Search found 4717 matches
- Wed Jan 02, 2019 8:47 pm
- Forum: Support
- Topic: error #10054
- Replies: 28
- Views: 17990
Re: error #10054
Could you try running the most recent pre-built FreeOrion installation? If that has the same problem then we've ruled out this potential boost issue or any other quirks related to your build environment.
- Wed Jan 02, 2019 8:43 pm
- Forum: Other Game Design
- Topic: Make blockade work for one turn only
- Replies: 32
- Views: 19497
Re: Make blockade work for one turn only
That made me think: if (part of) a fleet arriving to a blockaded system survives the initial battle (during which it has been moving around the system), why can't it jump towards a system different from the one it came from? It's been under enemy fire, right, but how could that prevent from jumping...
- Wed Jan 02, 2019 8:32 pm
- Forum: Other Game Design
- Topic: Prevent disclosure information via empire statistic
- Replies: 4
- Views: 1952
Re: Prevent disclosure information via empire statistic
Why not make it simple? You only see statistics on empires you have actually discovered. When espionage gets added, this becomes a requirement too to see the statistics. That would be a fine tweak to the current arrangement, but I don't think it would really do much to address o0leg's main concerns...
- Sun Dec 30, 2018 11:46 pm
- Forum: Other Game Design
- Topic: SitRep for enemy sensor tech advances?
- Replies: 9
- Views: 2530
Re: SitRep for enemy sensor tech advances?
I think there is enough support for at least a version of this, but with current scripting it is seeming tricky to me to avoid spamming the message unless you have seen the enemy capital and can use that as an anchor to limit the sitrep to one per empire. The key comparison would be something like (...
- Thu Dec 27, 2018 3:58 pm
- Forum: Play-Testing Feedback
- Topic: Upgraded Weapons
- Replies: 2
- Views: 5522
Re: Upgraded Weapons
The description doesn't change either to represent the new number of damage. I would like to suggest this process is made more obvious. Put a v2 on the image and update the specs, or have a separate weapon v2 item that replaces the old version completely. Having a separate v2 item (and v3 and v4) i...
- Tue Dec 25, 2018 8:05 pm
- Forum: Programming
- Topic: The Git/GitHub Questions, Answers and Howto Thread
- Replies: 216
- Views: 74922
- Mon Dec 24, 2018 8:41 am
- Forum: Play-Testing Feedback
- Topic: Feedback on AI (latest test build)
- Replies: 2
- Views: 5412
Re: Feedback on AI (latest test build)
There were some trooper changes that went in about a week ago that should at least partly help the trooper situation, but probably won't entirely clear it up. And just yesterday I put in a PR that, among other things, should somewhat help reduce the doomstack buildup, but again it won't entirely sol...
- Wed Dec 19, 2018 4:38 pm
- Forum: Support
- Topic: error #10054
- Replies: 28
- Views: 17990
Re: error #10054
Opening multiplayer setup, then typing "freeorionca.exe hello 1" in a console does, after a short pause, nothing apparent. If you do that (launch the AI) during the galaxy setup phase of hosting a multiplayer game, then the AI should automatically get added to the list of players in the g...
- Tue Dec 18, 2018 9:16 pm
- Forum: Support
- Topic: error #10054
- Replies: 28
- Views: 17990
Re: error #10054
Not sure how to do that, starting freeorionCA.exe from a terminal gives me an error message telling me "The AI client should not be executed directly!". You have to give it at least two arguments to avoide that message -- the first is a string for its player name, can be anything, and the...
- Tue Dec 18, 2018 5:09 pm
- Forum: Other Game Design
- Topic: Put scrapped ships in Stockpile?
- Replies: 11
- Views: 3250
Re: Put scrapped ships in Stockpile?
Would moving all scrapping of ships into FOCS be an option? So that at a certain priority the default scrapping happens, and there could be effects beforehand. Then ships marked for scrapping would still exist during the combat phase. It *could* be done, I suppose, but it seems like a rather big ga...
- Tue Dec 18, 2018 5:05 pm
- Forum: Support
- Topic: error #10054
- Replies: 28
- Views: 17990
Re: error #10054
I am able to sort of replicate this error, or something like it, by starting the 'host a multiplayer game' process, then launching an AI from a terminal. My original motivation was just to verify my recollection of the process, so that perhaps theSilentOne could do that and see if he got more error ...
- Mon Dec 17, 2018 6:41 pm
- Forum: Other Game Design
- Topic: Put scrapped ships in Stockpile?
- Replies: 11
- Views: 3250
Re: Put scrapped ships in Stockpile?
Making the percentage of salvaged PPs dependant on techs might be a good idea, but maybe that could clash a bit with the game rule idea. I mean, to make it right it would require one game rule for each possible percentage depending on techs. I would instead suggest that the game rule be simply bool...
- Mon Dec 17, 2018 6:36 pm
- Forum: Other Game Design
- Topic: Make Stargates zero-speed ships (not buildings)
- Replies: 16
- Views: 3795
Re: Make Stargates zero-speed ships (not buildings)
For reference if we wind up pursuing this stargate-as-wormhole idea -- some older discussion re implementation for wormholes.
- Mon Dec 17, 2018 6:29 pm
- Forum: Support
- Topic: error #10054
- Replies: 28
- Views: 17990
Re: error #10054
My guess is that it could be some firewall issue with my system, although I have put freeorionD.exe on the firewall's whitelist and also disabled the firewall to no avail. If you are putting entries into your whitelist via text entry rather than selecting from a list of applications, I am pretty su...
- Mon Dec 17, 2018 7:33 am
- Forum: Other Game Design
- Topic: Put scrapped ships in Stockpile?
- Replies: 11
- Views: 3250
Re: Put scrapped ships in Stockpile?
The general idea of getting PP back from scrapping ships has been considered before and rejected, but I don't recall the exact reasoning for the decision at the time & it was before we had the Imp. Stockpile, so a new discussion is probably not unreasonable (but anyone wanting to advocate for it...