Search found 40 matches
- Tue Mar 05, 2024 1:54 pm
- Forum: Play-Testing Feedback
- Topic: Policy, Influence, Tech - summary list
- Replies: 1
- Views: 83
Policy, Influence, Tech - summary list
Ever since Policies and Influence were introduced some time ago, I find myself struggling to find the right (for me) combo of techs and policies. Yes, I can hunt down the description of each and try to piece together something, often having to read others, and others, and others, by the time I find ...
- Mon Mar 04, 2024 2:41 pm
- Forum: General Discussion
- Topic: Sudden drop in target Production and Research
- Replies: 3
- Views: 93
Re: Sudden drop in target Production and Research
Also, for bug hunt it is recommended to post saves of the turn before also (not sure why, but that's what I've been asked to produce when I signaled bugs). That is a good practice. I have the saves for the previous ~10 turns, just in case. That being said, on the Fulver happiness front, well, unfor...
- Mon Mar 04, 2024 7:28 am
- Forum: General Discussion
- Topic: Sudden drop in target Production and Research
- Replies: 3
- Views: 93
Sudden drop in target Production and Research
So I noticed that upon completing Solar Orbital Generator my Production suddenly started dropping with each turn. Same with Research, but to a lesser degree. I have a few Fulvers, which do not like this SO Generator, and indeed their Stability dropped from 4.00 to 3.50, but it should not impact Prod...
- Mon Jan 15, 2024 6:05 pm
- Forum: General Discussion
- Topic: One-way starlanes
- Replies: 2
- Views: 596
One-way starlanes
An idea can to mind recently: (optional) one-way starlanes. When generating a new map you could tick the option to have a small percentage of starlanes made unidirectional. The max percentage could be modified. There would be a condition that there must be a way to bypass that starlane in the other ...
- Thu Jun 02, 2022 3:26 pm
- Forum: Play-Testing Feedback
- Topic: Customising Situation Report?
- Replies: 5
- Views: 1328
Re: Customising Situation Report?
You have to uncheck the "Custom_2" sitreps in the filters. It should be called something else... Oh! I never noticed that Filter option! Thank you:) But I agree 'Custom_2' should be called something else;) Unfortunately, I cannot find/access it, as the SitRep's Filter window is larger tha...
- Thu Jun 02, 2022 8:40 am
- Forum: Play-Testing Feedback
- Topic: Customising Situation Report?
- Replies: 5
- Views: 1328
Customising Situation Report?
Is there an option to edit what is displayed in Sit Rep? Reason is that once my empire has many planets with Sly, and I've researched Orbital Generation, the first positions on tha Sit Rep are about which planets would be a prime location for Gas Giant Generator. Even if I choose not build them. Thi...
- Sat Jun 25, 2016 2:57 am
- Forum: General Discussion
- Topic: Did you ever quit a game because it was too easy?
- Replies: 11
- Views: 2469
Re: Did you ever quit a game because it was too easy?
On my list: more stealth/scanning parts to make slowly finding things in Ion Storms in the early/mid game viable—I think they're great fun and the rework makes them far far better, but they also annoy in part because there's nothing you can do about it. How about using large batches of scouts to im...
- Sat Jun 25, 2016 2:44 am
- Forum: Off-Topic
- Topic: A little bit of politics
- Replies: 7
- Views: 9158
Re: A little bit of politics
The EU is very similar to communism, democracy and capitalism - it is absolutely ideal in theory, but never works as it should in reality. Many of the things that it brought us are great for the citizens (Schengen, Euro currency, etc.), but were spoiled by the politicians on almost all levels:( I do...
- Sat Jun 25, 2016 2:28 am
- Forum: General Discussion
- Topic: Did you ever quit a game because it was too easy?
- Replies: 11
- Views: 2469
Re: Did you ever quit a game because it was too easy?
I had a game recently where three of my first five colonizers arrived at systems the same turn Ion Storms spawned there, only to get wiped out by monsters I didn't see because of the storms. So I'm not the only one who noticed that Ion Storms turn up exactly where and when my colony ship or trooper...
- Tue Jun 14, 2016 7:27 pm
- Forum: General Discussion
- Topic: Did you ever quit a game because it was too easy?
- Replies: 11
- Views: 2469
Re: Did you ever quit a game because it was too easy?
also, low starlanes, cause it can create some interesting dilemmas, even for the player :D I would say that low starlanes make it easier to defend. The advantage we have over AI is that we use starlane bore to suddenly pop up behind the enemy's lines and take 1 or 2 planets before AI can react and ...
- Fri Jun 10, 2016 10:02 am
- Forum: General Discussion
- Topic: Phantom mines?
- Replies: 10
- Views: 2216
Re: Phantom mines?
The issue has repeated itself in a new game, on the newer build. I have added the details, including screen + save, as a comment to the GitHub issue.
- Wed Jun 08, 2016 7:26 pm
- Forum: General Discussion
- Topic: Phantom mines?
- Replies: 10
- Views: 2216
Re: Phantom mines?
Good news - it turns out that I did save the game, but on the next turn. I've attached this save to the GitHub issue:
GitHub - Mine damage in system with no mines #703
Thank you for the instructions:)
GitHub - Mine damage in system with no mines #703
Thank you for the instructions:)
- Wed Jun 08, 2016 4:19 am
- Forum: General Discussion
- Topic: Phantom mines?
- Replies: 10
- Views: 2216
Re: Phantom mines?
Ok, in that case, can you create a github issue? Unfortunately, I've never done this:( Are there any instructions available online? Providing a save the reproduces the issue would be helpful. You're right, I should have kept a copy of that savegame, but forgot:( Do you guys think I should start tha...
- Tue Jun 07, 2016 7:26 pm
- Forum: General Discussion
- Topic: Phantom mines?
- Replies: 10
- Views: 2216
Re: Phantom mines?
After researching up to Omni-scanner I can confirm that no other planets, natives or specials in this system, apart from what was already visible.
The exact same situation happened a few turns later in another system - also no hidden natives nor fortresses.
So it appears to be a bug.
The exact same situation happened a few turns later in another system - also no hidden natives nor fortresses.
So it appears to be a bug.
- Tue Jun 07, 2016 7:28 am
- Forum: General Discussion
- Topic: Phantom mines?
- Replies: 10
- Views: 2216
Phantom mines?
Build 2016-05-30.fc49608 Not far into the game an AI troopship wandered to one of my planets and... was destroyed. This surprised me as I had not researched ANY defense techs (no Planetary Defense, Mines, etc., only Force Filed Harmonics, which gives shields), and the only ship in the system was an ...