Search found 66 matches
- Wed Jan 15, 2020 6:40 am
- Forum: Play-Testing Feedback
- Topic: AI owned Gateway to the Void causes self-pwnage
- Replies: 2
- Views: 1741
AI owned Gateway to the Void causes self-pwnage
An AI player captured an outpost on the same turn that I completed a Gateway to the Void there. The AI then kept trying to reinforce that system with predictable results. At least it stopped the Black Krakens. Suggestion: If the AI manages to capture a GttV, it should sell it if it doesn't want it. ...
- Wed Jan 15, 2020 6:29 am
- Forum: Play-Testing Feedback
- Topic: Ships disapearing, rogue ships comming from nowhere
- Replies: 4
- Views: 4255
Re: Ships disapearing, rogue ships comming from nowhere
I couldn't reproduce losing 10 ships at once but the rest looks like normal Psionic Snowflake activity. There is one hanging around Istélla/Robi a, but empire detection is too low to see it.
- Sat Dec 07, 2019 10:28 pm
- Forum: Programming
- Topic: Fix exception warning (patch)
- Replies: 8
- Views: 1988
Re: Fix exception warning (patch)
Sorry for the delay. There are nine changed lines in the submitted patch, of which only six were applied. Geoff's suggestion of using catch (...) is a viable alternative in several cases as noted. The following files are each missing one change: network/Message.cpp server/ServerApp.cpp util/Director...
- Sat Dec 07, 2019 10:20 pm
- Forum: Programming
- Topic: Problems with pull request #2536
- Replies: 8
- Views: 2141
Re: Problems with pull request #2536
I apologize for the delay. Just tested it and it works correctly for both single and multiplayer games. Thank you.
- Thu Oct 31, 2019 11:24 am
- Forum: Programming
- Topic: Link to Code Patches in this Thread
- Replies: 7
- Views: 9649
Re: Link to Code Patches in this Thread
Fix exception warnings
viewtopic.php?f=9&t=11407&p=97935#p97935
viewtopic.php?f=9&t=11407&p=97935#p97935
- Thu Oct 31, 2019 11:10 am
- Forum: Programming
- Topic: Fix exception warning (patch)
- Replies: 8
- Views: 1988
Re: Fix exception warning (patch)
I closed my Github account when Microsoft bought them.o01eg wrote: ↑Thu Oct 31, 2019 11:03 amWhat about to open PR on the Github?spikethehobbit wrote: ↑Thu Oct 31, 2019 10:55 am There are nine places where exceptions are caught by value instead of by reference. Attached is a trivial patch to change these to const&.
- Thu Oct 31, 2019 11:09 am
- Forum: Programming
- Topic: Problems with pull request #2536
- Replies: 8
- Views: 2141
Problems with pull request #2536
Since pull request #2536 was merged, the server unconditionally listens on a UDPv6 port for discovery requests. This causes two problems: First, single player games should not be listening for server discovery since they should not be accepting LAN connections. Second, requiring IPv6 breaks single p...
- Thu Oct 31, 2019 10:55 am
- Forum: Programming
- Topic: Fix exception warning (patch)
- Replies: 8
- Views: 1988
Fix exception warning (patch)
There are nine places where exceptions are caught by value instead of by reference. Attached is a trivial patch to change these to const&.
- Fri May 18, 2018 8:46 am
- Forum: Play-Testing Feedback
- Topic: Too many empty systems
- Replies: 6
- Views: 2301
Re: Too many empty systems
I think I figured this one out. Nebula systems seem to be counted as non-empty, so it is possible for the player to be surrounded by them. Since there are no stars yet, it looks like all empty systems.
- Thu Nov 30, 2017 5:16 am
- Forum: Compile
- Topic: Linux - Building FreeOrion with different versions of Boost
- Replies: 3
- Views: 7680
Re: Linux - Building FreeOrion with different versions of Bo
Sorry for being (very!) slow responding. I've posted two new issues, one for gcc and one for clang.
gcc has a trivial workaround. I missed the real error before, and was trying to debug a bogus one that came later in the logs. Oops.
clang is proving more troublesome.
gcc has a trivial workaround. I missed the real error before, and was trying to debug a bogus one that came later in the logs. Oops.
clang is proving more troublesome.
- Thu Nov 09, 2017 9:21 pm
- Forum: Compile
- Topic: Linux - Building FreeOrion with different versions of Boost
- Replies: 3
- Views: 7680
Re: Linux - Building FreeOrion with different versions of Bo
Freeorion built fine with clang 3.9 before pull #1838 fix_parser_memory_leaks. I can't get it to compile at all with that commit.
- Thu Nov 09, 2017 7:17 pm
- Forum: Compile
- Topic: DSO missing from command line
- Replies: 13
- Views: 14091
Re: DSO missing from command line
The problem is that you have a stale build directory. One of the .o or .so files was linked against an old system library and isn't getting rebuilt. You need to run ccmake again and recreate your config files.
- Sat Jul 01, 2017 3:38 am
- Forum: Play-Testing Feedback
- Topic: Too many empty systems
- Replies: 6
- Views: 2301
Re: Too many empty systems
I play trunk. The only private mod is a custom species. I don't have the random seeds anymore. Sorry. I'll keep an eye out for if (when) this happens again. Systems:150 Galaxy Shape:Random Galaxy Age:Random Starlane Frequency:Low Planet Density:High Specials Frequency:Medium Monster Frequency:High N...
- Fri Jun 30, 2017 2:28 am
- Forum: Play-Testing Feedback
- Topic: Too many empty systems
- Replies: 6
- Views: 2301
Too many empty systems
I just quit a game where my home world was in the middle of a block of fourteen empty systems. There wasn't a single planet (let alone inhabitable) within supply range. The game before that had a single system within supply range, but nothing inhabitable.
- Wed Oct 26, 2016 2:35 am
- Forum: Programming
- Topic: Potential replacement of FOCS with Python
- Replies: 107
- Views: 36878
Re: Potential replacement of FOCS with Python
Fair enough.em3 wrote:I think the whole point is for effects to not be executed in python, just constructed from python scripts (compiled into already existing engine structures).spikethehobbit wrote:Effects groups could be made callable. That would eliminate any special handling or typing requirements.Code: Select all
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