Search found 13 matches

by Elethiomel
Wed Sep 14, 2011 8:54 pm
Forum: General Discussion
Topic: Apparent new phishing attack on the forums
Replies: 4
Views: 1403

Re: Apparent new phishing attack on the forums

That makes more sense than someone going to the trouble of setting up another version of this forum just to get our passwords. This forum is pretty small fry, and I can understand bots going at it, but I was baffled at what seemed like actual effort.
by Elethiomel
Wed Sep 14, 2011 8:06 pm
Forum: General Discussion
Topic: Apparent new phishing attack on the forums
Replies: 4
Views: 1403

Apparent new phishing attack on the forums

I got an e-mail on my mail account that's connected with these forums today, addressing me by "#uname" and informing me that I had a new private message. There was a link to a forum that looks exactly like this one, but addressed by IP address rather than through dns. I do not have a new private mes...
by Elethiomel
Sun Apr 23, 2006 12:07 pm
Forum: Strategy Games
Topic: Sword of the Stars
Replies: 15
Views: 11433

Sword of the Stars

Since this sub-forum is for discussing other strategy games, I thought I'd bring to your attention a game I've been following the development of for quite a while now: Sword of the Stars. I'll summarise some features and points regarding it here, but for more information there's the Official site , ...
by Elethiomel
Fri Aug 06, 2004 5:56 pm
Forum: Other Game Design
Topic: Ships suggestions
Replies: 68
Views: 6348

Slots? We're talking slots? IMO, the limit on number of "big" guns in a ship should be a question of tonnage and volume only. Slots make for restrictive ship design. This is bad from the POV of the player. Slots are one of the reasons I always liked the Imperium Gallactica series much less than the ...
by Elethiomel
Mon May 17, 2004 6:43 am
Forum: Graphics
Topic: planets v0.2
Replies: 73
Views: 12030

I was just thinking about how Rings will be aplied to planets. It would seem to me that the best strategy is to have 2 seperate Half Rings. Once layed down UNDER the planet and the other layed down OVER the planet to create a complete and enclosing ring. They might also be animated but if so the an...
by Elethiomel
Wed May 12, 2004 10:32 am
Forum: General Discussion
Topic: Overall "look" of the game
Replies: 32
Views: 4740

I agree with most of this, except the DE2 point. DE2 was ruined by lots of things, but not by its freedom. As if it had much. sorry for going a bit of-topic, but why do you think DX2 wasn´t ruined by the freedom it offered? This was my main complaint, either the developers got totally obsessed with...
by Elethiomel
Tue May 11, 2004 3:04 pm
Forum: General Discussion
Topic: Overall "look" of the game
Replies: 32
Views: 4740

i guess i understand what Lyx is trying to say and i agree with him. i also think it is an issue and deserves attention. "Give the player all the freedom" is exactly what ruined Deus Ex 2. In the original design, races & artwork should be fixed (maybe have 1 race that has special artwork and is a "...
by Elethiomel
Tue May 11, 2004 7:27 am
Forum: Design Archive
Topic: DESIGN: Buildings / Build Queues / Infrastructure
Replies: 420
Views: 65165

combos sound nice. having only 1 building of each type/empire would probably need to be balanced depending on galaxy size... time to bring a question up: do we really need different sizes of galaxies? there are several problems here: the speed of research will vary, which could be fixed, but what a...
by Elethiomel
Fri May 07, 2004 9:31 am
Forum: Design Archive
Topic: DESIGN: Buildings / Build Queues / Infrastructure
Replies: 420
Views: 65165

noelte wrote:my point!
Indeed. Though designers want things explicitly stated, neh? ;)
by Elethiomel
Fri May 07, 2004 8:30 am
Forum: Design Archive
Topic: DESIGN: Buildings / Build Queues / Infrastructure
Replies: 420
Views: 65165

If the level of defense is displayed on the galactic map, say as 1-5 dots beneath/above/beside a star, star name, or whatever, you wouldn't have to "drill down" and check all these planets for what defense level they have. Planets should start with level 1 defense by default, so you'd have to chang...
by Elethiomel
Fri May 07, 2004 7:46 am
Forum: Other Game Design
Topic: shipyards
Replies: 21
Views: 2496

That's basically the return of the stack from Moo1. Moo3 had a hard limit on the number of ships in combat. If a hard limit is wanted at all on how many ships are "active" in combat, that limit could be made dependent on hull sizes -- and the number of vertexes for a ship could also be dependent on ...
by Elethiomel
Fri May 07, 2004 7:18 am
Forum: Design Archive
Topic: DESIGN: Buildings / Build Queues / Infrastructure
Replies: 420
Views: 65165

The last part you say is the problem. You end up ordering your planets to build defense on your newly undeveloped backwater planets where it should be industrial focused. You end up have to go to each of these planets and check. If the level of defense is displayed on the galactic map, say as 1-5 d...
by Elethiomel
Wed May 05, 2004 12:11 pm
Forum: Strategy Games
Topic: Taking Screenshots in MoO2
Replies: 4
Views: 2728

Yes. Moo2 uses a 256 colour VGA palette. In a 256 colour palette you define the colour value of each colour "slot" in the palette. Windows uses a standard palette, which is different from the one used in Moo2. You should get some screen capture program that also saves the palette.