Search found 341 matches
- Fri Jun 17, 2016 3:35 pm
- Forum: Compile
- Topic: SDL2 gles on armv7 status [0.4.5, working]
- Replies: 27
- Views: 17489
Re: SDL2 gles on armv7 status [0.4.5, working]
Hello, a window manager is probably not mandatory (modulo small bugs that should not be too hard to fix) but you still will have to run an X server.
- Mon May 23, 2016 3:19 pm
- Forum: General Discussion
- Topic: suggestion: dont bundle non fued ships into fleet--comsat
- Replies: 8
- Views: 2224
Re: suggestion: dont bundle non fued ships into fleet--comsa
Or make the comsat a building... yeah, just kidding
- Fri Jul 17, 2015 9:04 am
- Forum: Support
- Topic: Game shutdown on pressing Numlock
- Replies: 4
- Views: 1823
Re: Game shutdown on pressing Numlock
Did you try without my changes ?Vincele? Looks like something with your recent changes.
- Tue Jul 14, 2015 2:21 pm
- Forum: FreeOrion Project
- Topic: Getting ready for 0.4.5
- Replies: 69
- Views: 14781
Re: Getting ready for 0.4.5
Just edit buildings.txt and remove or comment out the "BLD_SUPER_TEST" entry. Thanks. Would it be interesting to have a single option for debug which enable/disable all such related things : super testers, dump menu entry, etc... For the content things, is there a way to add some sort of ...
- Tue Jul 14, 2015 11:12 am
- Forum: FreeOrion Project
- Topic: Getting ready for 0.4.5
- Replies: 69
- Views: 14781
Re: Getting ready for 0.4.5
Can you explain how I can disable them ?Dilvish wrote:I think this is too content-specific to be hard-coded into the c++ code, which it would have to be in order to be controlled by the OptionsDB. It's quite easy enough to simply disable them for release; anyone can edit them back in if they want to.
- Tue Jul 14, 2015 10:00 am
- Forum: General Discussion
- Topic: DesignWnd bugs
- Replies: 13
- Views: 3034
Re: DesignWnd bugs
Another bit of information. In a new game you can see all monsters, if you save/reload now you'll see none, but if you have met an actual monster on the map, this one will show up after the reload...
- Mon Jul 13, 2015 8:17 pm
- Forum: FreeOrion Project
- Topic: Getting ready for 0.4.5
- Replies: 69
- Views: 14781
Re: Getting ready for 0.4.5
wrt disabling super testers, why not have a hidden config option to enable/disable it, just like for the dump context menu from objlistwnd that I proposed ? Fo team can then use persistent_config.xml to re-enable it...
If that's ok, I'll do it.
If that's ok, I'll do it.
- Mon Jul 13, 2015 4:01 pm
- Forum: General Discussion
- Topic: DesignWnd bugs
- Replies: 13
- Views: 3034
Re: DesignWnd bugs
OK, for bug 2, any idea of what's wrong with #1 ?
- Mon Jul 13, 2015 3:50 pm
- Forum: Programming
- Topic: Patches for Summary pull request
- Replies: 4
- Views: 1885
Re: Patches for Summary pull request
OK, I thought it was just that but still wanted to be sure... Could you have a look at : https://github.com/vincele/freeorion/commits/publish-suitability I folded your grooming & MSVC into the series. I also added an additional patch to get the cheapest colony building returned by getbestsuitabl...
- Mon Jul 13, 2015 2:06 pm
- Forum: Programming
- Topic: Patches for Summary pull request
- Replies: 4
- Views: 1885
Re: Patches for Summary pull request
BTW, why is that post titled "Patches for Summary pull request" ?
- Mon Jul 13, 2015 1:42 pm
- Forum: Programming
- Topic: Patches for Summary pull request
- Replies: 4
- Views: 1885
Re: Patches for Summary pull request
There's also the possibility of using a github PR against my branch, but that'll do fine, I'll get those folded in.
Thanks.
Thanks.
- Sun Jul 12, 2015 10:14 pm
- Forum: General Discussion
- Topic: DesignWnd bugs
- Replies: 13
- Views: 3034
DesignWnd bugs
Bug 1 : If you start a new game then go into DesignWnd, and choose the Monster tab, you'll have a bunch of monsters to look at. Save that game, load that saved game, go back to monster tab in DesignWnd, nothing is there... Bug 2 : Some monsters have a description that has LinkText markers, but the C...
- Sun Jul 12, 2015 9:36 am
- Forum: FreeOrion Project
- Topic: settings to be changed for 0.4.5
- Replies: 15
- Views: 4694
Re: settings to be changed for 0.4.5
that kind of preference would vary vastly according to the user's screen resolution, if it is configurable ok, but why change that default value?
- Thu Jul 09, 2015 7:24 pm
- Forum: FreeOrion Project
- Topic: Getting ready for 0.4.5
- Replies: 69
- Views: 14781
Re: Getting ready for 0.4.5
The code needs a rewrite since there have been conflicting changes that have been made to trunk. Do not wait for it, I won't have sufficient time to properly redo it.vincele wrote:175 needs more work, so it may miss the deadline, but it is not a blocker, it can go in after 0.4.5
- Thu Jul 09, 2015 5:23 pm
- Forum: FreeOrion Project
- Topic: Getting ready for 0.4.5
- Replies: 69
- Views: 14781
Re: Getting ready for 0.4.5
OK, here it is the evening, so impatience is for going to bedDilvish wrote:Perhaps I'm a bit impatient this morning, it compiled and ran fine for me, the code looked fine, so I've merged it...