Search found 13 matches
- Wed Sep 14, 2011 8:54 pm
- Forum: General Discussion
- Topic: Apparent new phishing attack on the forums
- Replies: 4
- Views: 1768
Re: Apparent new phishing attack on the forums
That makes more sense than someone going to the trouble of setting up another version of this forum just to get our passwords. This forum is pretty small fry, and I can understand bots going at it, but I was baffled at what seemed like actual effort.
- Wed Sep 14, 2011 8:06 pm
- Forum: General Discussion
- Topic: Apparent new phishing attack on the forums
- Replies: 4
- Views: 1768
Apparent new phishing attack on the forums
I got an e-mail on my mail account that's connected with these forums today, addressing me by "#uname" and informing me that I had a new private message. There was a link to a forum that looks exactly like this one, but addressed by IP address rather than through dns. I do not have a new p...
- Sun Apr 23, 2006 12:07 pm
- Forum: Strategy Games
- Topic: Sword of the Stars
- Replies: 15
- Views: 23384
Sword of the Stars
Since this sub-forum is for discussing other strategy games, I thought I'd bring to your attention a game I've been following the development of for quite a while now: Sword of the Stars. I'll summarise some features and points regarding it here, but for more information there's the Official site , ...
- Fri Aug 06, 2004 5:56 pm
- Forum: Other Game Design
- Topic: Ships suggestions
- Replies: 68
- Views: 9016
- Mon May 17, 2004 6:43 am
- Forum: Graphics
- Topic: planets v0.2
- Replies: 73
- Views: 17342
I was just thinking about how Rings will be aplied to planets. It would seem to me that the best strategy is to have 2 seperate Half Rings. Once layed down UNDER the planet and the other layed down OVER the planet to create a complete and enclosing ring. They might also be animated but if so the an...
- Wed May 12, 2004 10:32 am
- Forum: General Discussion
- Topic: Overall "look" of the game
- Replies: 32
- Views: 6454
I agree with most of this, except the DE2 point. DE2 was ruined by lots of things, but not by its freedom. As if it had much. sorry for going a bit of-topic, but why do you think DX2 wasn´t ruined by the freedom it offered? This was my main complaint, either the developers got totally obsessed with...
- Tue May 11, 2004 3:04 pm
- Forum: General Discussion
- Topic: Overall "look" of the game
- Replies: 32
- Views: 6454
- Tue May 11, 2004 7:27 am
- Forum: Design Archive
- Topic: DESIGN: Buildings / Build Queues / Infrastructure
- Replies: 420
- Views: 113255
combos sound nice. having only 1 building of each type/empire would probably need to be balanced depending on galaxy size... time to bring a question up: do we really need different sizes of galaxies? there are several problems here: the speed of research will vary, which could be fixed, but what a...
- Fri May 07, 2004 9:31 am
- Forum: Design Archive
- Topic: DESIGN: Buildings / Build Queues / Infrastructure
- Replies: 420
- Views: 113255
- Fri May 07, 2004 8:30 am
- Forum: Design Archive
- Topic: DESIGN: Buildings / Build Queues / Infrastructure
- Replies: 420
- Views: 113255
- Fri May 07, 2004 7:46 am
- Forum: Other Game Design
- Topic: shipyards
- Replies: 21
- Views: 3543
- Fri May 07, 2004 7:18 am
- Forum: Design Archive
- Topic: DESIGN: Buildings / Build Queues / Infrastructure
- Replies: 420
- Views: 113255
The last part you say is the problem. You end up ordering your planets to build defense on your newly undeveloped backwater planets where it should be industrial focused. You end up have to go to each of these planets and check. If the level of defense is displayed on the galactic map, say as 1-5 d...
- Wed May 05, 2004 12:11 pm
- Forum: Strategy Games
- Topic: Taking Screenshots in MoO2
- Replies: 4
- Views: 3385