Search found 1094 matches

by Ophiuchus
Fri Jan 24, 2020 10:27 am
Forum: Other Game Design
Topic: Reinforced Hull redesign
Replies: 8
Views: 242

Re: Reinforced Hull redesign

Hi, If Flak Guns were given a damage of, say, 20 per shot, but could only target fighters and comsats (ships without weapons, troops, colonizers or outposts), that might ameliorate various problems, including the interaction of Reinforced Hull and Comsats. Just saying. Anyway, Ken So what happens i...
by Ophiuchus
Thu Jan 23, 2020 12:15 pm
Forum: Scripting & Balancing
Topic: New weapon part - Gamma Burst Slingshot
Replies: 52
Views: 592

Re: New weapon part - Gamma Burst Slingshot

The one thing which is not decided is the combatTargets conditions. I am pretty sure that ships and fighters should be targeted. I am not sure if planets should be included. I think they should target planets too. Agreed. We could start targeting planets starting from e.g. bout 2 or 3. Also as long...
by Ophiuchus
Wed Jan 22, 2020 10:04 am
Forum: Scripting & Balancing
Topic: New weapon part - Gamma Burst Slingshot
Replies: 52
Views: 592

Re: New weapon part - Gamma Burst Slingshot

Ophiuchus, what about this?: ... - Down Base Hull structure to 2. - Make GBS start at 2 per damage (keep cost at 40 PP, tech 4 turns 12 RPs). ... - Second tech (first refinement) gives +2 per shot up to 4, 8 turns, 120 RPs. ... - Third tech gives +3 per shot up to 7, 12 turns, 720 RPs. I like this ...
by Ophiuchus
Mon Jan 20, 2020 2:32 pm
Forum: Play-Testing Feedback
Topic: 0.4.9 thoughts after an evening
Replies: 18
Views: 244

Re: 0.4.9 thoughts after an evening

AI likes to build ships with 2 Interceptor Hangers and 1 Launch Bay, which doesn't make so much sense, since the second wave will only attack on round 3, and only attack Interceptors, which means that they do very little other than act as chaff, Being chaff shielding your ships is actually the main...
by Ophiuchus
Sun Jan 19, 2020 12:40 pm
Forum: Scripting & Balancing
Topic: New weapon part - Gamma Burst Slingshot
Replies: 52
Views: 592

Re: New weapon part - Gamma Burst Slingshot

The problem I see with the original proposal is that the niche is very constrained, specially in time (suboptimal late game). It was not intended to be good in late game. So investment less relevant than fighters but a more relevant than mass driver and lasers. I think our discussion gets complicat...
by Ophiuchus
Fri Jan 17, 2020 1:28 pm
Forum: Programming
Topic: Python3 migration
Replies: 41
Views: 14434

Re: Python3 migration

It's a bit of a hassle to keep the branch separate, but interested people can check out the Government branch now and start providing feedback and help with further development of it without merging into master. I could ship fresh government based snaps if v0.4.9 is out in parallel to the master we...
by Ophiuchus
Fri Jan 17, 2020 1:24 pm
Forum: Other Game Design
Topic: Reinforced Hull redesign
Replies: 8
Views: 242

Re: Reinforced Hull redesign

And we forgot to mention one important reason why the base hull gets the +5 structure boost: you should be able to use the base hull even if your enemy uses mines. If we change reinforced hull tech we either need to dump that idea, lower damage from mines for base hull, change the way mines work (e....
by Ophiuchus
Fri Jan 17, 2020 1:09 pm
Forum: Scripting & Balancing
Topic: New weapon part - Gamma Burst Slingshot
Replies: 52
Views: 592

Re: New weapon part - Gamma Burst Slingshot

Here are the new pulsed laser in blues. ... while I was at it I value inverted the beam on the death ray so it looks different. Let me know what you think. death-ray.png Blue pulse laser looks good and beam and colors are well distinguishable from the other weapons i think. Weapon parts all look si...
by Ophiuchus
Fri Jan 17, 2020 12:37 pm
Forum: Other Game Design
Topic: Missile/Projectile Weapons
Replies: 38
Views: 577

Re: Missile/Projectile Weapons

As this is FOCS-only you do not need to compile and only need the FOCS files. Get the default folder from the pull request and point your resource directory in freeorion settings to it. If you got git already setup you can do the following # create branch PR2710_Fighters from PR-2710 from origin re...
by Ophiuchus
Fri Jan 17, 2020 12:34 pm
Forum: Scripting & Balancing
Topic: New weapon part - Gamma Burst Slingshot
Replies: 52
Views: 592

Re: New weapon part - Gamma Burst Slingshot

Let's make two weapon parts, each with tech upgrades, one equivalent in cost and efficiency to laser (good for comsats and small chaff, acceptable as flak, bad vs early shields, innefective vs late shields) and one in between of plasma and death ray (good against any form of chaff and small hulls, ...
by Ophiuchus
Wed Jan 15, 2020 10:11 am
Forum: Other Game Design
Topic: Missile/Projectile Weapons
Replies: 38
Views: 577

Re: Missile/Projectile Weapons

So this all looks good, and I like what I can see. How likely do you think it will be to see a version of this in a test version after 0.4.9 comes out? I'd like to test missiles out. Do you have a linux system available? No, not anymore. As this is FOCS-only you do not need to compile and only need...
by Ophiuchus
Wed Jan 15, 2020 9:42 am
Forum: General Discussion
Topic: Up-to-date Test Snap
Replies: 53
Views: 19238

Re: Up-to-date Test Snap

Released current weekly build. Note it s also available on the v0.4.9 track. freeorion_2020-01-13.0b35d98 rev=65 channel=beta,candidate freeorion_2020-01-13.0b35d98 rev=65 channel=v0.4.9/beta,v0.4.9/candidate It is not completely sure what will happen with the latest/beta channel once v0.4.9 is out,...
by Ophiuchus
Tue Jan 14, 2020 3:15 pm
Forum: Other Game Design
Topic: Missile/Projectile Weapons
Replies: 38
Views: 577

Re: Missile/Projectile Weapons

I did a FOCS-only implementation in PR-2710 . Missiles launch in bout 1, can be shot down in bout 2 and do damage in bout 3. See details in the PR. So this all looks good, and I like what I can see. How likely do you think it will be to see a version of this in a test version after 0.4.9 comes out?...
by Ophiuchus
Sun Jan 12, 2020 11:16 pm
Forum: Other Game Design
Topic: Missile/Projectile Weapons
Replies: 38
Views: 577

Re: Missile/Projectile Weapons

So I would suggest: have missile launcher parts only (multi-)shoot in bout two, launcher by itself can shoot once - it gets refilled after battle from supply network or from "missile storage" part if you have one with four capacity. Normal missiles attack ships and fighters. Resupply of storage and...
by Ophiuchus
Sun Jan 12, 2020 10:53 pm
Forum: Scripting & Balancing
Topic: New weapon part - Gamma Burst Slingshot
Replies: 52
Views: 592

Re: New weapon part - Gamma Burst Slingshot

That looks like there could be an alternative to the 3-shot version. Could you make a suggestion for PP and RP costs? TL;DR PP cost: 60, same as Death Ray. Fire rate fixed at 3. Three tech upgrades as tiers , like the fighters, so that the same part is useful from start to end game. Damage output a...