going to have to ask for a pause now. I've had horrendous trouble this game, I don't know why: 1. I am asked for an OTP every time I connect. This has never happened before. I assume it is because of the exobots patch, though I do not get the checksum warning. Your client sends out...
by Magnate
Sun May 17, 2020 10:28 pm
Forum: General Discussion
Topic: Tenth game on the multiplayer slow game server
Replies: 162
Views: 2586

Re: Tenth game on the multiplayer slow game server

Sorry folks, I'm going to have to ask for a pause now. I've had horrendous trouble this game, I don't know why: 1. I am asked for an OTP every time I connect. This has never happened before. I assume it is because of the exobots patch, though I do not get the checksum warning. 2. I had a crash makin...
by Magnate
Sun May 17, 2020 10:40 am
Forum: Other Game Design
Topic: Make pro/res tech increases 0.1 or 0.2 (huge nerf)
Replies: 37
Views: 1240

Re: Make pro/res tech increases 0.1 or 0.2 (huge nerf)

Just wanted to pop by and make a plea in defence of Tall strategies. In several years of playing FO, I have never seen anyone use Terraforming or Gaia formation unless they have nothing better to do with their PP and RP. The power of Nascent AI and Adaptive Automation, and the importance of supply a...
by Magnate
Mon May 11, 2020 7:10 pm
Forum: General Discussion
Topic: Tenth game on the multiplayer slow game server
Replies: 162
Views: 2586

Re: Tenth game on the multiplayer slow game server

No - my machine doesn't reboot, and the cookie lasts until Oleg upgrades the server version (and I update the client). Something is different - I think it is because of the exobots patch. But don't know why it's not happening to everyone - maybe only to us Windows users?
by Magnate
Sun May 10, 2020 4:23 pm
Forum: General Discussion
Topic: Tenth game on the multiplayer slow game server
Replies: 162
Views: 2586

Re: Tenth game on the multiplayer slow game server

No - I'm definitely getting OTP every turn, whatever I do. Is the game stalled or ok? No new turn for a day or so.
by Magnate
Sat May 09, 2020 7:00 pm
Forum: General Discussion
Topic: Tenth game on the multiplayer slow game server
Replies: 162
Views: 2586

Re: Tenth game on the multiplayer slow game server

Ummm. Why am I getting an OTP every turn??

Oh wait, I guess it is because I exit by closing the window. I'll try exiting the long way and see if that works.

Also, I just met my first neighbour on turn 6. Once again this galaxy is too small for my liking.