Search found 870 matches

by Ophiuchus
Wed Jul 10, 2019 10:06 am
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 255
Views: 5184

Re: Multiplayer slow game server

Not quite - the planet has 1 defence as well as 1 shields. Very odd indeed. The planet has defence 1 on every turn? Then combat would be triggering every turn and you would have no problem at all. I assume it has defence 1 only on odd turns, and you can invade it on even turns. I am not sure how th...
by Ophiuchus
Tue Jul 09, 2019 11:27 pm
Forum: General Discussion
Topic: Up-to-date Test Snap
Replies: 31
Views: 1625

Re: Up-to-date Test Snap

Released current weekly build:

freeorion_2019-07-09.bd1b18810 rev=37 channel=beta

Code: Select all

git log 5eed3ef1d..bd1b18810
git diff 5eed3ef1d..bd1b18810
by Ophiuchus
Sun Jul 07, 2019 1:57 pm
Forum: General Discussion
Topic: Up-to-date Government Snap
Replies: 7
Views: 552

Re: Up-to-date Government Snap

Just released a current build of the Government branch

Code: Select all

channel=edge/Government   2019-07-05.43f36b3.gov    rev=36
by Ophiuchus
Thu Jul 04, 2019 4:16 pm
Forum: Other Game Design
Topic: Fighter targetting poll
Replies: 27
Views: 982

Re: Fighter targetting poll

So I had a stab at the combinatorics of this combatTargets condition using LibreOffice calc OrderedAlternativesOf [ Or [ And [ Ship Random probability = 0.8 [[COMBAT_TARGETS_VISIBLE_ENEMY]] ] And [ Fighter Random probability = 0.2 [[COMBAT_TARGETS_VISIBLE_ENEMY]] ] ] Or [ Ship Fighter Planet [[COMBA...
by Ophiuchus
Wed Jul 03, 2019 3:38 pm
Forum: General Discussion
Topic: Up-to-date Test Snap
Replies: 31
Views: 1625

Re: Up-to-date Test Snap

Released current weekly build:

freeorion_2019-06-29.5eed3ef1d rev=35 channel=beta

News
  • Multiplayer war/peace proposals UI (TheSilentOne)
by Ophiuchus
Tue Jul 02, 2019 10:02 pm
Forum: Other Game Design
Topic: Fighter targetting poll
Replies: 27
Views: 982

Re: Fighter targetting poll

Another maybe simpler solution is to make a ProballisticOrderedAlternativesOf which does the selection inside of the condition. What would this do that the existing random conditions can't? It uses probabilities based on matching vs non-matching objects. Actually I never used Random so I think it c...
by Ophiuchus
Tue Jul 02, 2019 12:05 pm
Forum: Other Game Design
Topic: Fighter targetting poll
Replies: 27
Views: 982

Re: Fighter targetting poll

Not sure what you say. You claim the thing is broken and should be fixed for 0.4.9. So is it a fix or not? I think it is a fix, but I'm not 100% certain because I haven't tested it. In order to do so, I only need to add the changes you pointed out some posts above, right? Yes, to the weapon part at...
by Ophiuchus
Tue Jul 02, 2019 10:09 am
Forum: Other Game Design
Topic: Fighter targetting poll
Replies: 27
Views: 982

Re: Fighter targetting poll

You get a set of matching targets back from the condition. You do not see multiple target groups, only the result. I assume currently the combat engine gets only a single group of valid targets that is composed of the targets that matches the first target group (unless empty, then look for targets ...
by Ophiuchus
Mon Jul 01, 2019 7:49 pm
Forum: General Discussion
Topic: How to win against sly?
Replies: 6
Views: 248

Re: How to win against sly?

Research detection technology
by Ophiuchus
Mon Jul 01, 2019 3:37 pm
Forum: Other Game Design
Topic: Fighter targetting poll
Replies: 27
Views: 982

Re: Fighter targetting poll

You can query the attacker (Ship|Planet|Fighter via Source) in FOCS, but you do not know which weapon part or PartAttackInfo you have. I assumed we don't need to query that in FOCS. Please, correct me if I'm wrong: In weapons' FOCS files we set up combatTargets, and the C++ backend takes that into ...
by Ophiuchus
Sat Jun 29, 2019 7:04 pm
Forum: Other Game Design
Topic: Fighter targetting poll
Replies: 27
Views: 982

Re: Fighter targetting poll

damage-per-shot is not possible as you can not query the currently shot (currently). Do you mean that combat engine does not know what weapon is being fired? I guess I don't understand you (otherwise, how can it deal the damage that correspond to each weapon?). I do need to make and effort and digg...
by Ophiuchus
Fri Jun 28, 2019 10:31 pm
Forum: FreeOrion Project
Topic: 0.4.9 release procedure
Replies: 16
Views: 517

Re: 0.4.9 release procedure

Targeting is IMHO finished(?). I think there were no changes to AI, so it does not know how to take advantage of targeting. Is there a short summary of the most relevant changes and/or discussion of the actual impacts on gameplay? Gameplay changes: Flak only shoots at enemy fighters (no ships, no p...
by Ophiuchus
Fri Jun 28, 2019 3:03 pm
Forum: FreeOrion Project
Topic: 0.4.9 release procedure
Replies: 16
Views: 517

Re: 0.4.9 release procedure

At least we need to fix boost 1.70 support which is a prerequisite to get python3 support in SDKs and which will appears in Linux distributives soon. Ok, so if I understand correctly, fixing boost 1.70 support is something that needs to be done for 0.4.9, and needs to go on our list. Has there alre...
by Ophiuchus
Fri Jun 28, 2019 2:52 pm
Forum: FreeOrion Project
Topic: 0.4.9 release procedure
Replies: 16
Views: 517

Re: 0.4.9 release procedure

Targeting has this feature already been merged into master Yes, it is basic targetting and fighter rock-paper-scissors merged. Got no real feedback though. We still lack combat targetting parts to make direct damage weapons to target enemy ships first, right? I think that is mandatory to make fight...
by Ophiuchus
Fri Jun 28, 2019 1:35 pm
Forum: Other Game Design
Topic: Fighter targetting poll
Replies: 27
Views: 982

Re: Fighter targetting poll

Efficient Battle Scanner. Internal Part, no other battle scanner. targetCondition = Structure > 30 The 30, could it be dependent on the weapon's damage-per- shot hit, DPH? damage-per-shot is not possible as you can not query the currently shot (currently). if there is just one kind of weapon one co...