Search found 14 matches

by iksi99
Sun Jul 08, 2012 10:26 pm
Forum: Scripting & Balancing
Topic: Mass Drivers: Power issue
Replies: 14
Views: 749

Re: Mass Drivers: Power issue

I looked at the numbers and especially since there will be a more guardian type ships now that they usually protect special growth resources, i greatly lowered the armor of the L1 and L2 guards. revision 5001 "Greatly weakend the Sentry and Sentinel, giving the guards different amounts of 'precurso...
by iksi99
Sun Jul 08, 2012 7:48 am
Forum: Scripting & Balancing
Topic: Mass Drivers: Power issue
Replies: 14
Views: 749

Re: Mass Drivers: Power issue

Bigjoe5 wrote:I gave floaters bioweapons a while back, so they can damage/destroy colonies with no defenses, but are themselves defenseless against ships.
That one sounds interesting. Is it still in the game?
by iksi99
Sun Jul 08, 2012 7:40 am
Forum: Story
Topic: What is your favourite alien species and WHY?
Replies: 27
Views: 9908

Re: What is your favourite alien species and WHY?

Daleks from Doctor Who are my apsolute favorites! Mainly because they are amusing at times. I LOL'd when they said "Exterminate!" for the first time.
by iksi99
Sat Jul 07, 2012 11:22 pm
Forum: Story
Topic: Desert Earthworm
Replies: 2
Views: 2205

Re: Desert Earthworm

About that autotrophy, I got a little tangled up. What I meant to say is that they mainly feed by synthesis, but when its colder, like during the rain season, they are carnivores (or even better, omnivores). I'll edit it. About the peanut brains, its telepathy. It creates a neural network. If they a...
by iksi99
Thu Jul 05, 2012 9:35 pm
Forum: Programming
Topic: [PATCH] Sorting buttons -- IN PROGRESS
Replies: 21
Views: 1185

Re: [PATCH] Sorting buttons -- IN PROGRESS

Sorry to make your attempt to be helpful so complicated. It's Ok. :) This is the only thing that can possibly fill the days of summer vacation, I have no reason to quit now. I also find problem solving fun. And it's my favorite WIP game ever we're talking about. Thanks for all your support. You sur...
by iksi99
Thu Jul 05, 2012 9:21 pm
Forum: Programming
Topic: [PATCH] Sorting buttons -- IN PROGRESS
Replies: 21
Views: 1185

Re: [PATCH] Sorting buttons -- IN PROGRESS

Thank you for all suggestions. I won't have internet acces for a few days (travelling), but I do have a local copy of SVN. I'll probably finish by the time I return, see you soon!
by iksi99
Wed Jul 04, 2012 10:21 pm
Forum: Programming
Topic: [PATCH] Sorting buttons -- IN PROGRESS
Replies: 21
Views: 1185

Re: [PATCH] Sorting buttons -- IN PROGRESS

I think I'll start working tomorrow. It'll be a droplist used for filtering. Also, can someone tell me how does the PlanetPanelContainer sort planets? I can't find the code anywhere!
by iksi99
Wed Jul 04, 2012 10:16 pm
Forum: Story
Topic: Desert Earthworm
Replies: 2
Views: 2205

Desert Earthworm

NOTE: I have been heavily inspired by Mass Effect Thresher Maws. Summary Large, subterrenean creatures, resembling earthworms or other annelid creatures. They have adapted to hot environments and are relying on thermosynthesis to get starch out of organic matter they ingest while burrowing through t...
by iksi99
Wed Jul 04, 2012 8:57 pm
Forum: Scripting & Balancing
Topic: Mass Drivers: Power issue
Replies: 14
Views: 749

Re: Mass Drivers: Power issue

I'm not saying things are perfectly balanced, but your core complaint: "some monsters are very hard at the start" is intentional. OK, I understand that. If the point is to make the game more challenging, there should be some more monsters late-game, more powerful ones. This is off-topic, but it's r...
by iksi99
Wed Jul 04, 2012 8:23 pm
Forum: Scripting & Balancing
Topic: Mass Drivers: Power issue
Replies: 14
Views: 749

Mass Drivers: Power issue

Mass drivers are incredibly weak. Laser 1 is 10x more powerful than Mass Driver 1, whereas Plasma 1 is only 3x more powerful than lasers. IMO, Mass drivers should be at least twice, maybe even 3 times as powerful, as it is quite easy to stumble upon Sentries in the first 50-60 turns, where lasers ar...
by iksi99
Wed Jul 04, 2012 2:16 pm
Forum: Programming
Topic: [PATCH] Sorting buttons -- IN PROGRESS
Replies: 21
Views: 1185

Re: [PATCH] Sorting buttons -- IN PROGRESS

eleazar wrote:
iksi99 wrote:I think the best solution is to implement a bit of everything. Agreed?
That's too vague to agree with.

What problem specifically are you trying to address?
Well, some form of sorting and/or filtering was requested on the tracker page on Sourceforge. So, it's a feature request.
by iksi99
Tue Jul 03, 2012 10:27 pm
Forum: Programming
Topic: [PATCH] Sorting buttons -- IN PROGRESS
Replies: 21
Views: 1185

Re: [PATCH] Sorting buttons -- IN PROGRESS

I think the best solution is to implement a bit of everything. Agreed?
by iksi99
Tue Jul 03, 2012 1:00 pm
Forum: Programming
Topic: [PATCH] Sorting buttons -- IN PROGRESS
Replies: 21
Views: 1185

Re: [PATCH] Sorting buttons -- IN PROGRESS

Geoff the Medio wrote:Something like this, with droplists to select a sorting method, and a better-centred resource summary...
OK, will do.
by iksi99
Mon Jul 02, 2012 10:05 pm
Forum: Programming
Topic: [PATCH] Sorting buttons -- IN PROGRESS
Replies: 21
Views: 1185

[PATCH] Sorting buttons -- IN PROGRESS

I'm trying to make some buttons to sort the sidepanel planets by Population, Farming, etc. and I have an idea how to do it, but because it changes the interface I thought I should consult with others about the position of the buttons in the sidepanel. Please give your opinion in the replies. Also, i...