Search found 96 matches

by pheldens
Fri Mar 17, 2017 10:44 pm
Forum: Compile
Topic: build error git
Replies: 11
Views: 2459

Re: build error git

I Think I found it, it were old GiGi includes from 2013 when this was a seperate project (iirc) up until march3 these were never picked up
by pheldens
Fri Mar 17, 2017 10:16 pm
Forum: Compile
Topic: build error git
Replies: 11
Views: 2459

Re: build error git

ok I'll look into it, may be a stale file, though my install logger says it's part of 1.60

/usr/local is my correct prefix

/usr/local/include/boost/signal.hpp
/usr/local/include/boost/signals2/signal.hpp

signals 2 is in its own subdir, your includes and cmake procedure should take this into account
by pheldens
Fri Mar 17, 2017 9:39 pm
Forum: Compile
Topic: build error git
Replies: 11
Views: 2459

Re: build error git

/usr/local/include/boost/signal.hpp:17:4: warning: #warning "Boost.Signals is no longer being maintained and is now deprecated. Please switch to Boost.Signals2. To disable this warning message, define BOOST_SIGNALS_NO_DEPRECATION_WARNING." [-Wcpp] # warning "Boost.Signals is no longer being maintain...
by pheldens
Fri Mar 17, 2017 9:36 pm
Forum: Compile
Topic: build error git
Replies: 11
Views: 2459

Re: build error git

upgraded cmake from cmake-3.6.1 to cmake-3.7.2 , still get the error

it's a clean build outside of the source tree
by pheldens
Fri Mar 17, 2017 8:47 pm
Forum: Compile
Topic: build error git
Replies: 11
Views: 2459

Re: build error git

bisected to: 0a6f858ad8d10069e3f1d7ef3be9c890bccb80b8 is the first bad commit commit 0a6f858ad8d10069e3f1d7ef3be9c890bccb80b8 Author: Marcel Metz <mmetz@adrian-broher.net> Date: Fri Mar 3 23:39:31 2017 +0100 Use CMake target_include_directories for all targets :100644 100644 d4396dedb3e85467a3c468a0...
by pheldens
Fri Mar 17, 2017 2:27 pm
Forum: Compile
Topic: build error git
Replies: 11
Views: 2459

Re: build error git

gcc (GCC) 5.3.0
by pheldens
Fri Mar 17, 2017 2:18 pm
Forum: Compile
Topic: build error git
Replies: 11
Views: 2459

build error git

commit 10ad56917beb852ee604d722d7e8ea88366bbc4b

In file included from /home/user/games/freeorion/parse/BuildingsParser.cpp:10:0:
/home/user/games/freeorion/parse/../universe/Enums.h:12:5: error: ‘INVALID_UNIVERSE_OBJECT_TYPE’ has not been declared
by pheldens
Fri May 20, 2016 10:27 am
Forum: General Discussion
Topic: Concentration camps
Replies: 5
Views: 1185

Re: Concentration camps

Concentration camps were used the world over.
by pheldens
Fri Mar 11, 2016 5:09 pm
Forum: Play-Testing Feedback
Topic: git 4f39646c7c 10/03/2016 no colony ship buildable
Replies: 2
Views: 309

Re: git 4f39646c7c 10/03/2016 no colony ship buildable

ps yes this is fixed now thanks
by pheldens
Fri Mar 11, 2016 12:46 pm
Forum: Play-Testing Feedback
Topic: git why bigger fonts?
Replies: 18
Views: 1325

git why bigger fonts?

It solves nothing, theres barely enough space on a 1920 * 1200 screen as it is for all the disorganized popup windows.
At 100 ppi the 12 ish fontsize was fine before.

This game is data intensive large fonts don't fit this. Or is this just a transition effect going to scalable ui?
by pheldens
Thu Mar 10, 2016 10:28 am
Forum: Play-Testing Feedback
Topic: git 4f39646c7c 10/03/2016 no colony ship buildable
Replies: 2
Views: 309

git 4f39646c7c 10/03/2016 no colony ship buildable

git right now can not build colony or battle ships when starting a fresh game as human

only a pod and a scout
by pheldens
Mon Oct 12, 2015 1:37 pm
Forum: Programming
Topic: About freeorion's performance
Replies: 82
Views: 11742

Re: About freeorion's performance

Thanks, performance in

f596343b626761021bc7c944cf1a3bf51f3d5e4b

is excellent, 60 fps everywhere now, not far enough in to test late stage turns
by pheldens
Mon Oct 12, 2015 12:55 pm
Forum: Strategy Games
Topic: Lord of Rigel: Oldschool 4x Space Strategy
Replies: 104
Views: 18677

Re: Lord of Rigel: Oldschool 4x Space Strategy

I've completely held of commenting on this thread but, well, really? Mammary glands as secondary sexual characteristics are incredibly rare on Earth, TV SF kinda has to have them because, well, actors do, but in a video game? Women have tits, get over it they arent even oversize or exploited like y...
by pheldens
Tue Aug 25, 2015 2:47 pm
Forum: Play-Testing Feedback
Topic: Misshapen Circles
Replies: 6
Views: 506

Re: Misshapen Circles

I saw these too in the rc branch , havent retried since
by pheldens
Thu Aug 20, 2015 9:11 am
Forum: Support
Topic: Understanding Planet defenses
Replies: 7
Views: 1375

Re: Understanding Planet defenses

Phedens : So if I understand you correctly if I attack with a minimum of 60 troop ships after having defeated the the shields, etc, I would have enough troops to take over all the planets? no, to invade all their colonies after their defenses are down, you need 31 troop ships (for each colony top t...