Search found 1452 matches

by Ophiuchus
Tue May 26, 2020 11:16 pm
Forum: General Discussion
Topic: Up-to-date Test Snap
Replies: 71
Views: 20239

Re: Up-to-date Test Snap

Weekly test build release - based on release-v0.4.10, not master: freeorion_2020-05-26.d034b5d rev=99 channel=beta (amd64) freeorion_2020-05-26.d034b5d rev=98 channel=beta (i386) News: release-preparation: update version and disable super-testers (vezzra) game: Nerf for flat research and industry bo...
by Ophiuchus
Tue May 26, 2020 11:03 pm
Forum: General Discussion
Topic: Up-to-date Test Snap
Replies: 71
Views: 20239

Re: Up-to-date Test Snap

LienRag wrote:
Thu May 21, 2020 10:16 pm
Where are the FOCS files in the Snap ?
I've looked everywhere in /home/lienrag/snap/freeorion and can't find them.
The FOCS files are (currently) not user specific - you can find them in /snap/freeorion/current/share/freeorion/default/scripting
by Ophiuchus
Tue May 26, 2020 10:24 pm
Forum: Scripting & Balancing
Topic: More than one percentage population bonus?
Replies: 8
Views: 82

Re: More than one percentage population bonus?

Geoff the Medio wrote:
Mon May 25, 2020 11:00 am
Oberlus wrote:
Sun May 24, 2020 2:05 pm
...
Adding a separate hidden meters for tracking such values would be a major complication and is also not something I want to do.
If it is worth the complexity, adding a non-hidden dimension (symbolized by a meter) to population calculation might make more sense than a hidden one.
by Ophiuchus
Sun May 24, 2020 10:29 pm
Forum: Scripting & Balancing
Topic: More than one percentage population bonus?
Replies: 8
Views: 82

Re: More than one percentage population bonus?

You can query the tag list - it should be consistent with the effects (else its a species bug). How? There is a HasTag condition AFAICR. The only ways to better support what you want I can think of right now is either adding another meter (for the intermediary result) or doing something equivalent ...
by Ophiuchus
Sun May 24, 2020 4:48 pm
Forum: Scripting & Balancing
Topic: GG generators are no-brainers
Replies: 48
Views: 7826

Re: GG generators are no-brainers

Micrograv needs supply-connected building and no outpost (supply-network-blockadable). GGG needs outpost and no supply-connection. Both effects can be blockaded for other planets in the relevant systems (system-local-blockadable). I like this. Somehink like the asteroid processor (maybe even the as...
by Ophiuchus
Sun May 24, 2020 4:34 pm
Forum: Scripting & Balancing
Topic: More than one percentage population bonus?
Replies: 8
Views: 82

Re: More than one percentage population bonus?

Since this is about avoiding decimals I could also use roundings, but this is also about making calculations in your head easy, so I'm not kind to that option. Plus it seems rounding functions aren't implemented? Not sure about this one. I'm guessing this could be done with rather complex/long FOCS...
by Ophiuchus
Sun May 24, 2020 3:42 pm
Forum: Programming
Topic: Do fleets still create resources?
Replies: 10
Views: 90

Re: Do fleets still create resources?

I was referring to the living only in ships part of the post. However you're right, we could have research or production boosting ship parts anyways, however that should probably wait until after fleet upkeep with influence is a thing. For industry to be of use you have to have something to build, ...
by Ophiuchus
Sun May 24, 2020 2:46 pm
Forum: Scripting & Balancing
Topic: GG generators are no-brainers
Replies: 48
Views: 7826

Re: GG generators are no-brainers

Does it need to be differentiated? ..They are all different with current implementation: ... I wanted to remove the repetitive building queuing in the GGG, but not make it a different flavour of MI. With the central building we can make it supply-connected (which could be blockaded) and I think tha...
by Ophiuchus
Sun May 24, 2020 2:35 pm
Forum: General Discussion
Topic: Tenth game on the multiplayer slow game server
Replies: 132
Views: 1774

Re: Tenth game on the multiplayer slow game server

Will new techs even work properly on existing save? Always depends on the implementation. AFAICR this time the old techs identifiers got reused for the higher-tier tech, so if you already have the old tech researched you get the high-tier tech cheaper than you would have gotten it. So rather unfair...
by Ophiuchus
Sun May 24, 2020 2:29 pm
Forum: Programming
Topic: Do fleets still create resources?
Replies: 10
Views: 90

Re: Do fleets still create resources?

There was mention recently of ways to make new species different. A species that only lives on ships, and thus uses ships to generate resources, would be potentially quite interesting. You'd need a "shipyard ship" to make that work, and a way to upgrade it, or be stuck with the basic starter ships....
by Ophiuchus
Sun May 24, 2020 2:19 pm
Forum: Other Game Design
Topic: Missile/Projectile Weapons
Replies: 65
Views: 1780

Re: Missile/Projectile Weapons

fighters (and thus missiles) can't target planets. Actually that gets defined in the combatTargets condition in FOCS. E.g. the heavy bombers which are enabled since a few ticks also target planets. Missiles could also if we wanted. I think that if we go with my starter "rockets" or Oberlus' high yi...
by Ophiuchus
Sun May 24, 2020 1:58 pm
Forum: Play-Testing Feedback
Topic: FR: notification for refuelling by supply extension
Replies: 2
Views: 71

Re: FR: notification for refuelling by supply extension

please can we have a sitrep message about having enough fuel to resume starlane travel in the latter scenario ... I think there are two ways to do it. AFAICR supply refueling happens in the backend. So either one adds code to generate the sitrep to the backend or one moves that refueling to FOCS (i...
by Ophiuchus
Sun May 24, 2020 1:17 pm
Forum: Other Game Design
Topic: Missile/Projectile Weapons
Replies: 65
Views: 1780

Re: Missile/Projectile Weapons

labgnome wrote:
Sun May 24, 2020 3:26 am
fighters (and thus missiles) can't target planets.
Actually that gets defined in the combatTargets condition in FOCS. E.g. the heavy bombers which are enabled since a few ticks also target planets. Missiles could also if we wanted.
by Ophiuchus
Wed May 20, 2020 10:27 am
Forum: General Discussion
Topic: Up-to-date Test Snap
Replies: 71
Views: 20239

Re: Up-to-date Test Snap

Weekly test build release upcoming: freeorion_2020-05-19.33c09b6 rev=96 channel=beta (amd64) freeorion_2020-05-19.33c09b6 rev=97 channel=beta (i386) News: backend: stability bugfixes (back to boost::bind) (geoff) game: Huge nerf for population based research and industry bonus (oberlus) universe: Ru...
by Ophiuchus
Wed May 20, 2020 10:12 am
Forum: Other Game Design
Topic: Morale of Ships
Replies: 6
Views: 113

Re: Morale of Ships

Not enough time. Some superficial thoughts. Some of these were mentioned in the linked discussions, so going in circles. supply aligned morale - out-of-supply combat needs rather a buff than a nerf morale per ship - we probably do not want to micromanage morale of hundreds of ships defecting ships -...