Search found 894 matches

by Ophiuchus
Wed Aug 21, 2019 12:35 pm
Forum: Other Game Design
Topic: Ultra-wide Outpost Bonus
Replies: 1
Views: 95

Re: Ultra-wide Outpost Bonus

Another case where some kind of outpost bonus might make sense - if we think the galaxy changes from an rather empty place with just a few spots where, then too a place where living beings are quite common and then to a place which is kind of crowded. If there is a point where it is a no-brainer to ...
by Ophiuchus
Wed Aug 21, 2019 9:41 am
Forum: General Discussion
Topic: Up-to-date Test Snap
Replies: 36
Views: 2425

Re: Up-to-date Test Snap

After missing a beat (2019-08-12.b9cf14c) I released current weekly build: freeorion_2019-08-14.919354b49 rev=44 channel=beta News: Lots of AI goodness (morlic) More distinct graphics for molecular cloud (TheSilentOne1) Fix Uncommon blockade glitch (dilvish) Ship design manager fixes for design dele...
by Ophiuchus
Mon Aug 19, 2019 10:38 am
Forum: Other Game Design
Topic: Themed tech cateogries (Help wanted)
Replies: 107
Views: 4930

Re: Themed tech cateogries (Help wanted)

The space-time manipulation thingy of these engines (Alcubier?) is not about having the engine outside the ship (floating around?) but about causing a space-time thingy around the ship with the engine inside the ship. You are clearly talking about alcubierre drives, not freeorion fluff flux hulls :...
by Ophiuchus
Sat Aug 17, 2019 11:00 pm
Forum: Other Game Design
Topic: Themed tech cateogries (Help wanted)
Replies: 107
Views: 4930

Re: Themed tech cateogries (Help wanted)

I have a dumb question: The Pedia currently claims the Flux ships are "Robotic Line" hulls. In the version i play, although my robotic species can build flux bubble hulls with Robotic Interface shields, they don't contribute to the additive shield. Hulls which are robotic (and can use the robotic s...
by Ophiuchus
Sat Aug 17, 2019 9:45 pm
Forum: Other Game Design
Topic: Themed tech cateogries (Help wanted)
Replies: 107
Views: 4930

Re: Themed tech cateogries (Help wanted)

what is currently distinctive about the flux hulls: comes with batteries included but inflexible I would need some fluff distinctive feature for the hulls themselves. Flux propulsion works by manipulating space itself. Building this on a scale necessary for space drives is highly dangerous. The eas...
by Ophiuchus
Sat Aug 17, 2019 9:22 pm
Forum: Other Game Design
Topic: Ultra-wide Outpost Bonus
Replies: 1
Views: 95

Ultra-wide Outpost Bonus

In the exobot discussion the ultra-wide empire/bonus from outposts idea was mentioned but not thoroughly explained so i think it is misrepresented a bit. The general idea is to have to make strategic choices for empire layout (e.g. distributed,ultra-wide,wide,mixed,tall) via using policies. For ultr...
by Ophiuchus
Fri Aug 09, 2019 8:55 am
Forum: Other Game Design
Topic: Themed tech cateogries (Help wanted)
Replies: 107
Views: 4930

Re: Themed tech cateogries (Help wanted)

I never paid proper attention to this. What are or would be the distinctive characteristics of a flux hull line? Small and really fast. The opposite of the massive hulls, that Mech gets. I was also thinking that the habitability boosts for self-sustaining metabolism could go here. Just as info what...
by Ophiuchus
Fri Aug 09, 2019 8:47 am
Forum: Other Game Design
Topic: Exobot Ideas
Replies: 34
Views: 983

Re: Exobot Ideas

What about an alternative mechanic to get income (flat bonuses) and other benefits (extra supply?) from outposts without actually putting in the planet a species? Like exobots, it would give you income from a planet you can't inhabitate, but won't add extra troops, won't benefit from pop-based bonu...
by Ophiuchus
Fri Aug 09, 2019 8:41 am
Forum: Other Game Design
Topic: Exobot Ideas
Replies: 34
Views: 983

Re: Exobot Ideas

I have yet to hear a good reason for further enforcing of environmental asymmetry outside of it just already being here. I also do not believe that such an opinion represents a consensus. I have yet to hear a good reason for further enforcing of environmental symmetry outside of it being symmetrica...
by Ophiuchus
Thu Aug 08, 2019 3:39 pm
Forum: Other Game Design
Topic: Exobot Ideas
Replies: 34
Views: 983

Re: Exobot Ideas

That may or may not be problematic... not all content needs to be completely symmetric. Perhaps for empires that have some species, exobots can be more or less useful than for other species. I wouldn't say it needs to be completely symmetric, but this has been pointed out as something that is an is...
by Ophiuchus
Wed Aug 07, 2019 9:51 pm
Forum: General Discussion
Topic: Up-to-date Test Snap
Replies: 36
Views: 2425

Re: Up-to-date Test Snap

Released current weekly build: freeorion_2019-08-04.9924d0f rev=43 channel=beta News: Stockpile simplification - no bonus via growth focus, you may use stockpile focus on any planet, homeworlds get an extra bonus (+0.04 per pop) if put on stockpile focus (Ophiuchus) Big Laenfa Art (Bestary) Changed ...
by Ophiuchus
Tue Aug 06, 2019 8:19 pm
Forum: Play-Testing Feedback
Topic: New Fuel Settings?
Replies: 11
Views: 773

Re: New Fuel Settings?

What kind of ship would ever be designed such that it did not carry enough fuel to move it? A vessel where the fuel would be to massive to be carried around or where you rely on external power by principle. Paragliders would be an example. Theoretical space elevator floaters. Rockets are also kind ...
by Ophiuchus
Sun Aug 04, 2019 12:26 pm
Forum: Graphics
Topic: Field images
Replies: 9
Views: 375

Re: Field images

Oberlus wrote:
Sun Jul 28, 2019 5:56 pm
I think it would be more relevant for gameplay to know the current direction of the field effect.
Maybe one could render multiple fields using coordinates of last/current/next turn?
Not sure what FOCS provides.
by Ophiuchus
Sat Aug 03, 2019 12:28 pm
Forum: Play-Testing Feedback
Topic: New Fuel Settings?
Replies: 11
Views: 773

Re: New Fuel Settings?

It has enough fuel to go along supply lines and do a single jump to advance into enemy space. Shouldn't it be able to come back next turn? And that means minimum 1 supply. I guess you mean minimum 1 fuel. That is a possibility. If we do not want people to be able to shoot into their foot we probabl...
by Ophiuchus
Sat Aug 03, 2019 9:23 am
Forum: Play-Testing Feedback
Topic: New Fuel Settings?
Replies: 11
Views: 773

Re: New Fuel Settings?

UrshMost wrote:
Sat Aug 03, 2019 6:10 am
If this is an intended design feature, I don't really like it. What kind of ship would ever be designed such that it did not carry enough fuel to move it?
It has enough fuel to go along supply lines and do a single jump to advance into enemy space.