Until the edited version, then you shot first.
Search found 791 matches
- Fri Jul 10, 2020 3:16 pm
- Forum: General Discussion
- Topic: Eleventh game on the multiplayer slow game server
- Replies: 250
- Views: 23618
- Sun Apr 26, 2020 6:26 am
- Forum: Play-Testing Feedback
- Topic: AI Colony base travelling the starlanes
- Replies: 51
- Views: 9048
- Sun Nov 24, 2019 3:55 am
- Forum: General Discussion
- Topic: Sixth game on the multiplayer slow game server (0.4.9)
- Replies: 255
- Views: 26085
- Sun Oct 27, 2019 2:37 pm
- Forum: FreeOrion Project
- Topic: Forum Outage
- Replies: 13
- Views: 4744
- Sun Oct 27, 2019 12:27 am
- Forum: FreeOrion Project
- Topic: Forum Outage
- Replies: 13
- Views: 4744
Re: Forum Outage
Just hit the database problem again (max connections), though cleared up when I reloaded the page.
Code: Select all
SQL ERROR [ mysqli ]
User tzlaine_4 already has more than 'max_user_connections' active connections [1203]
- Fri Oct 25, 2019 7:19 am
- Forum: FreeOrion Project
- Topic: Forum Outage
- Replies: 13
- Views: 4744
Re: Forum Outage
I noticed.
Hopefully it all clears up. Wonder if this was really a target or they are just testing some stuff out.
Hopefully it all clears up. Wonder if this was really a target or they are just testing some stuff out.
- Fri Oct 04, 2019 3:40 pm
- Forum: Support
- Topic: Game doesn´t start on old ASUS Eee PC
- Replies: 10
- Views: 9850
Re: Game doesn´t start on old ASUS Eee PC
I remember that fun.Geoff the Medio wrote: ↑Fri Oct 04, 2019 12:07 pm I think that, like last time this was reported, the issue wasn't really related to the Jack Audio stuff. See starting here: viewtopic.php?f=25&t=10666#p89900
- Wed Oct 02, 2019 1:13 pm
- Forum: General Discussion
- Topic: Multiplayer slow game server
- Replies: 572
- Views: 144587
- Thu Sep 19, 2019 4:01 pm
- Forum: FreeOrion Project
- Topic: Rapport - The Most Of All
- Replies: 22
- Views: 6001
- Sat Aug 24, 2019 6:47 am
- Forum: Play-Testing Feedback
- Topic: Invade button not always appearing
- Replies: 12
- Views: 12252
Re: Invade button not always appearing
Ah, I think I figured it out. My fleet was set to "Hide" instead of "Control System". I didn't even notice I could toggle that! I don't know how it got set to Hide in the first place, maybe something to do with the way I have been merging fleets? If you split off damaged ships t...
- Mon Jun 10, 2019 6:49 am
- Forum: Other Game Design
- Topic: Influence, Control, Loyalty, Sectors (WIP)
- Replies: 59
- Views: 33768
Re: Influence, Control, Loyalty, Sectors (WIP)
Well, Ancient Egypt historians call them Nomes [...]I am sure labgnome was saying that using in FreeOrion (a space opera game) the ancient Greek term for the ancient Egyptian concept of "regions dominated by a city-state, in turn subordinated to a supraregional state government" is not th...
- Tue Jun 04, 2019 8:41 am
- Forum: Other Game Design
- Topic: Shipyards and Hull-Lines Rework
- Replies: 13
- Views: 11680
- Sat May 18, 2019 2:04 pm
- Forum: Play-Testing Feedback
- Topic: Ancient Ruins without Sentinels
- Replies: 4
- Views: 5775
Re: Ancient Ruins without Sentinels
It's intended. There is a chance that any given Ancient Ruins wont have any sentinel.
- Thu Apr 25, 2019 3:15 pm
- Forum: Other Game Design
- Topic: Species modified during gameplay?
- Replies: 28
- Views: 12596
Re: Species modified during gameplay?
However I would that before we implement something like that as an in-game feature we should probably have a species creation option for starting off. What we would need to do first to make something like that work is to figure out how much each trait should be worth on some kind of point-buy syste...
- Fri Mar 01, 2019 6:43 pm
- Forum: Play-Testing Feedback
- Topic: Noob Question
- Replies: 17
- Views: 10495
Re: Noob Question
The Pedia covers a lot of the stuff. But if you have more questions feel free to ask on here.ChileStuff wrote: ↑Fri Mar 01, 2019 1:57 pm Is there a detailed manual that explains the mechanics of the game so I can decide what's best for me without years of trial and error play?