Search found 142 matches
- Wed Jan 28, 2015 9:33 am
- Forum: Play-Testing Feedback
- Topic: SHP_KRILL_SPAWN enqueued?
- Replies: 6
- Views: 742
SHP_KRILL_SPAWN enqueued?
Playing 0.4.4 /7641 I found this in A3.log Techs in possible list after enqueues to Research Queue: 2015-01-28 06:45:52,218 DEBUG AI : SHP_KRILL_SPAWN 2015-01-28 06:45:52,218 DEBUG AI : 2015-01-28 06:45:52,218 DEBUG AI : enqueuing techs. already spent RP: 52.0 total RP: 52.0 2015-01-28 06:45:52,218 ...
- Tue Jan 07, 2014 8:51 am
- Forum: Other Game Design
- Topic: Gateway to the void (and stealthy planets)
- Replies: 6
- Views: 1477
Re: Gateway to the void (and stealthy planets)
not exactly my opinion, but an option to disable planetary attacks could add depthIf the monster kills me the planet shouldn't shoot.
(wants to stay hidden no matter what)
- Fri Jan 03, 2014 8:18 am
- Forum: Play-Testing Feedback
- Topic: 6581 w/ Dec 27th content
- Replies: 23
- Views: 2564
Re: 6581 w/ Dec 27th content
My point exactly. Lots of floaters boasting themselves of what?My issue is that the moving red dots can get very visually distracting.
- Thu Jan 02, 2014 10:10 pm
- Forum: General Discussion
- Topic: That annoying moment when...
- Replies: 6
- Views: 1993
Re: That annoying moment when...
1) same
2) fighting species which will be nice enough to terminate themselves
3) fighting species at all instead of taking care of monsternests first
2) fighting species which will be nice enough to terminate themselves
3) fighting species at all instead of taking care of monsternests first
- Wed Jan 01, 2014 10:12 am
- Forum: Play-Testing Feedback
- Topic: 6581 w/ Dec 27th content
- Replies: 23
- Views: 2564
Re: 6581 w/ Dec 27th content
have actually seen what Hihoo's talking about Unbenannt.JPG now everyone does. in the lower right you can see my capital blockaded by a black kraken. if I go up with screen mag, single monsters will show a monster-icon, multiples will always show a standard-fleet icon regardless of monster strength...
- Tue Dec 31, 2013 12:08 pm
- Forum: Other Game Design
- Topic: Combat simulator
- Replies: 1
- Views: 709
Re: Combat simulator
understandable proposal. however, there would be no easy way to determine which design would be the better one. e.g. it could very well happen that design a beats design b beats design c beats design a! Meaning the value of a design will vary with the enemy's. additionaly, a fleet can consist of var...
- Tue Dec 31, 2013 11:59 am
- Forum: Scripting & Balancing
- Topic: Fabricator/Replicator - reducing build time
- Replies: 2
- Views: 1306
Re: Fabricator/Replicator - reducing build time
by adding a new part costing 500-1000 PP you would actually increase build-time nonetheless probably. would be much easier to increase the effect of some appropriate tech,
say adaptive automation, to a much higher value to get you more pp
say adaptive automation, to a much higher value to get you more pp
- Tue Dec 31, 2013 11:53 am
- Forum: Support
- Topic: Production Never
- Replies: 5
- Views: 1301
Re: Production Never
i know this bug I think. after advancing one turn it crawls away again
- Mon Dec 30, 2013 9:37 pm
- Forum: Other Game Design
- Topic: More special specials and planetary conquest
- Replies: 9
- Views: 1436
Re: More special specials and planetary conquest
should show up in the rightbar when you select a system within it. I agree some kind of additional alert would be very welcome. you can't make out easily how far those clouds spread their pestilence. (its more than one system often enough) checking shield-strengthes each turn with a cloud around am...
- Mon Dec 30, 2013 9:19 pm
- Forum: Play-Testing Feedback
- Topic: 6581 w/ Dec 27th content
- Replies: 23
- Views: 2564
Re: 6581 w/ Dec 27th content
Something must be wrong with your settings don't think so. you are right about single monsters from a certain screen-magnification upwards, but never for monster-fleet create Dyson Forests, and those can be a real PITA. didn't know that, thanks -always wondered where they appeared from. They're not...
- Mon Dec 30, 2013 9:04 pm
- Forum: Other Game Design
- Topic: More special specials and planetary conquest
- Replies: 9
- Views: 1436
Re: More special specials and planetary conquest
they grow/shrink appear/disappear and move for onceDo those nebulas in empty space do anything?
AND they alert you of their presence should you plan on visiting their vicinity
- Mon Dec 30, 2013 8:41 pm
- Forum: Play-Testing Feedback
- Topic: 6581 w/ Dec 27th content
- Replies: 23
- Views: 2564
Re: 6581 w/ Dec 27th content
why would you do it? For killing of big monsters, which look just like any floater regrettably. Remember its just an option, you could turn it off any time to go after your floaters, (which have never kiled anything btw). I think I don't experience much problems with (plated) colony-ships vs small ...
- Mon Dec 30, 2013 5:44 pm
- Forum: Scripting & Balancing
- Topic: Black hole gravity well
- Replies: 7
- Views: 2260
Re: Black hole gravity well
One way or other, black hole effects are just to pretty an idea to miss out methinks
- Mon Dec 30, 2013 5:40 pm
- Forum: Play-Testing Feedback
- Topic: 6581 w/ Dec 27th content
- Replies: 23
- Views: 2564
Re: 6581 w/ Dec 27th content
I try to kill off all other monsters by turn 200, but that's not always possible especially on larger maps, and it does get confusing tracking things I'd think it a good idea to implement an option to filter out the display of monsters below a certain strength/hitpoints, which become uninteresting ...
- Mon Dec 30, 2013 5:34 pm
- Forum: Play-Testing Feedback
- Topic: 6581 w/ Dec 27th content
- Replies: 23
- Views: 2564
Re: 6581 w/ Dec 27th content
Haven't seen reliably working mines except with damaging my own ships. ( so i never build any)Mines don't seem to work on Black Kraken or Juggernauts
Must be something amiss here.