Search found 341 matches

by vincele
Fri Jun 17, 2016 3:35 pm
Forum: Compile
Topic: SDL2 gles on armv7 status [0.4.5, working]
Replies: 27
Views: 14021

Re: SDL2 gles on armv7 status [0.4.5, working]

Hello, a window manager is probably not mandatory (modulo small bugs that should not be too hard to fix) but you still will have to run an X server.
by vincele
Mon May 23, 2016 3:19 pm
Forum: General Discussion
Topic: suggestion: dont bundle non fued ships into fleet--comsat
Replies: 8
Views: 1279

Re: suggestion: dont bundle non fued ships into fleet--comsa

Or make the comsat a building... yeah, just kidding
by vincele
Fri Jul 17, 2015 9:04 am
Forum: Support
Topic: Game shutdown on pressing Numlock
Replies: 4
Views: 1049

Re: Game shutdown on pressing Numlock

Vincele? Looks like something with your recent changes.
Did you try without my changes ?
by vincele
Tue Jul 14, 2015 2:21 pm
Forum: FreeOrion Project
Topic: Getting ready for 0.4.5
Replies: 69
Views: 9815

Re: Getting ready for 0.4.5

Just edit buildings.txt and remove or comment out the "BLD_SUPER_TEST" entry. Thanks. Would it be interesting to have a single option for debug which enable/disable all such related things : super testers, dump menu entry, etc... For the content things, is there a way to add some sort of DEBUG tag ...
by vincele
Tue Jul 14, 2015 11:12 am
Forum: FreeOrion Project
Topic: Getting ready for 0.4.5
Replies: 69
Views: 9815

Re: Getting ready for 0.4.5

Dilvish wrote:I think this is too content-specific to be hard-coded into the c++ code, which it would have to be in order to be controlled by the OptionsDB. It's quite easy enough to simply disable them for release; anyone can edit them back in if they want to.
Can you explain how I can disable them ?
by vincele
Tue Jul 14, 2015 10:00 am
Forum: General Discussion
Topic: DesignWnd bugs
Replies: 13
Views: 1901

Re: DesignWnd bugs

Another bit of information. In a new game you can see all monsters, if you save/reload now you'll see none, but if you have met an actual monster on the map, this one will show up after the reload...
by vincele
Mon Jul 13, 2015 8:17 pm
Forum: FreeOrion Project
Topic: Getting ready for 0.4.5
Replies: 69
Views: 9815

Re: Getting ready for 0.4.5

wrt disabling super testers, why not have a hidden config option to enable/disable it, just like for the dump context menu from objlistwnd that I proposed ? Fo team can then use persistent_config.xml to re-enable it...

If that's ok, I'll do it.
by vincele
Mon Jul 13, 2015 4:01 pm
Forum: General Discussion
Topic: DesignWnd bugs
Replies: 13
Views: 1901

Re: DesignWnd bugs

OK, for bug 2, any idea of what's wrong with #1 ?
by vincele
Mon Jul 13, 2015 3:50 pm
Forum: Programming
Topic: Patches for Summary pull request
Replies: 4
Views: 1145

Re: Patches for Summary pull request

OK, I thought it was just that but still wanted to be sure... Could you have a look at : https://github.com/vincele/freeorion/commits/publish-suitability I folded your grooming & MSVC into the series. I also added an additional patch to get the cheapest colony building returned by getbestsuitable, b...
by vincele
Mon Jul 13, 2015 2:06 pm
Forum: Programming
Topic: Patches for Summary pull request
Replies: 4
Views: 1145

Re: Patches for Summary pull request

BTW, why is that post titled "Patches for Summary pull request" ?
by vincele
Mon Jul 13, 2015 1:42 pm
Forum: Programming
Topic: Patches for Summary pull request
Replies: 4
Views: 1145

Re: Patches for Summary pull request

There's also the possibility of using a github PR against my branch, but that'll do fine, I'll get those folded in.
Thanks.
by vincele
Sun Jul 12, 2015 10:14 pm
Forum: General Discussion
Topic: DesignWnd bugs
Replies: 13
Views: 1901

DesignWnd bugs

Bug 1 : If you start a new game then go into DesignWnd, and choose the Monster tab, you'll have a bunch of monsters to look at. Save that game, load that saved game, go back to monster tab in DesignWnd, nothing is there... Bug 2 : Some monsters have a description that has LinkText markers, but the C...
by vincele
Sun Jul 12, 2015 9:36 am
Forum: FreeOrion Project
Topic: settings to be changed for 0.4.5
Replies: 15
Views: 3248

Re: settings to be changed for 0.4.5

that kind of preference would vary vastly according to the user's screen resolution, if it is configurable ok, but why change that default value?
by vincele
Thu Jul 09, 2015 7:24 pm
Forum: FreeOrion Project
Topic: Getting ready for 0.4.5
Replies: 69
Views: 9815

Re: Getting ready for 0.4.5

vincele wrote:175 needs more work, so it may miss the deadline, but it is not a blocker, it can go in after 0.4.5
The code needs a rewrite since there have been conflicting changes that have been made to trunk. Do not wait for it, I won't have sufficient time to properly redo it.
by vincele
Thu Jul 09, 2015 5:23 pm
Forum: FreeOrion Project
Topic: Getting ready for 0.4.5
Replies: 69
Views: 9815

Re: Getting ready for 0.4.5

Dilvish wrote:Perhaps I'm a bit impatient this morning, it compiled and ran fine for me, the code looked fine, so I've merged it...
OK, here it is the evening, so impatience is for going to bed :P