I advice to let Tecs Colony and Base change Position as Colony-Tec as Upgrade of Base is more reasonable than reverse.
Sadly all my new Posts were full-moderated and perhaps OT - you wont get see any pubished Answer from me - I wrote multiple.
Search found 101 matches
- Sun Feb 02, 2014 6:01 pm
- Forum: Other Game Design
- Topic: Reasearch Tec DownGrade Colony to Base ?
- Replies: 2
- Views: 1182
- Sun Feb 02, 2014 3:12 am
- Forum: Scripting & Balancing
- Topic: Making Enough Star Names for Very Large Galaxies
- Replies: 94
- Views: 13402
Re: Making Enough Star Names for Very Large Galaxies
Addition: You see Abbreviations on StarMap which are useful to zoom out of Map more with readable Star IDs.
Why dont add Abbreviation like Codes to Stars and Map show that largest Type that fits on Map Zoom inclusind None as Type.
Why dont add Abbreviation like Codes to Stars and Map show that largest Type that fits on Map Zoom inclusind None as Type.
- Sun Feb 02, 2014 3:08 am
- Forum: Scripting & Balancing
- Topic: Making Enough Star Names for Very Large Galaxies
- Replies: 94
- Views: 13402
Re: Making Enough Star Names for Very Large Galaxies
IF there are Ideas to determine most lumminous Stars and group them to Constellations that Constellation, draw Lines between them to get any geometric Thingy that looks like ... eg a Water-Carrier Aquarius - you know how well the Constellations render the Objects they are named for .... and thus can...
- Sat Feb 01, 2014 2:08 pm
- Forum: Other Game Design
- Topic: StarMap Editor for custom Campaign StarMaps
- Replies: 0
- Views: 5154
StarMap Editor for custom Campaign StarMaps
.. we may wonder if Empires e_n exist without Players or if AI-Players used to solve actual REQ of Player for Empire while that add Contraints... Considere that preliminary solved and factor now just Empires as given while Matter of Player is unspecified. For AI-Players: would be useful to fake real...
- Thu Jan 30, 2014 11:15 am
- Forum: Other Game Design
- Topic: Dynamic resp rotating Galaxies
- Replies: 20
- Views: 4518
Re: Dynamic resp rotating Galaxies
I dont know to answer that Question in a Way other can resp have to understand ... please read instead shawndream's Post above which deal with.
- Thu Jan 30, 2014 1:47 am
- Forum: Other Game Design
- Topic: Dynamic resp rotating Galaxies
- Replies: 20
- Views: 4518
Re: Dynamic resp rotating Galaxies
I read first Line for Moment and continue pasting my edited Post and then go to bed. POST: some Lines - as usual ;) Brief Introduction into Complex Numbers We know different Kinds of Numbers: Natural Numbers N, Rational Numbers Q, Integer Numbers Z and Irrational Numbers and RealNumbers R. Natural ...
- Wed Jan 29, 2014 12:43 am
- Forum: Other Game Design
- Topic: Dynamic resp rotating Galaxies
- Replies: 20
- Views: 4518
Re: Dynamic resp rotating Galaxies
did edit reply about 12h today and lovely win vm destroyed todays whole work ... note i intends to reply ... anytime .. think now: what a peeetty. have anybody energetic meaning .. to add feedback? shawn: did pro most but wonder about that two sections spinning counter-wise later did not understand ...
- Mon Jan 27, 2014 7:01 pm
- Forum: Compile
- Topic: ! FO4Win => FO4Cygwin?
- Replies: 6
- Views: 1982
Re: ! FO4Win => FO4Cygwin?
I remind Statement Geoff saying that Windows Support is not canceled but deprecated.
What ever that means. Thus my Proposal hangs not totally in the Air...
I use actually Win but dont ... think about. : (secret win fan boy )
What ever that means. Thus my Proposal hangs not totally in the Air...
I use actually Win but dont ... think about. : (secret win fan boy )
- Mon Jan 27, 2014 6:20 pm
- Forum: Other Game Design
- Topic: GroundBattle Units like Ships as Unit
- Replies: 2
- Views: 1250
Re: GroundBattle Units like Ships as Unit
Think Object is in Association and have good Lawer and knows exact what is inside its Scope and what is outside. Eg Ship knows to join a Fleet while Fleet can refuse the Join due to bad Name of Ship. Object is also lazy and tries to delegate all Work it can when it concerns Scope of another Class. E...
- Mon Jan 27, 2014 3:26 pm
- Forum: Other Game Design
- Topic: GroundBattle Units like Ships as Unit
- Replies: 2
- Views: 1250
Re: GroundBattle Units like Ships as Unit
I still did not use in Game but saw in Tec.Tree Tec for Planetary StarLanes which means to me that a Planet gets moved like a SpaceCraft. When make the Planet as another Kind of SpaceCraft then PlanetSystems appear like Members of a Fleet while the Star represents that Fleet as Object. We could thin...
- Mon Jan 27, 2014 2:27 pm
- Forum: Other Game Design
- Topic: GroundBattle Units like Ships as Unit
- Replies: 2
- Views: 1250
GroundBattle Units like Ships as Unit
I dont know how actual Troops are implemented but would like if these could buld similar like Ships and Fleets while they can get loaded into Baracks or Trooper SpaceCrafts while Gear to deal Load and Unload from Ship deals with same for Planet resp Barracks there to determine what Unload means espe...
- Mon Jan 27, 2014 12:46 pm
- Forum: General Discussion
- Topic: So this changed everything.
- Replies: 4
- Views: 1993
Re: So this changed everything.
Addition: when we observe that Objects gets disrupted into single Pieces we may doubt that same Object did by own local Perspective experience Flowers spreading along his Trajectory and saw anything else we wont guess. My Idea is it experience increasing Gravity that causes collapse anytime and when...
- Mon Jan 27, 2014 12:34 pm
- Forum: General Discussion
- Topic: So this changed everything.
- Replies: 4
- Views: 1993
Re: So this changed everything.
I am not sure if StarSystems with Planets keep intact as stabled coupled Sys in Closeness of BlackHoles BUT we COULD put even single Planets without Orbit into Nodes while we should consider to put even whole (multiple?) StarSys as SubNodes of Node containing BlackHole while in our own Galaxy its na...
- Mon Jan 27, 2014 11:13 am
- Forum: FreeOrion Project
- Topic: SubForum HP?
- Replies: 16
- Views: 4528
Re: SubForum HP?
Let us try again. I shall keep this very very simple. When you use the two letters HP.... What do you mean by HP ? Because to me HP = Harry Potter, and I don't know what of the many abbreviations it could be you're referring to. So, for at leat the 3rd time of asking, what do you mean when you use ...
- Mon Jan 27, 2014 8:47 am
- Forum: General Discussion
- Topic: NEW Roadmap 2014
- Replies: 0
- Views: 3880
NEW Roadmap 2014
Time hast passed and some of earlier Objectices may got rated now different then Years before - Time for some Kind of Inventur of Top Level Development Objectives has IMO come. So I ask for Year-labeled RoadMap-Threads tp provide a good OverView what is on the actual RoadMap. When RoadMap 2014 origi...