Looks like I've got a screen shot from o01eg losing his first planet. No active radar, my symbiotic ship is invisible, & no troop tech. The troop ship arrives next turn.
Search found 204 matches
- Sun Jan 17, 2021 3:38 am
- Forum: General Discussion
- Topic: Fourteenth game on the multiplayer slow game server
- Replies: 182
- Views: 3893
- Sun Jan 17, 2021 3:24 am
- Forum: General Discussion
- Topic: Fourteenth game on the multiplayer slow game server
- Replies: 182
- Views: 3893
Re: Fourteenth game on the multiplayer slow game server
Huh so i didn't really have a chance against wobbly, being outpopulated, outproduced and outresearched all at once, even if the margin was small at times I had less production then you at turn 50 & was fighting on 2 sides at once and still ended up above everyone else. I think what did you in was a...
- Sat Jan 16, 2021 3:09 am
- Forum: General Discussion
- Topic: Fourteenth game on the multiplayer slow game server
- Replies: 182
- Views: 3893
Re: Fourteenth game on the multiplayer slow game server
Congratulations! This came as a surprise as I was unaware it was a win condition. I doubt knowing would of made a difference though, my ships were moving forward as fast as they could and it was still another 300 turns to the tech victory.
- Fri Jan 15, 2021 8:18 pm
- Forum: General Discussion
- Topic: Fourteenth game on the multiplayer slow game server
- Replies: 182
- Views: 3893
Re: Fourteenth game on the multiplayer slow game server
Today is veterans day and we celebrate the continued existence of our 1st warship off the docks. Isn't she a beauty? This little beasty took our 1st planet, survived multiple skirmishes and is still with us today.
- Fri Jan 15, 2021 9:26 am
- Forum: General Discussion
- Topic: Fourteenth game on the multiplayer slow game server
- Replies: 182
- Views: 3893
Re: Fourteenth game on the multiplayer slow game server
Well fought Hyperant. That was fun. You had me worried for parts of the fight as you had more force at various stages, particularly as you got those self-gravs down quicker then I expected. My eawax shipyard wasn't close (it's to the south of where your radar scout is) which made the timing awkward,...
- Thu Jan 14, 2021 12:29 am
- Forum: General Discussion
- Topic: Fourteenth game on the multiplayer slow game server
- Replies: 182
- Views: 3893
Re: Fourteenth game on the multiplayer slow game server
So both Hyperant and Ophi left the game mostly through evac systems, which kept their troop numbers and gave x number of turns to grab as many planets as you can before they disappeared. So I'm wondering if this may be an ok-ish system for conceding if it can be automated? Planets keep their troop t...
- Tue Jan 12, 2021 8:05 am
- Forum: General Discussion
- Topic: Fourteenth game on the multiplayer slow game server
- Replies: 182
- Views: 3893
Re: Fourteenth game on the multiplayer slow game server
Did swaq and hyperant manage to turn? Do we need to go back 1?
- Mon Jan 11, 2021 1:49 pm
- Forum: General Discussion
- Topic: Fourteenth game on the multiplayer slow game server
- Replies: 182
- Views: 3893
Re: Fourteenth game on the multiplayer slow game server
I also can't log in
- Sun Jan 10, 2021 1:52 pm
- Forum: Play-Testing Feedback
- Topic: V0.4.10.1 Feedback
- Replies: 3
- Views: 233
Re: V0.4.10.1 Feedback
Regarding the planet-only bonuses: Well, if you already have a 20 planets, getting a 21st with Ancient Ruins or Temporal Anomaly is surely not that big. But if you can place your initial colony ship on one of these, its a huge startup boost (Trith, and on blue stars also the phototropic races can i...
- Sun Jan 03, 2021 1:08 pm
- Forum: Play-Testing Feedback
- Topic: concentration camps balance - v0.4.10.1 (build 2020-09-25.39cfe10)
- Replies: 8
- Views: 243
Re: concentration camps balance - v0.4.10.1 (build 2020-09-25.39cfe10)
Maybe camps should take more than one turn to build. Also, I think, not sure, there is some condition that removes remnants when conquered by another empire (different than the one that built the camps). Yeah seems they disapeared when Hyperant took back the colonies. Spoke too soon. I can see my f...
- Sun Jan 03, 2021 6:57 am
- Forum: Play-Testing Feedback
- Topic: concentration camps balance - v0.4.10.1 (build 2020-09-25.39cfe10)
- Replies: 8
- Views: 243
Re: concentration camps bugged - v0.4.10.1 (build 2020-09-25.39cfe10)
Maybe camps should take more than one turn to build. Also, I think, not sure, there is some condition that removes remnants when conquered by another empire (different than the one that built the camps). Yeah seems they disapeared when Hyperant took back the colonies. He only just made it and that'...
- Fri Jan 01, 2021 1:34 pm
- Forum: Play-Testing Feedback
- Topic: concentration camps balance - v0.4.10.1 (build 2020-09-25.39cfe10)
- Replies: 8
- Views: 243
Re: concentration camps bugged - v0.4.10.1 (build 2020-09-25.39cfe10)
Now that I can see how they work, these things are way too good. I can invade an enemy colony and immediate whack down a concentration camp (I can do this without supply if I have the generic supplies tech), retreat my ships and say you have 'x' turns to get your troopers there, but if you make it y...
- Fri Jan 01, 2021 12:32 pm
- Forum: Play-Testing Feedback
- Topic: concentration camps balance - v0.4.10.1 (build 2020-09-25.39cfe10)
- Replies: 8
- Views: 243
Re: concentration camps bugged - v0.4.10.1 (build 2020-09-25.39cfe10)
Went into single player mode and retested, where I can advance turns and look. Turns out its just the predictions displayed are bugged and it fixes itself next turn. Ignore (or perhaps make the UI a little clearer here).
- Fri Jan 01, 2021 10:38 am
- Forum: Play-Testing Feedback
- Topic: concentration camps balance - v0.4.10.1 (build 2020-09-25.39cfe10)
- Replies: 8
- Views: 243
concentration camps balance - v0.4.10.1 (build 2020-09-25.39cfe10)
So it increases target industry, but immediately drops hapiness to 0 causing all meters to drop instead of decrease.
- Wed Dec 30, 2020 3:21 pm
- Forum: General Discussion
- Topic: Fourteenth game on the multiplayer slow game server
- Replies: 182
- Views: 3893
Re: Fourteenth game on the multiplayer slow game server
Hmm, as Oberlus and Swaq have shared info on the current status of the game I may as well share some details of mine. My supply lines now turn on both of sides of the ring, though it is deceptive as one side is due to a space elevator. There was a time that I was sure I was in trouble because over h...