Search found 113 matches

by wobbly
Sun Oct 25, 2020 7:34 pm
Forum: General Discussion
Topic: Thirteenth game on the multiplayer slow game server
Replies: 43
Views: 649

Re: Thirteenth game on the multiplayer slow game server

If only you won the game by murdering the other sides scouts. Not sure if its 2 or 3 of o01eg's I've downed
by wobbly
Sat Oct 24, 2020 4:34 pm
Forum: General Discussion
Topic: Thirteenth game on the multiplayer slow game server
Replies: 43
Views: 649

Re: Thirteenth game on the multiplayer slow game server

Definitely a fun pace, you get to war instead of waiting to push next turn. Though how long we can keep it up I'm not sure (I'm in the wrong time zone for this). Anyway the early fighting has started. I've lost a corvette to one of Oberlus's frigate & he lost 2 scouts to my warships. I'm calling tha...
by wobbly
Thu Oct 22, 2020 11:00 pm
Forum: Compile
Topic: Link to basic FO compiling instructions?
Replies: 1
Views: 49

Link to basic FO compiling instructions?

So there's probably a basic guide to compiling FO and I just don't know where to find it? Anyway I'm on windows and have a basic familiarity with C but not C+, just some self taught stuff from hacking at angband code. I usually compile using MinGW. If there's instructions somewhere I'd appreciate a ...
by wobbly
Thu Oct 22, 2020 6:58 am
Forum: Other Game Design
Topic: Research Upkeep
Replies: 25
Views: 395

Re: Research Upkeep

Because we will always have exponential growth in a 4x game.. so the costs should assume that. Yes, but if you have something like 100, 101, 101.01, ... that is exponential growth. And if you have 2,4,8,16.. that is also exponential growth. These curves are slighty different. They are both growth b...
by wobbly
Wed Oct 21, 2020 9:11 am
Forum: General Discussion
Topic: Thirteenth game on the multiplayer slow game server
Replies: 43
Views: 649

Re: Thirteenth game on the multiplayer slow game server

It takes you to last turn - 1. You need to press last turn then next to actually see the last sit rep.
by wobbly
Wed Oct 21, 2020 9:08 am
Forum: Play-Testing Feedback
Topic: git-HEAD default aggression make the game tedious for humans-players
Replies: 19
Views: 254

Re: git-HEAD default aggression make the game tedious for humans-players

Yes what Oberlus said and yes overpowered. A stealth ship in every chokepoint or blockading your shipyard. Paralysis by invisible ship.
by wobbly
Wed Oct 21, 2020 6:47 am
Forum: Play-Testing Feedback
Topic: git-HEAD default aggression make the game tedious for humans-players
Replies: 19
Views: 254

Re: git-HEAD default aggression make the game tedious for humans-players

Sounds OP. Assuming the usual rules that a blockaded fleet can only move backwards. If it only halts the fleet and it can still progress, maybe ok
by wobbly
Tue Oct 13, 2020 3:43 pm
Forum: General Discussion
Topic: Twelfth game on the multiplayer slow game server
Replies: 83
Views: 1177

Re: Twelfth game on the multiplayer slow game server

I also disagree with most of your post Lienrag, though to a degree its a matter of taste/preference. An alliance where 2 players have each others back is always stronger then an alliance where both players are constantly sharpening the knives. Both are valid strategies of course & trying to read wha...
by wobbly
Mon Oct 05, 2020 8:19 am
Forum: General Discussion
Topic: Twelfth game on the multiplayer slow game server
Replies: 83
Views: 1177

Re: Twelfth game on the multiplayer slow game server

I dislike building scouts as it feels wasteful of precious early PPs, Hmm... what do you build turn 1 instead? An outpost? A destroyer? From memory I only built 1 scout and the corvette. I would of built more scouts but corvettes don't come cheap. They are really nice but you do pay through the tee...
by wobbly
Sat Oct 03, 2020 8:03 am
Forum: Play-Testing Feedback
Topic: Some bugs and other issues (4.10+ 2020-08-17.2240ab3)
Replies: 20
Views: 893

Re: Some bugs and other issues (4.10+ 2020-08-17.2240ab3)

Flak cannons are more reliable. Guaranteed to kill x number of fighters if they survive the 1st round. They are the cheapest most reliable anti-fighter weapon in the game and take less space then an interceptor/launcher pair.
by wobbly
Fri Oct 02, 2020 5:38 pm
Forum: General Discussion
Topic: Twelfth game on the multiplayer slow game server
Replies: 83
Views: 1177

Re: Twelfth game on the multiplayer slow game server

I dislike building scouts as it feels wasteful of precious early PPs, but here it could have saved me - I could have protected the colony ship you blew up and built another warship instead of the replacement col. What actually surprised me here is you did actually see that corvette, you either miss...
by wobbly
Fri Oct 02, 2020 3:36 pm
Forum: General Discussion
Topic: Twelfth game on the multiplayer slow game server
Replies: 83
Views: 1177

Re: Twelfth game on the multiplayer slow game server

Screenshot 2020-10-03 011246.png I just forewent anything else. You can see Organic Hulls is as fast as possible without skipping Physical Brain or being a good research race. So turn 12 + another 8 turns for the incubator, and during the 4 turns left before Zortrium, I was building the outpost shi...
by wobbly
Fri Oct 02, 2020 2:34 pm
Forum: General Discussion
Topic: Twelfth game on the multiplayer slow game server
Replies: 83
Views: 1177

Re: Twelfth game on the multiplayer slow game server

Check out the guns on these bad boys.
Screenshot 2020-10-03 001213.png
Screenshot 2020-10-03 001213.png (107.15 KiB) Viewed 23 times
Need to wait till next round to see whether they actually fire.
by wobbly
Fri Oct 02, 2020 4:51 am
Forum: General Discussion
Topic: Twelfth game on the multiplayer slow game server
Replies: 83
Views: 1177

Re: Twelfth game on the multiplayer slow game server

Yeah I'm not sure, I've put in my move for now but I don't know if it'll still be a fun game. My 3rd laser ship just rolled off the docks & there's a 4th already in the works. 2 home worlds in however many turns it takes to jump to Magnate's capital. What does everyone else want to do? Edit: I'm thi...