Search found 408 matches

by Magnate
Mon Oct 05, 2020 6:45 pm
Forum: General Discussion
Topic: Twelfth game on the multiplayer slow game server
Replies: 83
Views: 1096

Re: Twelfth game on the multiplayer slow game server

I always start by building troop ships, because I never ever have enough queued or ready when I find natives. Of course, if I do this, it guarantees that I don't find natives I guess you didn't check out galaxy settings for this last game: no natives :lol: Doh! Tbh I wasn't paying much attention at...
by Magnate
Mon Oct 05, 2020 8:42 am
Forum: General Discussion
Topic: Twelfth game on the multiplayer slow game server
Replies: 83
Views: 1096

Re: Twelfth game on the multiplayer slow game server

Interesting - thank you. I tend to place my scouts less to do with supply and more to do with being one turn from where they might go next. Gladiolus was two turns away, so a four turn round trip. I tend to get anxiety about ships being committed for that long. So yes I tend to fail to optimise in m...
by Magnate
Mon Oct 05, 2020 8:37 am
Forum: Play-Testing Feedback
Topic: Some bugs and other issues (4.10+ 2020-08-17.2240ab3)
Replies: 16
Views: 779

Re: Some bugs and other issues (4.10+ 2020-08-17.2240ab3)

Ophiuchus wrote: Sun Oct 04, 2020 10:01 pm
Magnate wrote: Fri Oct 02, 2020 8:54 pm I'm pleased that arc disruptors got nerfed - they used to bypass shields.
? No they didn't.
Didn't they? Oh ok then, I could have sworn an early version did, but never mind.
by Magnate
Sat Oct 03, 2020 10:32 am
Forum: Programming
Topic: Mod management
Replies: 2
Views: 54

Mod management

Hi all, Has any thought been given to how to manage mods? The example I have in mind is this: I want to play two games, interchangeably, using one installation. One totally vanilla, default settings, one with non-default hull costs, tech costs, part costs, combat rounds, weapon damage scaling, struc...
by Magnate
Fri Oct 02, 2020 8:54 pm
Forum: Play-Testing Feedback
Topic: Some bugs and other issues (4.10+ 2020-08-17.2240ab3)
Replies: 16
Views: 779

Re: Some bugs and other issues (4.10+ 2020-08-17.2240ab3)

Issues Bombardment has a significant research cost with a different type of bombardment for each metabolism (this part is potentially OK) but then the specific equipment slot is a unique part for each (not OK). The problem here is that you either have to design and build specific bombardment ships ...
by Magnate
Fri Oct 02, 2020 8:16 pm
Forum: General Discussion
Topic: Thirteenth game on the multiplayer slow game server
Replies: 36
Views: 491

Re: Thirteenth game on the multiplayer slow game server

I'm going to sit this one out - I have my own 0.4.10 server running and I'm going to resurrect my own MP game with vastly more systems per player (60 or so) and the experimental anti-chaff measure of very expensive ship hulls (hull cost x3, part cost x0.5 as previously discussed - with colony/outpos...
by Magnate
Fri Oct 02, 2020 8:07 pm
Forum: General Discussion
Topic: Twelfth game on the multiplayer slow game server
Replies: 83
Views: 1096

Re: Twelfth game on the multiplayer slow game server

On tech, yes I see the advantage of eschewing NAI and Roboprod - organic hulls take so long to get compared with robotics that it's a really counter-intuitive strategy to see them as blitzkrieg material - nicely done.
by Magnate
Fri Oct 02, 2020 8:04 pm
Forum: General Discussion
Topic: Twelfth game on the multiplayer slow game server
Replies: 83
Views: 1096

Re: Twelfth game on the multiplayer slow game server

It was with a scout, wasn't it? I think I did the turn too quickly and assumed they were both scouts.

EDIT: I also made an incorrect assumption about which way it went when I escaped it the first time ..
by Magnate
Fri Oct 02, 2020 3:14 pm
Forum: General Discussion
Topic: Twelfth game on the multiplayer slow game server
Replies: 83
Views: 1096

Re: Twelfth game on the multiplayer slow game server

What I can't remember is what sizes are medium and large for you. For me, around 15 systems per player is small, 25 is medium and 40 is large. For me 30-40 is small, 50-70 is medium and 80-100 is large. Under 30 is insane, like I meet people on turn six or seven (this game it was turn 9 or 10 I thi...
by Magnate
Fri Oct 02, 2020 2:57 pm
Forum: General Discussion
Topic: Twelfth game on the multiplayer slow game server
Replies: 83
Views: 1096

Re: Twelfth game on the multiplayer slow game server

Sorry Magnate. At least as sorry as I can be under the circumstances. My internet is playing up, so I'll have to post the screenshot later, but I managed to sneak down the side just out of sight of your scout and plant an outpost for leap frogging. With an outpost at Gladiolus I could launch heavy ...
by Magnate
Fri Oct 02, 2020 2:52 pm
Forum: General Discussion
Topic: Twelfth game on the multiplayer slow game server
Replies: 83
Views: 1096

Re: Twelfth game on the multiplayer slow game server

Lol - that's a bug in the new concede mechanic.
by Magnate
Thu Oct 01, 2020 8:48 pm
Forum: General Discussion
Topic: Twelfth game on the multiplayer slow game server
Replies: 83
Views: 1096

Re: Twelfth game on the multiplayer slow game server

Well that was quick. Have I ever mentioned to any of you that I really dislike small galaxies? It's something I mention two or three times in every single MP thread. This is why. Wobbly has defeated me in 35 turns. Full kudos to wobbly - I do not wish to detract from the skill of his victory - but i...
by Magnate
Sat Sep 19, 2020 8:02 am
Forum: Play-Testing Feedback
Topic: Testing Government and Influence
Replies: 36
Views: 1099

Re: Testing Government and Influence

You can set colonies to influence focus to produce more IP. Please can someone put this in the Pedia entry (Meters->Influence). I spent about four hours playing last night and couldn't work this out - it didn't occur to me that it's an available focus! I guess there will in future be techs that pro...
by Magnate
Thu Sep 17, 2020 7:57 am
Forum: General Discussion
Topic: Eleventh game on the multiplayer slow game server
Replies: 250
Views: 5451

Re: Eleventh game on the multiplayer slow game server

Just wanted to apologise to Oberlus here - I know it looks like I flounced off in a huff after your hulls proved immune to my mines, but that was a coincidence - I had an HR case blow up at work and had to suspend someone, and I've done nothing else for two days. I was honestly coming to crush them ...