Search found 1849 matches

by Ophiuchus
Thu Jan 14, 2021 3:29 pm
Forum: General Discussion
Topic: Weekly Release Notes / Up-to-date Test Snap
Replies: 92
Views: 24399

Re: Weekly Release Notes / Up-to-date Test Snap

Stable 0.4.10.1 build is available on channel 0.4.10/stable; the 0.4.10 channel is also the current default channel (v0.4.10.1 rev=128 amd64 rev=129 i386). Weekly test build based on master : freeorion_2021-01-10.b86e635 rev=154 channel=beta (amd64) freeorion_2021-01-10.b86e635 rev=155 channel=beta ...
by Ophiuchus
Sat Jan 09, 2021 10:26 pm
Forum: General Discussion
Topic: Weekly Release Notes / Up-to-date Test Snap
Replies: 92
Views: 24399

Re: Weekly Release Notes / Up-to-date Test Snap

Stable 0.4.10.1 build is available on channel 0.4.10/stable; the 0.4.10 channel is also the current default channel (v0.4.10.1 rev=128 amd64 rev=129 i386). Weekly test build based on master : freeorion_2021-01-05.2df5f0b rev=150 channel=edge (amd64) freeorion_2021-01-05.2df5f0b rev=151 channel=edge ...
by Ophiuchus
Sat Jan 09, 2021 10:25 pm
Forum: General Discussion
Topic: Weekly Release Notes / Up-to-date Test Snap
Replies: 92
Views: 24399

Re: Up-to-date Test Snap

Stable 0.4.10.1 build is available on channel 0.4.10/stable; the 0.4.10 channel is also the current default channel (v0.4.10.1 rev=128 amd64 rev=129 i386). Weekly test build based on master : freeorion_2020-12-29.82513f5 rev=148 channel=edge (amd64) freeorion_2020-12-29.82513f5 rev=149 channel=edge ...
by Ophiuchus
Sat Jan 09, 2021 12:34 pm
Forum: Support
Topic: Bugs in V0.4.10.1
Replies: 4
Views: 240

Re: Bugs in V0.4.10.1

Thank you for this list of bugs. Most are relevant and easy to fix.
by Ophiuchus
Thu Jan 07, 2021 7:02 am
Forum: Other Game Design
Topic: Domesticated monsters should be more difficult/interesting to use.
Replies: 3
Views: 328

Re: Domesticated monsters should be more difficult/interesting to use.

This specific "more annoying" also smells a lot like micromanagement if you have many monsters. Which would be a no-no
by Ophiuchus
Fri Jan 01, 2021 12:48 pm
Forum: Play-Testing Feedback
Topic: concentration camps balance - v0.4.10.1 (build 2020-09-25.39cfe10)
Replies: 8
Views: 243

Re: concentration camps bugged - v0.4.10.1 (build 2020-09-25.39cfe10)

Went into single player mode and retested, where I can advance turns and look. Turns out its just the predictions displayed are bugged and it fixes itself next turn. Ignore (or perhaps make the UI a little clearer here). If happiness goes to zero, it should prevent the increase of industry (if we m...
by Ophiuchus
Wed Dec 30, 2020 10:57 am
Forum: Other Game Design
Topic: Organic hull evolution/mutation
Replies: 21
Views: 1253

Re: Organic hull evolution/mutation

-It shouldn't need to create a new ship design every time this set of effects is to be run Make an structural identifier out of ship hull id and sorted ids of the parts. Store that in some kind of hashmap. Check that when applying SetShipDesign effect. -It would need to somehow track the ID of the ...
by Ophiuchus
Wed Dec 30, 2020 10:45 am
Forum: Other Game Design
Topic: Organic hull evolution/mutation
Replies: 21
Views: 1253

Re: Organic hull evolution/mutation

I suppose this is actually three new slot types: latent internal, latent external, and latent core. I do not think we need this. I think we do not want manual repurposing as this means micromanagement. For automated/restricted evolution/mutation we could simply relax the current constraints on ship...
by Ophiuchus
Mon Dec 28, 2020 7:26 pm
Forum: FreeOrion Project
Topic: Online voice chat meeting, Monday December 28th 2020
Replies: 1
Views: 240

Re: Online voice chat meeting, Monday December 28th 2020

Agenda: Python FOCS replacement (suggested by o01eg already for last meeting, but we didn't get around to it, so I thought we should put it on the agenda of this meeting as the first item - @o01eg, it would be good if you could attend) This is about two things, o01eg needs an example to base his pa...
by Ophiuchus
Sun Dec 27, 2020 8:13 pm
Forum: General Discussion
Topic: Fourteenth game on the multiplayer slow game server
Replies: 182
Views: 3882

Re: Fourteenth game on the multiplayer slow game server

Bit of a surprise result hitting a blockade. I hit it from 2 directions and apparently my entire fleet can leave from either of those 2 directions, not just those that came from that side. Is this working as intended? I don't mind that behaviour, but I think it's not intended. Turns out you can't b...
by Ophiuchus
Thu Dec 24, 2020 9:18 am
Forum: General Discussion
Topic: Sol system
Replies: 2
Views: 397

Re: Sol system

Depends what you mean - you can simply rename your home system. Modelling our solar system (eight planets and an asteroid belt) does not fit the game balance and more importantly UI. On the other hand we would welcome the possibility to add "scenarios" or similar - one idea was to have a fixed tutor...
by Ophiuchus
Wed Dec 23, 2020 8:32 pm
Forum: General Discussion
Topic: Fourteenth game on the multiplayer slow game server
Replies: 182
Views: 3882

Re: Fourteenth game on the multiplayer slow game server

It was the year of 116 of the empire of the honorable riders of the Gormoshk when the Great Beast was slaieth. Bringing terror to the south eastern galaxy since eternity, squashing thousands of poor organic civilizations in its wake. Valiantly we fulfilled our purpose, and after a swift strike of th...
by Ophiuchus
Fri Dec 18, 2020 7:43 am
Forum: General Discussion
Topic: Weekly Release Notes / Up-to-date Test Snap
Replies: 92
Views: 24399

Re: Up-to-date Test Snap

Stable 0.4.10.1 build is available on channel 0.4.10/stable; the 0.4.10 channel is also the current default channel (v0.4.10.1 rev=128 amd64 rev=129 i386). Weekly test build based on master : freeorion_2020-12-14.97721c8 rev=146 channel=edge (amd64) freeorion_2020-12-14.97721c8 rev=147 channel=edge ...
by Ophiuchus
Wed Dec 16, 2020 6:38 pm
Forum: General Discussion
Topic: Fourteenth game on the multiplayer slow game server
Replies: 182
Views: 3882

Re: Fourteenth game on the multiplayer slow game server

You can try labor camps on all planets and scrapping all buildings? It will be annoying for everyone (your neighbors that invested on conquering populated planets will get just outposts, your not-neighbors will find suddenly their foes can concentrate all their forces against them while building "c...
by Ophiuchus
Wed Dec 16, 2020 11:07 am
Forum: General Discussion
Topic: Fourteenth game on the multiplayer slow game server
Replies: 182
Views: 3882

Re: Fourteenth game on the multiplayer slow game server

Thinksome and o01eg also do not have the time to take over. Its really a shame about the empire. We should have stopped the game until there was a resolution for my situation. This half-minded moves i make result in quite a lot stupid mistakes and make it less compelling for somebody to take over. A...